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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-26-2005 , 01:14  
Reply With Quote #11

That looks nice, good job!

Edit: Lol, something I found funny in this.. If you pull out your knife right after you shoot, you can see 1 bullet when you attack (just once though). No biggie.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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ScubaSteve3465
Senior Member
Join Date: Dec 2004
Old 03-26-2005 , 02:07  
Reply With Quote #12

yea we no we only fixed most of the bugs not all of them but even funnier the
knife bullet actually does damage
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Proach
Veteran Member
Join Date: Jan 2005
Location: The Netherlands
Old 03-26-2005 , 02:39  
Reply With Quote #13

very cool
but why not finish of your matrix plgin before making new ones? ;)
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-26-2005 , 03:55  
Reply With Quote #14

Lol, another weird thing occurred (I think it was this plugin). The players were complaining about how they didn't have buyzones and what not, then when I disabled this plugin.. they had buyzones. Hmm?
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 03-26-2005 , 04:09  
Reply With Quote #15

Code:
// Pfn touch function public pfn_touch(ptr, ptd) {     if(!get_cvar_num("amx_bullettime"))         return 1;

1 is equivalent to PLUGIN_HANDLED. This will stop whatever is being touched and make the game think they are not touching it. Players will not be able to pick up weapons, probably won't be able to open doors, and etcetera.
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No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS
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Extremeone
Senior Member
Join Date: Jan 2005
Old 03-26-2005 , 08:32  
Reply With Quote #16

Quote:
Originally Posted by XxAvalanchexX
Code:
// Pfn touch function public pfn_touch(ptr, ptd) {     if(!get_cvar_num("amx_bullettime"))         return 1;

1 is equivalent to PLUGIN_HANDLED. This will stop whatever is being touched and make the game think they are not touching it. Players will not be able to pick up weapons, probably won't be able to open doors, and etcetera.
ouch......so wats the fix?
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kid741010
Junior Member
Join Date: Feb 2005
Old 03-26-2005 , 09:11  
Reply With Quote #17

nice plugin~~
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nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 03-26-2005 , 10:14  
Reply With Quote #18

nice plugin man
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- Bye bye!
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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 03-26-2005 , 10:43  
Reply With Quote #19

Quote:
Originally Posted by v3x
Lol, another weird thing occurred (I think it was this plugin). The players were complaining about how they didn't have buyzones and what not, then when I disabled this plugin.. they had buyzones. Hmm?
Quote:
Originally Posted by XxAvalanchexX
Code:
// Pfn touch function public pfn_touch(ptr, ptd) {     if(!get_cvar_num("amx_bullettime"))         return 1;

1 is equivalent to PLUGIN_HANDLED. This will stop whatever is being touched and make the game think they are not touching it. Players will not be able to pick up weapons, probably won't be able to open doors, and etcetera.
UPDATE:
Fixed bugs with the knife and buyzones.
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-26-2005 , 10:54  
Reply With Quote #20

Haha

copy my topic title from Admin All in one commands

good stuff!
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