Quote:
Originally Posted by Visual77
i used zack ones on l4d2 and found out the exploitspec crash was shit buged and bad aswell. not to metion that the project was deserted long time ago
making the code avaiable on the page you linked to full of bugs.
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It shouldn't really be bugged. The core is very basic. Get origin, compare to map size, teleport if too close to the edge.
Through if you used it on servers with more than 8 players you would probably experience lag. A lot of it.
Quote:
Originally Posted by Visual77
the exploit rock punch was fixed by valve as you cant do it anymore?
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No, they still haven't fixed that.
For example, easy mode to test it:
Code:
+attack;wait 1;+attack2;wait 2;-attack;-attack2
That will do the rock punch exploit when playing as tank.
Quote:
Originally Posted by Visual77
and whats the point of all this being in SMAC? just run the zack for l4d2 instead.
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Zack shouldn't be run on any servers anymore. Some of the modules probably could be converted into SMAC modules. Such as the BlockPistolSpam (to prevent crashing) and the rock punch exploit.