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[USEFUL SIGNATURES]


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FlyingMongoose
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Join Date: Mar 2004
Old 05-27-2007 , 12:06   Re: [USEFUL SIGNATURES]
Reply With Quote #11

Okay, I want to gibsplode my slay victims >.<
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Olly
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Join Date: Mar 2007
Location: UK
Old 05-27-2007 , 12:32   Re: [USEFUL SIGNATURES]
Reply With Quote #12

Quote:
Originally Posted by FlyingMongoose View Post
Okay, I want to gibsplode my slay victims >.<
The CGib::SpawnRandomGibs only spawns head gibs. No idea why its called that, but if you look in the sdk code, it only spawns hgib

But you could use the bloodSpray, thats cool lookin
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Olly
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Join Date: Mar 2007
Location: UK
Old 05-27-2007 , 22:08   Re: [USEFUL SIGNATURES]
Reply With Quote #13

Added
CreateEntityByName
DispatchSpawn

I also wrote some stock natives for use with these functions: http://forums.alliedmods.net/showthread.php?t=55697
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FlyingMongoose
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Join Date: Mar 2004
Old 05-28-2007 , 17:11   Re: [USEFUL SIGNATURES]
Reply With Quote #14

I'm thinking it might be a good idea to throw this up on the AM Wiki because this might not get "bumped"
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Olly
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Location: UK
Old 05-28-2007 , 19:58   Re: [USEFUL SIGNATURES]
Reply With Quote #15

http://wiki.alliedmods.net/Useful_Si...s_%28Source%29

All functions posted, along with example calls
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mooman2
Member
Join Date: Apr 2007
Old 05-29-2007 , 19:28   Re: [USEFUL SIGNATURES]
Reply With Quote #16

You should sig scan DispatchEffect, then you have at least 10 more effects available to you including bloodspray (provided you can search for some effects in the SDK)
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FlyingMongoose
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Join Date: Mar 2004
Old 05-30-2007 , 02:39   Re: [USEFUL SIGNATURES]
Reply With Quote #17

You usually can mooman2
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mooman2
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Join Date: Apr 2007
Old 06-05-2007 , 23:29   Re: [USEFUL SIGNATURES]
Reply With Quote #18

I think you should use UTIL_SetSize instead of SetMinMaxSize (which is static)

The linux symbol for that is _Z12UTIL_SetSizeP11CBaseEntityRK6VectorS3_
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Xenogenetics
Member
Join Date: Jul 2007
Old 07-14-2007 , 16:33   Re: [USEFUL SIGNATURES]
Reply With Quote #19

This might be a really noob question but how do I use this? All I sorta know how to do is plugins Do I make this a inc file or something?

Thanks in advance.
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pRED*
Join Date: Dec 2006
Old 07-14-2007 , 17:38   Re: [USEFUL SIGNATURES]
Reply With Quote #20

Read this page on how to use signatures with 'SDKTools'

http://wiki.alliedmods.net/SDKTools_...Development%29

If you want to use the signatures on this page you need to combine the signature and mask into one.

The mask is a string of x's and ?'s the exact same length as the signature. GO through the signature replacing all ? spots with \x2A (I think)
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