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Hero: Noob (AssKicR)


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Fabolous1
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Join Date: Oct 2005
Old 10-28-2005 , 15:40  
Reply With Quote #11

Thank you
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ry4nxs
Junior Member
Join Date: Feb 2006
Old 03-29-2006 , 21:54  
Reply With Quote #12

man this is soo cool this is just like green arrow but this time i get to us e a deagle!!
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rederlt
Member
Join Date: Jul 2007
Location: Lithuania
Old 07-05-2007 , 14:17   Re: Hero: Noob (AssKicR)
Reply With Quote #13

I'd like that someone would add Model in to code with Desert Eagle With Laser for +karma of course . ;)
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Clanmta
Junior Member
Join Date: Feb 2007
Old 07-06-2007 , 18:48   Re: Hero: Noob (AssKicR)
Reply With Quote #14

is there a noob power that gives u XP when killing others
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prostatapimpn
New Member
Join Date: Dec 2006
Old 11-17-2007 , 17:28   Re: Hero: Noob (AssKicR)
Reply With Quote #15

great for beginners on my server, smacking off the high lvls then killing the lower ones
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Alfyan
Junior Member
Join Date: Oct 2007
Location: Eastbourne, England
Old 12-03-2007 , 14:18   Re: Hero: Noob (AssKicR)
Reply With Quote #16

a bit overpowered.. but okay for low lvls
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micke1101
Veteran Member
Join Date: Jan 2008
Location: Banned-town
Old 02-05-2008 , 12:55   Re: Hero: Noob (AssKicR)
Reply With Quote #17

many likes this on my server so thanks but can someone fix the bugs when i have the deagle and i see an enemy its aumatic follows the enemy and shaking werry mush plz someone would be verry happy
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 07-27-2009 , 12:04   Re: Hero: Noob (AssKicR)
Reply With Quote #18

Noob v2.1
Originally created by AssKicR

Description
Exploding Deagle Shots - Deagle with 3 Exploding Shots/Unlimited Ammo

v2.0 - Fr33m@n - 7/11/09
- Complete rework of entire code (runtime error fixed)
- Updated to be SH 1.2.0 compliant, removed amx compatibility
- Added reloadmode stuff

v2.1 - Fr33m@n 10/28/09
- Use of SH_DMG_KILL param instead of use damage = get_user_health(victim)
- Removed one sprite who don't work well with the tracer

shconfig.cfg CVARS
Code:
//Noob
noob_level 0
noob_arrows 3      //How many arrows does he get each round
**SuperHero Mod 1.2.0 & up ONLY**

Code:
// 0-follow server sh_reloadmode cvar setting [Default]
// 1-no reload, continuous shooting
// 2-reload, but backpack ammo never depletes
// 3-drop weapon and get a new one with full clip
// 4-normal cs, reload and backpack ammo depletes
#define AMMO_MODE 0
 
// Comment out to not give a free Deagle
#define GIVE_WEAPON
Attached Files
File Type: sma Get Plugin or Get Source (sh_noob.sma - 917 views - 6.4 KB)

Last edited by Fr33m@n; 11-13-2009 at 14:46.
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Fr33m@n
Veteran Member
Join Date: May 2008
Location: France Marne
Old 07-27-2009 , 12:29   Re: Hero: Noob (AssKicR)
Reply With Quote #19

vittu do you want to add level limit in the core ? (for the next version)


Noob v2.2 (with a max level cvar)

shconfig.cfg CVARS
Code:
//Noob
noob_level 0
noob_arrows 3      //How many arrows does he get each round
noob_maxlevel 7    //Max level allowed to use this power
**SuperHero Mod 1.2.0 & up ONLY**

Code:
// 0-follow server sh_reloadmode cvar setting [Default]
// 1-no reload, continuous shooting
// 2-reload, but backpack ammo never depletes
// 3-drop weapon and get a new one with full clip
// 4-normal cs, reload and backpack ammo depletes
#define AMMO_MODE 0
 
// Comment out to not give a free Deagle
#define GIVE_WEAPON
Attached Files
File Type: sma Get Plugin or Get Source (sh_noob.sma - 872 views - 6.8 KB)

Last edited by Fr33m@n; 11-13-2009 at 15:05.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 08-12-2009 , 14:05   Re: Hero: Noob (AssKicR)
Reply With Quote #20

Quote:
Originally Posted by Fr33m@n View Post
i will se for a level limit version sh 1.2.0

vittu do you want to add level limit in the core ? (for the next version)
I thought about doing that at one point, but that would require a bit too much editing that I am not prepared to do and would need to make some kind of notification of the level limit (ie. how to tell the player hero is only available from level 4-14)...


The native would be a simple change that would still be compatible with currently coded heroes via:
Quote:
native sh_create_hero(const heroName[], pcvarMinLevel, pcvarMaxLevel);
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