Raised This Month: $ Target: $400
 0% 

[TF2] Hide n Seek


Post New Thread Reply   
 
Thread Tools Display Modes
ljdp
Junior Member
Join Date: Dec 2008
Old 01-10-2009 , 12:42   Re: [TF2] Hide n Seek
Reply With Quote #11

Quick update:

Balance should work now, I removed the ratio cvar, it'll just balance equally.
You also can't swap teams once someone has been killed.
Suicides are ignored.
The blue colorising on spies is gone.

Not too sure about SourceTV or spectators, I'll look into it, shouldn't be too hard to make it ignore them.
ljdp is offline
abelp
Senior Member
Join Date: May 2008
Old 01-29-2009 , 21:42   Re: [TF2] Hide n Seek
Reply With Quote #12

ok it's a pretty damn good mod.
but please remove the spawn point doors.
Red team hides inside and we cant get in.
abelp is offline
woof
Member
Join Date: Apr 2006
Old 01-30-2009 , 14:05   Re: [TF2] Hide n Seek
Reply With Quote #13

Is there anyway you can make it strip pyros of shotgun/flare gun and melee?

And remove spies ability to use pistol


and perhaps make it set round time to 5 minutes for spy to live

Last edited by woof; 01-30-2009 at 14:15.
woof is offline
the.bird
New Member
Join Date: Mar 2009
Old 03-09-2009 , 17:41   Re: [TF2] Hide n Seek
Reply With Quote #14

can some one take this mod, remove the spy and pyro part and repost
the.bird is offline
resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 03-17-2009 , 04:00   Re: [TF2] Hide n Seek
Reply With Quote #15

i agree with the bird. A great concept, but executed poorly. Spies should not be the hiders. Id say the hiders should be scout with preferably no weapon usage. The seekers should be anything but heavy and engi.
resin is offline
kirbyfree
Junior Member
Join Date: Aug 2008
Old 05-17-2009 , 13:48   Re: [TF2] Hide n Seek
Reply With Quote #16

Hey, i tried this plugin but when I activated it on my server, the spy's cloak time does not change at all. please help
kirbyfree is offline
Gossamer
Member
Join Date: Apr 2009
Old 06-01-2009 , 17:39   Re: [TF2] Hide n Seek
Reply With Quote #17

It seems to have potential, but its far too glitchy to be used as a normal server.

A few things:
- Classes appear wrong some times (spy with flamethrower and messed up animations and vice versa) Can be fixed by touching resupply point, but its an exploit
- Spy cloaking times not extended + in/out times are not fixed, they are still at default which makes it very hard to play as spy
- Weapons are a big issue, Pyros should only have Flamethrower/Backburner, not anything else. Spy should only have Knife, Disguise and Cloak Watch, nothing else.

I guess another thing is the map choices, there are no "good" maps for this.


It has plenty of potential, but you need to continue to develop it.
Gossamer is offline
Kataan
Member
Join Date: May 2009
Old 07-10-2009 , 21:03   Re: [TF2] Hide n Seek
Reply With Quote #18

Quote:
Originally Posted by Gossamer View Post
A few things:
- Classes appear wrong some times (spy with flamethrower and messed up animations and vice versa) Can be fixed by touching resupply point, but its an exploit
This was an issue in zombie fortress which this code was moddified from. I know someone who has fixed this but they have not released the code and i doubt they will do so.
Kataan is offline
octo-dhd
Member
Join Date: Jan 2008
Location: Southern California
Old 07-11-2009 , 01:19   Re: [TF2] Hide n Seek
Reply With Quote #19

The way I fixed this in zombie fortress is that when you set the player class, also respawn them. Otherwise things seem to get all wonky.
[I believe theres 2 spots in this plugin]

TF2_SetPlayerClass(client, TFClass_Pyro, false, true);

to

TF2_SetPlayerClass(client, TFClass_Pyro, false, true);
TF2_RespawnPlayer(client);
__________________
Admin of the TF2 Newbs Server's
octo-dhd is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 04-06-2011 , 07:47   Re: [TF2] Hide n Seek
Reply With Quote #20

we like the mod even though it's an old mod but can you fix it so we don't crash hehe some of us crash while playing this mod. thanks
RavensBro is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:06.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode