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[REQ] human classes


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AfteR.
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Join Date: Dec 2008
Location: λ
Old 01-17-2009 , 16:27   Re: [REQ] human classes
Reply With Quote #11

its a good idea for swarm/plague mode.
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Alguemnn
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Join Date: Nov 2008
Old 01-17-2009 , 17:32   Re: [REQ] human classes
Reply With Quote #12

I like this idead too.
Do the server more fun.
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nicolazo103
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Join Date: Jan 2009
Location: I have no fu*** idea
Old 01-17-2009 , 21:28   Re: [REQ] human classes
Reply With Quote #13

Like Team Fortress . Cool
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Speed!
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Join Date: Jan 2009
Old 01-17-2009 , 22:49   Re: [REQ] human classes
Reply With Quote #14

seems easy, but it isnt at all. i have something of the sort but not with human clases, if not with weapons.
first of all, your ammo packs are saved automaticly (it istn the sistem posted here, i made it by my own like a month before). And depending on your ammo packs you have a level. and the weapon menu, have new guns, and some of that requires a minimun level, and also the gun has got its own level, that may change the damage. Also you may select the equipment (how many flares, napalms and freeze) by a similar sistem, where there are 4 possibilities, and each one required a higher level.
I have to realize that it wasnt that easy to do.
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deadlyclaws
Junior Member
Join Date: Jan 2009
Old 01-17-2009 , 22:56   Re: [REQ] human classes
Reply With Quote #15

cool..
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Hello-World
Senior Member
Join Date: May 2008
Old 01-17-2009 , 23:30   Re: [REQ] human classes
Reply With Quote #16

why don't we use the deadmatch menu ? we can change something there's for each class's weapon , iclude the grenader
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Speed!
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Old 01-17-2009 , 23:55   Re: [REQ] human classes
Reply With Quote #17

Quote:
Originally Posted by Hello-World View Post
why don't we use the deadmatch menu ? we can change something there's for each class's weapon , iclude the grenader
i didnt understood you well at all
but if you said what i think, i did it that way just because i like doing the things by my own
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mrkun
Senior Member
Join Date: Dec 2008
Old 01-18-2009 , 03:18   Re: [REQ] human classes
Reply With Quote #18

i like this idea too ...but it 'll not be not fun if just for swarm mod
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Hello-World
Senior Member
Join Date: May 2008
Old 01-18-2009 , 04:21   Re: [REQ] human classes
Reply With Quote #19

Quote:
Originally Posted by Speed! View Post
i didnt understood you well at all
but if you said what i think, i did it that way just because i like doing the things by my own
nah. forget it , my english is very bad and hard to say what's it T^T
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sry for my bad english
I'm helpful !! +karma 4 me
I said something wrong !! Don't -karma
Learnin' scripting and skinning 4 Now !
Mine Comp Got Burned , can't do anything for 3 month
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Speed!
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Old 01-18-2009 , 18:02   Re: [REQ] human classes
Reply With Quote #20

Quote:
Originally Posted by Hello-World View Post
nah. forget it , my english is very bad and hard to say what's it T^T
that always happends to me LOL, i speak spanish, and som english, i mean, reading i unsterstand all, but then i dont know some words so i have to explain hours what i wanted to mean LOL
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