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[Archived] Invisible Man


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imported_Phiber
Senior Member
Join Date: Jul 2004
Location: Sweden
Old 09-18-2004 , 08:35  
Reply With Quote #11

CryptoN try recompiling the sma file....
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reflectzx
Member
Join Date: Aug 2004
Old 10-05-2004 , 02:27  
Reply With Quote #12

can this sh work on amx 0.9.9?
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imported_Phiber
Senior Member
Join Date: Jul 2004
Location: Sweden
Old 10-05-2004 , 04:12  
Reply With Quote #13

reflectzx i have no idea but try and you will find out ;)
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reflectzx
Member
Join Date: Aug 2004
Old 10-05-2004 , 04:34  
Reply With Quote #14

i have tried... but it doesn't work.. it has bad load
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Prowler
Senior Member
Join Date: Nov 2004
Old 10-05-2004 , 13:44  
Reply With Quote #15

This hero used Xtra fun module, which isnt in amx 9.9, i remade him using VexdUM_stock, let me see if i can find him...

Edit: Here ya go. Last time i tested him was a few months ago, But i dont remember having any trouble setting him up... let me know if you do

Edit: attachment deleted, see post on next page for new version
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reflectzx
Member
Join Date: Aug 2004
Old 10-05-2004 , 18:27  
Reply With Quote #16

NICE ONE later i will try it
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sai402
Member
Join Date: Sep 2005
Old 11-06-2004 , 02:08   partially invisible?
Reply With Quote #17

hi , the invisibleman for amx99 isnt complete invisible. he is partially invisible kinda see through. how do i make it taht he is completely invisible when he isnt moving?
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FLASHBANGER14
Senior Member
Join Date: Aug 2004
Location: Aberdeen, SD
Old 11-06-2004 , 16:37  
Reply With Quote #18

try looking in the sma file and finding the cvars and there should be a cvar in there allowing u to change it
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sai402
Member
Join Date: Sep 2005
Old 11-06-2004 , 21:03   not completely invisible
Reply With Quote #19

how do i make him completely invisible? where in the sma file do i edit it? oh by the way, where can i get amx0.9.7 for steam running window dedicated server?
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Prowler
Senior Member
Join Date: Nov 2004
Old 11-07-2004 , 01:22  
Reply With Quote #20

for amx 9.7 what your ACTUALLY looking for is amx 9.8a they are one and the same

as for what code to edit

Code:
public invis(id) {     set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,80) }

Change the 80 to 0 and it will set you completly invisible. 255 is 100% and 0 is 0% so 80 is somewhere around 35% at a guess
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