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[L4D/L4D2] Brutal Hunter Pounce - Rewritten


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Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
5122
Plugin Version:
3.12
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    5 
    Plugin Description:
    The title itself is self-explanatory. More details here.
    Old 11-25-2017 , 22:06   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #1

    An update has been posted! Please check the changelog for further details.
    cravenge is offline
    eziosid
    Senior Member
    Join Date: Sep 2017
    Old 12-18-2017 , 11:04   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #2

    hello sir all works fine i just want to know how to remove this in BHP stats

    i want like this

    1 playername -------- 2430
    2 playername--------- 2300

    but it's show this type ( attached ) and only infected will see BHP stats as survivor cant see BHP stats

    tnx all work fine keep it up
    Attached Images
    File Type: jpg BHP stats.jpg (71.3 KB, 160 views)

    Last edited by eziosid; 12-18-2017 at 23:51. Reason: wrong spell
    eziosid is offline
    eziosid
    Senior Member
    Join Date: Sep 2017
    Old 12-26-2017 , 12:09   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #3

    hello sir all is work tell me what's wrong is this code

    PHP Code:
            Format(sTitlesizeof(sTitle), "☣ Top 10 Hunters ☣ : (%s)"sMap);
            
    statsPanel.SetTitle(sTitle);
            
            
    statsPanel.DrawText(" \n");
            
            
    char sTextList[128];
            for (
    int i 0counti++)
            {
                if (
    >= 10)
                {
                    continue;
                }
                
                if (
    bShowKills)
                {
                    if (
    bShowDamage && bShowDistance)
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills  |  Damage  |  Avg. Distance");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s : %.1f"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1], bhpRecord[i][2], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                    }
                    else if (
    bShowDamage)
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills  |  Damage");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s  %d"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1], bhpRecord[i][2]);
                    }
                    else if (
    bShowDistance)
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills  |  Avg. Distance");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s : %1.f"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                    }
                    else
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Kills");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s "i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][1]);
                    }
                }
                else
                {
                    if (
    bShowDamage && bShowDistance)
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Damage  |  Avg. Distance");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s : %.1f"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][2], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                    }
                    else if (
    bShowDamage)
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Damage");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s"i+1bhpNames[bhpRecord[i][0]], bhpRecord[i][2]);
                    }
                    else if (
    bShowDistance)
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    -  Avg. Distance");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s :%1.f"i+1bhpNames[bhpRecord[i][0]], float(bhpRecord[i][3]) / float(bhpRecord[i][1]));
                    }
                    else
                    {
                        if (
    == 0)
                        {
                            
    strcopy(sTextListsizeof(sTextList), "No.    Name    ");
                            
    statsPanel.DrawText("sTextList");
                        }
                        
    Format(sTextListsizeof(sTextList), "%i. %s"i+1bhpNames[bhpRecord[i][0]]);
                    }
                }
                
    statsPanel.DrawText(sTextList);
            } 
    this i edited coz i only see top 10 pounce name adn distance like this

    1 playername : 2638
    2 playername : 2578
    but i se this file attached tnx u r awesome
    Attached Images
    File Type: jpg top10.jpg (68.8 KB, 155 views)
    eziosid is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 12-26-2017 , 23:18   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #4

    An update has been posted! Please check the changelog for further details.
    cravenge is offline
    eziosid
    Senior Member
    Join Date: Sep 2017
    Old 12-27-2017 , 08:19   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #5

    tnx for update but its still counts kill allways top not distance is this possible to top in only distance ?
    Attached Images
    File Type: jpg bhp.jpg (53.0 KB, 363 views)
    eziosid is offline
    cravenge
    Veteran Member
    Join Date: Nov 2015
    Location: Chocolate Factory
    Old 12-27-2017 , 10:33   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #6

    An update has been posted! Please check the changelog for further details.
    cravenge is offline
    eziosid
    Senior Member
    Join Date: Sep 2017
    Old 12-28-2017 , 05:55   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #7

    Finally A Perfect version of hunter pounce thank u very much ! keep it up
    eziosid is offline
    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 01-02-2018 , 02:50   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #8

    Add a cvar that if enabled, a survivor gets ragdolled if BPed in L4D2 hue hue.
    _____________________________________________ _____________________________________________ ____________________________________

    http://www.sourcemod.net/newstats.php?go=faq

    Add the list of servers because sometimes I wake up in the mood to BP and can't.

    Last edited by eyal282; 01-02-2018 at 15:54.
    eyal282 is offline
    eziosid
    Senior Member
    Join Date: Sep 2017
    Old 01-23-2018 , 07:30   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #9

    hi . in this release need 1 more fix is only 1 pounce is show provise pounce is dissapear after some 1 do more distance pounce can u look at this tnx sory for poor eng ...
    eziosid is offline
    eziosid
    Senior Member
    Join Date: Sep 2017
    Old 01-25-2018 , 02:04   Re: [L4D/L4D2] Brutal Hunter Pounce - Rewritten
    Reply With Quote #10

    is there no fix for this issue ? distance rank is not working only show 1 player if distance rank active other ways all good

    Last edited by eziosid; 01-25-2018 at 02:05.
    eziosid is offline
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