About:- Modify population.txt values by config instead of conflicting VPK files.
- Allows multiple populations.txt files that can be modified for specific maps.
- See the \addons\sourcemod\data\l4d_population_editor. cfg config to set map specific configs.
- The \scripts\population_default.txt file is a modified version of the games default population.txt (fixing percentages not adding up to 100).
- The \scripts\population2.txt file is an example config, listing all available common infected models.
Thanks:- kochiurun119 - For the request and help testing.
- ForgeTest - Various coding help and testing.
- Lux - Reviewing code and reporting issues.
Admin Commands: (requires "z" flag)
PHP Code:
sm_pop_reload // Reloads the Infected Populations Editor data config
Changes:
Code:
1.4 (16-May-2024)
- Updated plugin and GameData to fix errors and Windows signature from the recent L4D2 game update. Thanks to "Sev" for reporting.
1.3 (05-Mar-2024)
- Added support for Special Infected NavArea placements. Requested by "Sev".
- Plugin now requires the "Left 4 DHooks" plugin.
- GameData file has been updated.
1.2 (07-Nov-2023)
- Added feature to load configs by base mode: "coop", "realism", "survival", "versus", "scavenge" or defaults to "file" within the data config.
- Added "population3.txt" scripts config example to spawn all types of available infected.
1.1 (26-Oct-2023)
- Ignores non-common infected spawn areas allowing Special Infected to spawn.
1.0 (25-Oct-2023)
- Initial release.
Requirements:- Left 4 DHooks Direct
- SourceMod 1.11 or newer
- -OR-
- Extension: DHooks (Experimental dynamic detour support) and compile plugin manually
Installation:- Download the .zip and extract the files to their respective folders in your servers \left4dead2\ folder.