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TF2: Custom Player Skins on Server


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adfectio
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Join Date: Aug 2008
Old 08-28-2008 , 15:11   Re: TF2: Custom Player Skins on Server
Reply With Quote #11

I would like to see this. I've been looking for an answer for a while now.
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Cooltad
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Join Date: Apr 2008
Old 08-28-2008 , 15:40   Re: TF2: Custom Player Skins on Server
Reply With Quote #12

Quote:
Originally Posted by L. Duke View Post
TF2 handles player models client side. I assume they made this change because different players see different models for the spy.

Since they are handled client side, you can no longer change a player's model individually from a server plugin like you can in CSS.
Wrong. I've tested this before and a simple change in the ctx file allows for different models. Valve never hardcode removes things. For example: On my server, the Pyro health plus (+25 for us) for the backburner is still there (no plugin needed)
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Last edited by Cooltad; 08-28-2008 at 16:00.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 08-28-2008 , 16:04   Re: TF2: Custom Player Skins on Server
Reply With Quote #13

But that's not individual players.

Try setting the player model to something else for one player on the server. It doesn't work because the client uses ctx files rather than obeying the model set on that player's entity the way other Valve games do.
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Cooltad
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Join Date: Apr 2008
Old 08-28-2008 , 17:19   Re: TF2: Custom Player Skins on Server
Reply With Quote #14

Quote:
Originally Posted by L. Duke View Post
But that's not individual players.

Try setting the player model to something else for one player on the server. It doesn't work because the client uses ctx files rather than obeying the model set on that player's entity the way other Valve games do.
It's still possible. Using a plugin, when a client is connecting, after grabbing his steam id you command him to use a different (already) cached ctx file than the default on the server per class. So yes it is sill possible. ^-^
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L. Duke
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Old 08-28-2008 , 18:06   Re: TF2: Custom Player Skins on Server
Reply With Quote #15

If a client used a different ctx file (if that were even possible to setup from the server), they would see every demoman with a different model. You wouldn't be able to set a client's demoman player model so that other players saw his model different than other demomen players. Therefore, you can't set an individual's player model to a different player model on TF2.
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Cooltad
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Join Date: Apr 2008
Old 08-28-2008 , 18:13   Re: TF2: Custom Player Skins on Server
Reply With Quote #16

Quote:
Originally Posted by L. Duke View Post
If a client used a different ctx file (if that were even possible to setup from the server), they would see every demoman with a different model. You wouldn't be able to set a client's demoman player model so that other players saw his model different than other demomen players. Therefore, you can't set an individual's player model to a different player model on TF2.
True.
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DJ Tsunami
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Join Date: Feb 2008
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Old 08-29-2008 , 06:15   Re: TF2: Custom Player Skins on Server
Reply With Quote #17

So, if it's possible, when are you going to make this?
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crazychicken
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Join Date: Mar 2008
Old 08-30-2008 , 22:14   Re: TF2: Custom Player Skins on Server
Reply With Quote #18

i would like to know this
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CrimsonGT
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Join Date: Oct 2007
Location: Gainesville, FL
Old 09-18-2008 , 04:50   Re: TF2: Custom Player Skins on Server
Reply With Quote #19

Im curious too as I have tried about everything possible and it always crashed the game, so I am quite curious how you managed to achieve this...

Your lack of reply in the thread or any information whatsoever leads me to believe it's BS.
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r3dh3adkid
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Join Date: Apr 2008
Location: Georgia
Old 09-19-2008 , 12:00   Re: TF2: Custom Player Skins on Server
Reply With Quote #20

Agree'd

Its possible to change weapons now using the extension above I think, haven't tested it yet but it looks possible so maybe models are aswell

(OMG THERES A NEW CRAB SIMILE! <3 pRED)
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