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Deagle
Veteran Member
Join Date: Jun 2004
Old 07-31-2004 , 08:01  
#11

Quote:
Originally Posted by sanaell
every lang can be support but you must use the ENGLISH ALPHABETIC RESTRICT

so only the azertyuiopqsdfghjklmwxcvbn character can be support
no ΰιθάΦΟΛΔ etc....
sure but why are u shouting?
i normally use the ENGLISH ALPHABETIC RESTRICT
and Turkish is also european alphabetic with a few changes
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NiLuJe
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Join Date: Mar 2004
Location: Paris, France
Old 07-31-2004 , 09:53  
#12

Wheeeeeee \o/

Good Job ;]

Looking for french translators? We're here ! ;)
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sanaell
Senior Member
Join Date: May 2004
Location: SamutPrakarn Thailand
Old 07-31-2004 , 10:09  
#13

Quote:
Originally Posted by NiLuJe
Wheeeeeee \o/

Good Job ;]

Looking for french translators? We're here ! ;)
lol first
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johnjg75
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Join Date: Mar 2004
Location: Delaware
Old 07-31-2004 , 10:18  
#14

hmm, sounds like a good idea, i guess those four months of planning and coding paid off, good work guys
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daRope
Junior Member
Join Date: Jun 2004
Old 08-01-2004 , 06:40  
#15

Nice idea, but...

You first mention that the translation.txt files use language sections titled [english], [german],[french] and so on. But then you mention further down in the text "two letter language codes". You never say what the user should use when setting a language in his client. So which is it?

I have an issue with the way you chose to set the client language. As you should be aware the space available in the setinfo buffer is very sparse. Statsme even managed to already fill it all up. So saving on setinfo buffer space is paramount. If you plan to make users set their client language with "_language english", that would be an unnecessary waste of space, IMNSHO.

That's why I urge you to make another change before you release and use "lang" as the setinfo key and the standard two letter language codes for the value. People could even use the three letter extensions for sublanguages if they want to and still have a shorter value than most language names. That means that a client would set his language to english with "lang en", saving ten valuable bytes of the setinfo buffer compared to version above.

It also has the added benefit that the size of the setinfo key-value pair has a fixed maximum, the language has not got to be sepcified in english and it prevents ambiguosity using de-facto standard language codes.
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sanaell
Senior Member
Join Date: May 2004
Location: SamutPrakarn Thailand
Old 08-01-2004 , 07:20  
#16

vote for 3 letter code

FRE
ENG
GER
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 08-01-2004 , 07:22  
#17

setinfo _language en
but there will be a menu where you can set the language
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Deagle
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Join Date: Jun 2004
Old 08-01-2004 , 07:43  
#18

dude i can use english letters to translate without any problems and so can u, besides most letters out of the english alphabet doesnt show right
in game lets keep it simple... ur looking for a turkish translator or danish for that matter im here!
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 08-01-2004 , 08:52  
#19

Two letters should be enough considering the top level domains only use two (se, dk, uk, fr etc)
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daRope
Junior Member
Join Date: Jun 2004
Old 08-01-2004 , 13:57  
#20

Quote:
Originally Posted by SniperBeamer
setinfo _language en
but there will be a menu where you can set the language
Then why use english language names in the txt files? Isn't that confusing?

And I still urge you to use lang instead of _language as the setinfo key.
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