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SourceMod 1.3.4, Metamod:Source 1.8.3 released!


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viper_z
New Member
Join Date: Jul 2010
Old 07-19-2010 , 08:10   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#1

Hello, what about problem with reserved slots?
Why STV takes +1 slot but it isn't in players list?
server have 12 maxplayers, 2 slots reserved, +STV. When server is empty showing 0/11 in full info, and sometimes showing 11/11 when only 9 players on server..
Autoconnect is not usefull when full with 10 players, server shows 10/11 players in full info and 9/10 in list of servers..people trying to connect and they are got kicked because of taking reserved slot

How to make it like in old CSS?
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jockersoft
Member
Join Date: Aug 2008
Old 07-19-2010 , 11:54   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#2

Quote:
Originally Posted by viper_z View Post
Hello, what about problem with reserved slots?
Why STV takes +1 slot but it isn't in players list?
server have 12 maxplayers, 2 slots reserved, +STV. When server is empty showing 0/11 in full info, and sometimes showing 11/11 when only 9 players on server..
Autoconnect is not usefull when full with 10 players, server shows 10/11 players in full info and 9/10 in list of servers..people trying to connect and they are got kicked because of taking reserved slot

How to make it like in old CSS?
weird source tv handling in server queries is a problem introduced a few months ago in the orange box.
You can restore the old behaviour with sv_master_legacy_mode 1 but support for this might be removed and your server might not be visible in the master servers list
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 07-19-2010 , 19:49   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#3

Will this support the new Alien Swarm that was just released today?



EDIT: Nevermind, just read THIS.
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Last edited by Xp3r7; 07-19-2010 at 19:56.
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Lob (UK
Veteran Member
Join Date: Jun 2009
Old 07-20-2010 , 10:42   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#4

New versions all working fine on my L4D, L4D2, CSS and TF2 Servers (Windows).

Thanks very much guys.

Great work as always.

- Lob (UK)

Last edited by Lob (UK; 07-20-2010 at 10:56.
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 07-20-2010 , 12:56   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#5

Thanx people.
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duydangle
Senior Member
Join Date: May 2010
Old 07-21-2010 , 01:52   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#6

why is not the timeleft function in CSS orange-box fixed???
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 07-21-2010 , 04:30   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#7

Quote:
Originally Posted by duydangle View Post
why is not the timeleft function in CSS orange-box fixed???
This is an engine problem, not SourceMods. Regardless of if SM is loaded this bug can still occur.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 07-23-2010 , 12:06   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#8

Quote:
Originally Posted by duydangle View Post
why is not the timeleft function in CSS orange-box fixed???
Quote:
Originally Posted by bobbobagan View Post
This is an engine problem, not SourceMods. Regardless of if SM is loaded this bug can still occur.
Have you test some new cvars from Css ??
Timeleft function???

I don't know would this help...
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BAILOPAN
Join Date: Jan 2004
Old 07-21-2010 , 03:45   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#9

I dunno. What are you talking about?
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thesixhalcon
SourceMod Donor
Join Date: Jul 2010
Location: Madrid, Spain
Old 07-23-2010 , 21:38   Re: SourceMod 1.3.4, Metamod:Source 1.8.3 released!
#10

+Feedback:
I've just updated my servers to v1.0.0.44. Problem changing map with SM, it doesn't change anything. Also happens something strange with GunGame, so I think events numer in GameData has changed?

Thanks for reading
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