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[TF2] Boss Battles (1.2, April 20, 2012)


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Dumpybear
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Join Date: Aug 2010
Old 01-03-2012 , 13:36   Re: [TF2] Boss Battles 1.0
Reply With Quote #11

Great mod I ran it on my server yesterday and people loved it thank you very much Just one thing I was wondering how to get the music to work in Boss fight?
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Dumpybear
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Join Date: Aug 2010
Old 01-03-2012 , 13:40   Re: [TF2] Boss Battles 1.0
Reply With Quote #12

Great Mod, ran it on my server yesterday and people loved it. just wondering how to get the music to run in boss fight? Thank you for a great plugin also how hard would it be to add commands to admin menu?
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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 01-03-2012 , 13:48   Re: [TF2] Boss Battles 1.0
Reply With Quote #13

Quote:
Originally Posted by Dumpybear View Post
Great Mod, ran it on my server yesterday and people loved it. just wondering how to get the music to run in boss fight? Thank you for a great plugin also how hard would it be to add commands to admin menu?
Thanks for the feedback, I'll put adminmenu support on my todo for 1.1/1.2, most likely 1.1. Shouldn't be too difficult.

sm_bossmusic [song ID 1-13] plays music manually. Don't put a song ID and you'll get a random song.
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tatercrisp
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Join Date: Mar 2008
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Old 01-05-2012 , 06:55   Re: [TF2] Boss Battles 1.0
Reply With Quote #14

Thanks

The music was working then we changed the map some reason no one could hear it after. And maybe show the players how much hp the boss has?
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MasterOfTheXP
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Old 01-05-2012 , 06:59   Re: [TF2] Boss Battles 1.0
Reply With Quote #15

Quote:
Originally Posted by tatercrisp View Post
The music was working then we changed the map some reason no one could hear it after. And maybe show the players how much hp the boss has?
Music is only precached on plugin start, and not re-precached on mapchange--1.1 will fix this issue. And a bosshp command is in my todo list of things to test.
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rowedahelicon
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Join Date: Feb 2011
Location: The Observatory
Old 01-05-2012 , 16:40   Re: [TF2] Boss Battles 1.0
Reply With Quote #16

Glad everyone else is enjoying it as much as we are. I want to see this work out
One of our servers allows players to change their player model, this'll be good for the use of extra bosses without manual coding like Saxton Hale.
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Fun21
Member
Join Date: Dec 2011
Old 01-05-2012 , 19:06   Re: [TF2] Boss Battles 1.0
Reply With Quote #17

Hey This Plugin Looks Great (I Haven't Tested It Yet Waiting For 1.1)
But Could U Add More Perk 1-2 To The Boss:
Faster Fireing Speed
And Try To Make Them Have 100% Unlimited Amo
Thx
(P.S. I Can't Wait For 1.1)
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MasterOfTheXP
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Old 01-05-2012 , 23:29   Re: [TF2] Boss Battles 1.0
Reply With Quote #18

Quote:
Originally Posted by Fun21 View Post
Faster Fireing Speed
And Try To Make Them Have 100% Unlimited Amo
From how we've tested the plugin the boss doesn't need a faster fire rate, although if it starts looking like they do we can try it for a few weapons. It would require TF2Items, and would probably be complicated to add for each weapon that the boss can use...

99303 (appears as 999 on HUD) offhand ammo for each weapon should be enough, but it would be easy to just give them completely unlimited. Perhaps it should be set to 999 every second or so, that way the boss actually knows that they have unlimited ammo instead of 999.
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xomp
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Join Date: Jul 2008
Old 01-06-2012 , 07:42   Re: [TF2] Boss Battles 1.0
Reply With Quote #19

Quote:
Originally Posted by MasterOfTheXP View Post
From how we've tested the plugin the boss doesn't need a faster fire rate, although if it starts looking like they do we can try it for a few weapons. It would require TF2Items, and would probably be complicated to add for each weapon that the boss can use...

99303 (appears as 999 on HUD) offhand ammo for each weapon should be enough, but it would be easy to just give them completely unlimited. Perhaps it should be set to 999 every second or so, that way the boss actually knows that they have unlimited ammo instead of 999.
Here's a rapid fire plugin that only requires sdktools and not tf2items. Maybe you can incorporate it into your plugin.
Attached Files
File Type: sp Get Plugin or Get Source (rofl.sp - 365 views - 4.0 KB)

Last edited by xomp; 01-06-2012 at 07:47.
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MasterOfTheXP
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Old 01-06-2012 , 14:14   Re: [TF2] Boss Battles 1.0
Reply With Quote #20

Quote:
Originally Posted by xomp View Post
Here's a rapid fire plugin that only requires sdktools and not tf2items. Maybe you can incorporate it into your plugin.
Neat! I'll look into possibly having that as a cvar for the boss. It looks like 1.1 will be requiring SDKHooks anyway, since using the TF2 player_hurt hook to set damage doesn't work.
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