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[l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)


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gajo0650
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Join Date: Apr 2012
Old 10-27-2012 , 00:57   Re: [l4d2] Ready Up Complete
Reply With Quote #11

Quote:
L 10/27/2012 - 10:04:06: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 10/27/2012 - 10:04:06: [SM] Displaying call stack trace for plugin "readyup.smx":
L 10/27/2012 - 10:04:06: [SM] [0] Line 638, F:\sky-plugins\readyup\scripting\readyup.sp::ActiveP layersReady()
L 10/27/2012 - 10:04:06: [SM] [1] Line 620, F:\sky-plugins\readyup\scripting\readyup.sp::Timer_F orceSpectatorReady()
l4d2 dedicate server error log attached.

Last edited by gajo0650; 10-27-2012 at 02:15.
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Skyy
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Location: Toronto, Canada
Old 10-27-2012 , 06:38   Re: [l4d2] Ready Up Complete
Reply With Quote #12

patched.
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Skyy
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Old 11-20-2012 , 03:43   Re: [l4d2] Ready Up Complete v1.9 (Updated 11/20/2012)
Reply With Quote #13

Quote:
v1.9:
- Added command !fstart: Forces the ready up period to end.
- Corrected a bug that would prevent survivors from taking fire damage from any source.
- !notready changed to !unready.
- Bots are now immune to friendly-fire during the ready up phase.
- Competition Mode removed; Some code restructured as a result.
- New Global Forward Added.
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Skyy
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Old 11-20-2012 , 20:24   Re: [l4d2] Ready Up Complete v1.9.1 (Updated 11/21/2012)
Reply With Quote #14

Code:
v1.9.1
-	Corrected a bug in the new release which would cause ready up to not begin (while waiting for players to load) when there are 0 clients still loading.
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