Raised This Month: $ Target: $400
 0% 

[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Plugin ID:
3689
Plugin Version:
5.0.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    82 
    Plugin Description:
    Spawn custom bosses by auto-spawning or commands!
    Old 07-01-2013 , 14:54   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #1

    Quote:
    Originally Posted by 341464 View Post
    Is there any way for you to add a cvar that defines how many people are needed to spawn them?
    And default set at 0?
    Sure, why not.
    __________________
    Chaosxk is offline
    Rads
    AlliedModders Donor
    Join Date: Feb 2008
    Location: Achievement what
    Old 06-12-2013 , 21:09   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #2

    warning system before the boss spawns = No

    just when you kill him it comes up in chat that's all

    may have to wait for Chaosxk see if he has any come back on this
    __________________
    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
    4UHost.UK - Global Hosting.
    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
    Rads is offline
    turtlecool
    Junior Member
    Join Date: Jan 2018
    Old 03-30-2018 , 10:45   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
    Reply With Quote #3

    When I use the sm_(bossname) command it will sometimes spawn like 5 bosses at once. Is there any way to fix this?

    Last edited by turtlecool; 04-25-2018 at 14:58.
    turtlecool is offline
    MajorKitKat
    Junior Member
    Join Date: Aug 2018
    Old 08-13-2018 , 05:15   Re: [TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
    Reply With Quote #4

    Hey is there a cvar or something else that can be used to allow the bots to attack/kill/help to kill the bosses? As it is they just let the boss kill them.
    MajorKitKat is offline
    Scipizoa
    Senior Member
    Join Date: Aug 2012
    Location: ask me
    Old 06-13-2013 , 09:59   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #5

    nice plugin works great, but is it me or do the bosses not go away like they normally do after a certain amount of time?
    __________________

    ZaBaGaBe Gaming Community: http://steamcommunity.com/groups/ZBGB
    Scipizoa is offline
    Rads
    AlliedModders Donor
    Join Date: Feb 2008
    Location: Achievement what
    Old 06-13-2013 , 10:57   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #6

    as in the Horseman .? don't but the rest does
    __________________
    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
    4UHost.UK - Global Hosting.
    -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
    Rads is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 06-13-2013 , 12:19   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #7

    Apart from HHH, the rest of the bosses despawn just like on regular event maps.
    Mr. Man is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 06-13-2013 , 14:05   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #8

    I would probably add an HUD timer for next respawn whenever i have time.

    And yea, other than HHH the other bosses would despawn and there's nothing i can do about that.
    __________________
    Chaosxk is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 06-13-2013 , 14:24   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #9

    Quote:
    Originally Posted by Chaosxk View Post
    I would probably add an HUD timer for next respawn whenever i have time.

    And yea, other than HHH the other bosses would despawn and there's nothing i can do about that.
    As long as it's using a SyncHudMsg or something, as team_round_timer only allows one to be visible at a time.
    __________________
    Not currently working on SourceMod plugin development.

    Last edited by Powerlord; 06-13-2013 at 14:24.
    Powerlord is offline
    Scipizoa
    Senior Member
    Join Date: Aug 2012
    Location: ask me
    Old 06-13-2013 , 20:20   Re: [TF2] Automatic Halloween Boss Spawner [v1.0]
    Reply With Quote #10

    Ok i'm sorry but great plugin and all but since HHH does not have a kill timer can you jimmyrig one for him?? i use apg remade 9j and sometimes he'll get glitched in the map so bad that he cannot be found[and yes i have a nav file, but until a kill timerr for hhh is added i might just pull the nav file
    __________________

    ZaBaGaBe Gaming Community: http://steamcommunity.com/groups/ZBGB
    Scipizoa is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 13:42.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode