Raised This Month: $ Target: $400
 0% 

pure server whitelist - Against wallhackers


Post New Thread Reply   
 
Thread Tools Display Modes
nismoskyline86
Member
Join Date: Nov 2010
Old 06-21-2012 , 03:24   Re: pure server whitelist - Against wallhackers
Reply With Quote #11

For those who STILL don't understand how this work, I have written an EXTREMELY simple tutorial to use sv_pure in Counter-strike: Source. (Mind you this should work for any other orange box game aswell.)

http://forum.projectfusion.net/showt...-Strike-Source

Last edited by nismoskyline86; 06-21-2012 at 03:25.
nismoskyline86 is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-21-2012 , 06:00   Re: pure server whitelist - Against wallhackers
Reply With Quote #12

ok...

@nismoskyline86
Quote:
The reason you don't put this command in your server.cfg is because the autoexec.cfg file is executed after map load. Placing these lines in your server.cfg can result in server/client instability or crashing.
Before first map start and it happens once.

Quote:
There is a CRAPLOAD if useless information in here that can be cut out to keep it clean.
Here is a example of what we use in our classic maps server:
Code:
whitelist
{
    materials\...                        from_steam
    models\...                            from_steam
    sound\admin_plugin\...              allow_from_disk
    materials\temp\...                    allow_from_disk
    materials\vgui\logos\...            allow_from_disk
    materials\decals\projectfusion\...    allow_from_disk
}
Why need add that path in pure list if you not force rest of sound files from steam content ?
Code:
sound\...			from_steam
Bacardi is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 03-23-2013 , 08:30   pure server whitelist
Reply With Quote #13

Sry bumb this threat but I don't like to do new topic.

out of curiosity, I downloaded Cs:s version of this "SteamPipe" to look sv_pure setting.
God dam, it's much worse than before ,
Code:
--------------------------------------------------------
sv_pure: Only allow client to use certain files.
  -1 - No not apply any rules.
   0 - Apply rules in cfg/pure_server_minimal.txt only.
   1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt.
   2 - Apply rules in cfg/pure_server_full.txt.

   See cfg/pure_server_whitelist_example.txt for more details.

Current sv_pure value is 0.
--------------------------------------------------------
and yet, sv_pure is 0 by default but when you want change it to any other setting,
- it will not allow change if map is loaded
- not help if you add sv_pure 1 in ...cfg/autoexec.cfg, ...cfg/server.cfg or in ...cstrike/custom/asd/cfg/valve.rc
- It must place in server launch parameters +sv_pure 1
or do it manually via rcon


what else... ou yeah, then we have these "trusted keys" for something to do with VPK files and stuff...
These gives me headaches already even I'm not hosting any server or playing anymore

*ps
that pure_server_whitelist.txt will be in cfg folder this on

Last edited by Bacardi; 03-23-2013 at 08:34.
Bacardi is offline
checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 03-25-2013 , 15:12   Re: pure server whitelist
Reply With Quote #14

Quote:
Originally Posted by Bacardi View Post
Sry bumb this threat but I don't like to do new topic.
This thread is already kickass due to your massive input, and you just made it better.
No one will be mad cause you bumped this.

Last edited by checkster; 03-25-2013 at 15:13.
checkster is offline
Kjaer
Senior Member
Join Date: Oct 2009
Location: Canada
Old 03-29-2013 , 23:54   Re: pure server whitelist
Reply With Quote #15

Quote:
Originally Posted by Bacardi View Post
Sry bumb this threat but I don't like to do new topic.

out of curiosity, I downloaded Cs:s version of this "SteamPipe" to look sv_pure setting.
God dam, it's much worse than before ,
Code:
--------------------------------------------------------
sv_pure: Only allow client to use certain files.
  -1 - No not apply any rules.
   0 - Apply rules in cfg/pure_server_minimal.txt only.
   1 - Apply rules in cfg/pure_server_full.txt and then cfg/pure_server_whitelist.txt.
   2 - Apply rules in cfg/pure_server_full.txt.

   See cfg/pure_server_whitelist_example.txt for more details.

Current sv_pure value is 0.
--------------------------------------------------------
and yet, sv_pure is 0 by default but when you want change it to any other setting,
- it will not allow change if map is loaded
- not help if you add sv_pure 1 in ...cfg/autoexec.cfg, ...cfg/server.cfg or in ...cstrike/custom/asd/cfg/valve.rc
- It must place in server launch parameters +sv_pure 1
or do it manually via rcon


what else... ou yeah, then we have these "trusted keys" for something to do with VPK files and stuff...
These gives me headaches already even I'm not hosting any server or playing anymore

*ps
that pure_server_whitelist.txt will be in cfg folder this on
I saw this today bacardi, what the hell is steam doing all of a sudden? I looked for update posts from Valve but no word.. lol...
__________________
If you require server assistance add me!
Kjaer is offline
nomy
Senior Member
Join Date: Dec 2009
Location: United Kingdom
Old 03-30-2013 , 02:33   Re: pure server whitelist - Against wallhackers
Reply With Quote #16

I don't think I will be using VPKs for custom stuff. I think it doesn't support fast download and its not worth it unless someone gives me a example of how its better to use VPK instead of loose files.

I think most server I have, I don't really change the sv_pure after the server has started so I'm kinda ok with it. At least they have fixed sv_pure bug!?!

Last edited by nomy; 03-30-2013 at 02:34.
nomy is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 03-30-2013 , 09:33   Re: pure server whitelist - Against wallhackers
Reply With Quote #17

Quote:
Originally Posted by nomy View Post
I don't think I will be using VPKs for custom stuff. I think it doesn't support fast download and its not worth it unless someone gives me a example of how its better to use VPK instead of loose files.

I think most server I have, I don't really change the sv_pure after the server has started so I'm kinda ok with it. At least they have fixed sv_pure bug!?!
You don't have to use VPKs, but the custom folder may come in handy for organizational reasons.

I can just picture custom/vsh/ for all Vs. Saxton Hale files, for instance.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
Wizzardoff
Senior Member
Join Date: Dec 2022
Old 06-13-2023 , 20:57   Re: pure server whitelist - Against wallhackers
Reply With Quote #18

Old post but maybe some bumping question refreshed info.
Is from_steam obsolete now? sv_pure 2 also? Im asking because i have problem with third party files loaded when i diwconnect from my server and try official competitive. I have fre workshop maps there,but i dont always get that message just sometimes,and cant figure out what is the cause. I wanted to try with all official files from valve but sv_pure 2 is obsolete as i understood. iAHve to exit the game and reenter to be able to play macthmaking.

Last edited by Wizzardoff; 06-13-2023 at 20:58.
Wizzardoff is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode