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C4 COUNTDOWN Script Pack


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awuh0
Senior Member
Join Date: Apr 2005
Location: /dev/null
Old 06-10-2005 , 15:18  
Reply With Quote #11

in hl2\sound\hl1\fvox\

eighty.wav
fifteen.wav
fifty.wav
five.wav
fourty.wav
ninety.wav
onehundred.wav
seventy.wav
sixty.wav
ten.wav
thirty.wav
twenty.wav

I also use evacuate_area.wav
at the 10 sec mark
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-10-2005 , 15:25  
Reply With Quote #12

Quote:
Originally Posted by awuh0
in hl2\sound\hl1\fvox\

eighty.wav
fifteen.wav
fifty.wav
five.wav
fourty.wav
ninety.wav
onehundred.wav
seventy.wav
sixty.wav
ten.wav
thirty.wav
twenty.wav

I also use evacuate_area.wav
at the 10 sec mark
i see. i found those, but i wasn't sure that's what you meant since it didn't have 4, 3, 2, 1. thanks for the tip.
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DarkZealot89
New Member
Join Date: Jun 2005
Old 06-14-2005 , 12:23  
Reply With Quote #13

Ajax I will post a couple things from console that appear for some reason, however it says it cannot exec some file, however the plugin still works

Once i have my new SRCDS up i will post it
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Mattie
Veteran Member
Join Date: Jan 2005
Old 06-14-2005 , 13:02  
Reply With Quote #14

Quote:
Originally Posted by DarkZealot89
Ajax I will post a couple things from console that appear for some reason, however it says it cannot exec some file, however the plugin still works

Once i have my new SRCDS up i will post it
"cannot exec some file" is probably a known, harmless message that EventScripts causes, but post it so we can be sure.

I forgot to fix it in v0.8.0, too. (Which is set to release whenever I can write the documentation.) Sorry about that.
-Mattie
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-14-2005 , 13:54  
Reply With Quote #15

Quote:
Originally Posted by DarkZealot89
Ajax I will post a couple things from console that appear for some reason, however it says it cannot exec some file, however the plugin still works

Once i have my new SRCDS up i will post it
if you are getting a message like this...
Quote:
couldn't exec events\bomb_beep.cfg
create an empty (text) file events\bomb_beep.cfg or whatever file it is looking for. it is harmless, but i understand it can be annoying.

or you can wait for Matttie to do his magic.
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DarkZealot89
New Member
Join Date: Jun 2005
Old 06-14-2005 , 15:34  
Reply With Quote #16

Ok I got that, but is all the

b30 = bla bla bla

also harmless? is there a way i can filter them out of the console because they clutter!
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-14-2005 , 15:41  
Reply With Quote #17

Quote:
Originally Posted by DarkZealot89
Ok I got that, but is all the

b30 = bla bla bla

also harmless? is there a way i can filter them out of the console because they clutter!
nah that's just the script doing its work. it's not logging that info or anything though.
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Mattie
Veteran Member
Join Date: Jan 2005
Old 06-14-2005 , 15:43  
Reply With Quote #18

Quote:
Originally Posted by DarkZealot89
Ok I got that, but is all the

b30 = bla bla bla

also harmless? is there a way i can filter them out of the console because they clutter!
No way to filter those as far as I know. I've removed a whole lot of that clutter in v0.8.0 (to speed things up), but there will still be a few commands that output text when they're complete.

You can make the exec messages go away by putting an empty .cfg file in the location it's looking.

-Mattie
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DarkZealot89
New Member
Join Date: Jun 2005
Old 06-14-2005 , 16:29  
Reply With Quote #19

Ok will do
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ajax
Veteran Member
Join Date: Jan 2005
Old 06-14-2005 , 17:16  
Reply With Quote #20

Quote:
What does the script require the bomb count down to be, meaning 45 seconds or 35 seconds?
whatever you want it to be. at round start the script reads mp_c4timer and builds the parameters for that round. so technically you could change the timer every round and it would work. on my server the timer changes according to map, and the script works fine.
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