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Poisoned Bullets v1.3e


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unnyquee
Senior Member
Join Date: Jun 2009
Location: Constanta, Romania
Old 04-26-2010 , 12:03   Re: Poisoned Bullets v1.2
Reply With Quote #11

Updated to version 1.2.
Thanks tuty for the tip ^^.
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xD_1991
Senior Member
Join Date: Jul 2008
Location: Turkey/Istanbul
Old 04-30-2010 , 11:00   Re: Poisoned Bullets v1.2
Reply With Quote #12

Turkish

Code:
[tr]
INFO_01 = %s Zehirli mermiler v%s unny tarafindan;
INFO_02 = %s Rasgele bir dusmani zehirleme sansi var / teammate ne zaman atilir.
INFO_03 = %s Dusmana zehir dagitilinca zarar artacak!
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kanatzu
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Join Date: Oct 2007
Location: Sweden
Old 04-30-2010 , 11:08   Re: Poisoned Bullets v1.2
Reply With Quote #13

Swedish

Quote:
[sv]
INFO_01 = %s F'o'rgiftade Kulor v%s av unny;
INFO_02 = %s Slumpm'a'ssig chans att f'o'rgifta fienden / lagmedlem n'a'r du skjuter honom.
INFO_03 = %s Giftet 'o'kar skadorna mot fienden!
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unnyquee
Senior Member
Join Date: Jun 2009
Location: Constanta, Romania
Old 04-30-2010 , 11:13   Re: Poisoned Bullets v1.2
Reply With Quote #14

Thank you, both!
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 05-01-2010 , 06:58   Re: Poisoned Bullets v1.2
Reply With Quote #15

You could use a unique stock fo statusicon

PHP Code:
Send_StatusIcon(iTargetbool:bDraw)
{
    
message_begin(MSG_ONEg_msgid_StatusIcon, .player=iTarget);
    
write_byte(bDraw);
    
write_string("dmg_poison");
    if( 
bDraw )
    {
        
write_byte(0);
        
write_byte(150);
        
write_byte(60);
    }
    
message_end();

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unnyquee
Senior Member
Join Date: Jun 2009
Location: Constanta, Romania
Old 05-01-2010 , 13:26   Re: Poisoned Bullets v1.3
Reply With Quote #16

@ Connor: Thanks

Version updated to 1.3!
Read the main post!
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 05-01-2010 , 13:40   Re: Poisoned Bullets v1.3
Reply With Quote #17

You also may use Ham_TraceBleed
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unnyquee
Senior Member
Join Date: Jun 2009
Location: Constanta, Romania
Old 05-01-2010 , 13:43   Re: Poisoned Bullets v1.3
Reply With Quote #18

Probably, but I don't see the purpose in using Ham_TraceBleed.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-01-2010 , 13:45   Re: Poisoned Bullets v1.3
Reply With Quote #19

He means since you create blood manually, you may execute Ham_TraceBleed to make some blood decal.
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unnyquee
Senior Member
Join Date: Jun 2009
Location: Constanta, Romania
Old 05-01-2010 , 13:48   Re: Poisoned Bullets v1.3
Reply With Quote #20

I understood, but I never used this function. Any help?
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