Senior Member
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12-11-2021
, 14:08
Re: fix code for ze please ^^
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#15
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Quote:
Originally Posted by OciXCrom
Find and post the full error when starting the server.
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Code:
#include <zombie_escape>
//ze_staff_models.amxx
// Setting File
new const ZE_SETTING_RESOURCES[] = "zombie_escape.ini"
/*
FURIX ZOMBIE ESCAPE
*/
// Defines
#define MODEL_MAX_LENGTH 64
#define PLAYERMODEL_MAX_LENGTH 32
#define ACCESS_MAX_LENGTH 32
/// Acess
#define OWNER_MODEL ADMIN_IMMUNITY
#define STAFF_MODEL ADMIN_LEVEL_D
#define MOD_MODEL ADMIN_LEVEL_E
#define ADMIN_MODELS_ACCESS ADMIN_LEVEL_G
#define VIP_MODEL ADMIN_LEVEL_H
// Added Models
new const szOwnerHumanModel[][] =
{
"owner"
}
new const szStaffHumanModel[][] =
{
"Staff"
}
new const szModHumanModel[][] =
{
"Mod"
}
new const szAdminHumanModel[][] =
{
"Vdmin"
}
new const szVipHumanModel[][] =
{
"Vip"
}
// Default
new const szAdminZombieModel[][] =
{
"zombie_admin"
}
new const v_szAdminZombieKnifeModel[][] =
{
"models/zombie_escape/v_knife_zombie_admin.mdl"
}
new const szHumanModel1[][] =
{
"human1"
}
new const szHumanModel2[][] =
{
"human2"
}
new const szHumanModel3[][] =
{
"human3"
}
new const szHumanModel4[][] =
{
"human4"
}
// Dynamic Arrays: Models
new Array:g_szOwnerHumanModel, Array:g_szStaffHumanModel, Array:g_szModHumanModel, Array:g_szAdminHumanModel, Array:g_szVipHumanModel, Array:g_szAdminZombieModel, Array:g_v_szAdminZombieKnifeModel, Array:g_szHumanModel1, Array:g_szHumanModel2, Array:g_szHumanModel3, Array:g_szHumanModel4
public plugin_init()
{
register_plugin("[ZE] Special Models", ZE_VERSION, AUTHORS)
}
public plugin_precache()
{
// Initialize Arrays
g_szOwnerHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szStaffHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szModHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szAdminHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szVipHumanModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szAdminZombieModel = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_v_szAdminZombieKnifeModel = ArrayCreate(MODEL_MAX_LENGTH, 1)
g_szHumanModel1 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szHumanModel2 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szHumanModel3 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
g_szHumanModel4 = ArrayCreate(PLAYERMODEL_MAX_LENGTH, 1)
// Load From External File
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "OWNER", g_szOwnerHumanModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "STAFF", g_szStaffHumanModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "MODERATOR", g_szModHumanModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ADMIN", g_szAdminHumanModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "VIP", g_szVipHumanModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 1", g_szHumanModel1)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 2", g_szHumanModel2)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 3", g_szHumanModel3)
amx_load_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 4", g_szHumanModel4)
// Load our Default Values
new iIndex
if(ArraySize(g_szOwnerHumanModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szOwnerHumanModel; iIndex++)
ArrayPushString(g_szOwnerHumanModel, szOwnerHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "OWNER", g_szOwnerHumanModel)
}
if(ArraySize(g_szStaffHumanModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szStaffHumanModel; iIndex++)
ArrayPushString(g_szStaffHumanModel, szStaffHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "STAFF", g_szStaffHumanModel)
}
if(ArraySize(g_szModHumanModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szModHumanModel; iIndex++)
ArrayPushString(g_szModHumanModel, szModHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "MODERATOR", g_szModHumanModel)
}
if(ArraySize(g_szAdminHumanModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szAdminHumanModel; iIndex++)
ArrayPushString(g_szAdminHumanModel, szAdminHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ADMIN", g_szAdminHumanModel)
}
if(ArraySize(g_szVipHumanModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szVipHumanModel; iIndex++)
ArrayPushString(g_szVipHumanModel, szVipHumanModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "VIP", g_szVipHumanModel)
}
if(ArraySize(g_szAdminZombieModel) == 0)
{
for(iIndex = 0; iIndex < sizeof szAdminZombieModel; iIndex++)
ArrayPushString(g_szAdminZombieModel, szAdminZombieModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "ZOMBIE ADMIN", g_szAdminZombieModel)
}
if(ArraySize(g_v_szAdminZombieKnifeModel) == 0)
{
for(iIndex = 0; iIndex < sizeof v_szAdminZombieKnifeModel; iIndex++)
ArrayPushString(g_v_szAdminZombieKnifeModel, v_szAdminZombieKnifeModel[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Weapon Models", "V_KNIFE ZOMBIE ADMIN", g_v_szAdminZombieKnifeModel)
}
if(ArraySize(g_szHumanModel1) == 0)
{
for(iIndex = 0; iIndex < sizeof szHumanModel1; iIndex++)
ArrayPushString(g_szHumanModel1, szHumanModel1[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 1", g_szHumanModel1)
}
if(ArraySize(g_szHumanModel2) == 0)
{
for(iIndex = 0; iIndex < sizeof szHumanModel2; iIndex++)
ArrayPushString(g_szHumanModel2, szHumanModel2[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 2", g_szHumanModel2)
}
if(ArraySize(g_szHumanModel3) == 0)
{
for(iIndex = 0; iIndex < sizeof szHumanModel3; iIndex++)
ArrayPushString(g_szHumanModel3, szHumanModel3[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 3", g_szHumanModel3)
}
if(ArraySize(g_szHumanModel4) == 0)
{
for(iIndex = 0; iIndex < sizeof szHumanModel4; iIndex++)
ArrayPushString(g_szHumanModel4, szHumanModel4[iIndex])
// Save to external file
amx_save_setting_string_arr(ZE_SETTING_RESOURCES, "Player Models", "HUMAN 4", g_szHumanModel4)
}
// Precache
new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH], szModelPath[128]
for (iIndex = 0; iIndex < ArraySize(g_szOwnerHumanModel); iIndex++)
{
ArrayGetString(g_szOwnerHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szStaffHumanModel); iIndex++)
{
ArrayGetString(g_szStaffHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szModHumanModel); iIndex++)
{
ArrayGetString(g_szModHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szAdminHumanModel); iIndex++)
{
ArrayGetString(g_szAdminHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szVipHumanModel); iIndex++)
{
ArrayGetString(g_szVipHumanModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szAdminZombieModel); iIndex++)
{
ArrayGetString(g_szAdminZombieModel, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szHumanModel1); iIndex++)
{
ArrayGetString(g_szHumanModel1, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szHumanModel2); iIndex++)
{
ArrayGetString(g_szHumanModel2, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szHumanModel3); iIndex++)
{
ArrayGetString(g_szHumanModel3, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_szHumanModel4); iIndex++)
{
ArrayGetString(g_szHumanModel4, iIndex, szPlayerModel, charsmax(szPlayerModel))
formatex(szModelPath, charsmax(szModelPath), "models/player/%s/%s.mdl", szPlayerModel, szPlayerModel)
precache_model(szModelPath)
}
for (iIndex = 0; iIndex < ArraySize(g_v_szAdminZombieKnifeModel); iIndex++)
{
ArrayGetString(g_v_szAdminZombieKnifeModel, iIndex, szModel, charsmax(szModel))
precache_model(szModel)
}
}
public ze_user_humanized(id)
{
if(ze_is_user_zombie(id) || !is_user_alive(id))
return
new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
// Player Admin?
if(get_user_flags(id) & OWNER_MODEL)
{
// Set Admin Human Model
ArrayGetString(g_szOwnerHumanModel, random_num(0, ArraySize(g_szOwnerHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
else if(get_user_flags(id) & STAFF_MODEL)
{
// Set Admin Human Model
ArrayGetString(g_szStaffHumanModel, random_num(0, ArraySize(g_szStaffHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
else if(get_user_flags(id) & MOD_MODEL)
{
// Set Admin Human Model
ArrayGetString(g_szModHumanModel, random_num(0, ArraySize(g_szModHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
else if(get_user_flags(id) & ADMIN_MODELS_ACCESS)
{
// Set Admin Human Model
ArrayGetString(g_szAdminHumanModel, random_num(0, ArraySize(g_szAdminHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
else if(get_user_flags(id) & VIP_MODEL)
{
// Set Admin Human Model
ArrayGetString(g_szVipHumanModel, random_num(0, ArraySize(g_szVipHumanModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
else
{
// Rest Player Model (Model Randomly)
switch(random_num(0, 130))
{
case 0..30:
{
ArrayGetString(g_szHumanModel1, random_num(0, ArraySize(g_szHumanModel1) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
case 31..70:
{
ArrayGetString(g_szHumanModel2, random_num(0, ArraySize(g_szHumanModel2) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
case 71..100:
{
ArrayGetString(g_szHumanModel3, random_num(0, ArraySize(g_szHumanModel3) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
case 101..130:
{
ArrayGetString(g_szHumanModel4, random_num(0, ArraySize(g_szHumanModel4) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(id, szPlayerModel)
}
}
}
}
public ze_user_infected(iVictim, iInfector)
{
if(!is_user_alive(iVictim))
return
// Set Zombie Models
new szPlayerModel[PLAYERMODEL_MAX_LENGTH], szModel[MODEL_MAX_LENGTH]
// Player Admin?
if(get_user_flags(iVictim) & ADMIN_MODELS_ACCESS)
{
// Set Zombie Admin Model
ArrayGetString(g_szAdminZombieModel, random_num(0, ArraySize(g_szAdminZombieModel) - 1), szPlayerModel, charsmax(szPlayerModel))
rg_set_user_model(iVictim, szPlayerModel)
// Set Admin Zombie Knife Model
ArrayGetString(g_v_szAdminZombieKnifeModel, random_num(0, ArraySize(g_v_szAdminZombieKnifeModel) - 1), szModel, charsmax(szModel))
cs_set_player_view_model(iVictim, CSW_KNIFE, szModel)
cs_set_player_weap_model(iVictim, CSW_KNIFE, "") // Leave Blank so knife not appear with zombies
}
}
1.So , when i copy this code and paste in amxmodx (Studio) he is telling me 1 warning.
2.when i put the plugin in addons/amxmodx/plugin/paste/write in plugin.ini/ and when i join the server mod Ze is working , but the plugin (Ze_skin --> code above) Not Working he is saying Load Bad . unkown unkown...
3. and i have 1.6V Ze_core.
and i hope you got it.
Last edited by McTavish; 12-11-2021 at 14:10.
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