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[ANY] Quick Map Rotation


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Miss.Xantis
Senior Member
Join Date: Oct 2009
Old 11-08-2012 , 10:06   Re: [ANY] Quick Map Rotation
Reply With Quote #11

Quote:
Originally Posted by Teki View Post
I'm sorry but i'm not sure what you are meaning, a per map time and player quota configuration ?
No, just a rotationmaplist.cfg for example.


de_dust
de_dust2
cs_office


and the plugin is changing the maps, that are in the rotationmaplist.cfg.
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Teki
Junior Member
Join Date: Oct 2010
Location: France
Old 11-08-2012 , 11:16   Re: [ANY] Quick Map Rotation
Reply With Quote #12

Sounds like a good idea !

I'll try to implement this.
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Teki
Junior Member
Join Date: Oct 2010
Location: France
Old 11-08-2012 , 16:19   Re: [ANY] Quick Map Rotation
Reply With Quote #13

Done !
I've prefered a cvar for the mapcycle instead of a file.cfg because i think it's better to centralize plugin's configurations.
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"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy."

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marcintojatak
BANNED
Join Date: Sep 2010
Location: PL
Old 11-10-2012 , 13:36   Re: [ANY] Quick Map Rotation
Reply With Quote #14

its work

sm_qmr_timelimit 5
sm_qmr_player_quota 1
sm_qmr_mapcycle_enabled 1
sm_qmr_mapcycle "maplist.txt"




on css works too



Last edited by marcintojatak; 12-18-2012 at 00:48.
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n00bfrag
Junior Member
Join Date: Jun 2008
Old 01-31-2013 , 03:12   Re: [ANY] Quick Map Rotation
Reply With Quote #15

could you add the option to ignore bots as players please

Last edited by n00bfrag; 01-31-2013 at 03:13.
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goldsmt
New Member
Join Date: Jan 2013
Old 01-31-2013 , 11:33   Re: [ANY] Quick Map Rotation
Reply With Quote #16

Quote:
Originally Posted by n00bfrag View Post
could you add the option to ignore bots as players please
Spoiler
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Teki
Junior Member
Join Date: Oct 2010
Location: France
Old 02-04-2013 , 04:17   Re: [ANY] Quick Map Rotation
Reply With Quote #17

Quote:
Originally Posted by n00bfrag View Post
could you add the option to ignore bots as players please
This is how i count players in game :
PHP Code:
if (IsClientConnected(i) && !IsFakeClient(i))
{
    
players ++;

So the plugin should ignore bots AFAIK ...
Tell me more on the game you are running ?
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"There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy."

William Shakespeare, The Tragical history of Hamlet
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Ofigenski
Junior Member
Join Date: Mar 2013
Old 04-23-2013 , 14:15   Re: [ANY] Quick Map Rotation
Reply With Quote #18

Is this plugin works on TF2?
I tryed to use it but map doesn't change.
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invinzible
New Member
Join Date: Jul 2013
Old 07-11-2013 , 07:25   Re: [ANY] Quick Map Rotation
Reply With Quote #19

I was wondering whether there is any known issue with this plugin when using workshop maps?

On my server (176.57.137.73:27015) I'm running the Workshop collection 125768674. I added all the maps in this collection to my mapcycle.txt. I'm running the latest Sourcemod (1.5.0-hg3855) and Metamod (1.9.3-hg821). The mode is set to Classic Casual with bots even playing when there is no player on the server. QMR is configured in the following way:

sm_qmr_enable 1
sm_qmr_timelimit 5
sm_qmr_player_quota 1
sm_qmr_mapcycle_enabled 1
sm_qmr_mapcycle ""


yet, the server is NOT changing the map... ever...

edit: is it possible the bots can somehow vote for the same map over and over again at the end of a round? (even though I have set mp_endmatch_votenextmap "0").

Last edited by invinzible; 07-11-2013 at 07:27.
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Cyclone83
Junior Member
Join Date: Jul 2012
Old 01-24-2014 , 06:33   Re: [ANY] Quick Map Rotation
Reply With Quote #20

Same problem here. Running my GO server with latest SM & MM leaving all cvars default I never got any map change until a human player is on
SM plugins such as votemap, nextmap mapchange etc. are deleted by me btw.
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