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[CS:S]Advanced Knife Customizer v2.0.2


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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 03-26-2013 , 14:27   Re: [CS:S]Advanced Knife Customizer v2.0.1
Reply With Quote #11

Quote:
Originally Posted by TheLastRevenge View Post
That's good idea. I'll make that tomorrow.
But. how to set 1client?
admin? or particular 1 person?
tell me obvious explain.

Sorry for my bad english
ehm :p let me try again.

Just so you can set 1 model on 1 particular client, so clients on the server can have different models.

The other one with the admin flag, was if you lets say made a menu, where people could choose a model, then some would have a admin flag, which obv. only admins will be able to use and then the rest is free to use for the public.

But yeah, what I really would like is a way to set a model on just 1 client, and then a way to remove it again.

And then also maybe in a future plugin a way to set models on all different weapons not only the knife :p would really like a plugin like this, but guess this should go in the request forum if you are not going to make this ^^

something like

akc_player_model_view "steamid/userid" "weapon" "view model path"

akc_player_model_world "steamid/userid" "weapon" "world model path"

or just 1 cvar akc_player_mode "steamid/userid" "weapon" "view model path" "world model path"

etc.

akc_player_model_view "STEAM_0:1:231414514" "weapon_knife" "models/weapons/v_knife_t.mdl"

akc_player_model_world "STEAM_0:1:231414514" "weapon_knife" "models/weapons/w_knife_t.mdl"

or akc_player_mode "STEAM_0:1:231414514" "weapon_knife" "models/weapons/v_knife_t.mdl" "models/weapons/w_knife_t.mdl"


again :p it's just an idea

Last edited by DoPe^; 03-26-2013 at 14:33.
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TheLastRevenge
Junior Member
Join Date: Mar 2013
Location: Korea Republic Of
Old 03-26-2013 , 22:42   Re: [CS:S]Advanced Knife Customizer v2.0.1
Reply With Quote #12

Quote:
Originally Posted by DoPe^ View Post
ehm :p let me try again.

Just so you can set 1 model on 1 particular client, so clients on the server can have different models.

The other one with the admin flag, was if you lets say made a menu, where people could choose a model, then some would have a admin flag, which obv. only admins will be able to use and then the rest is free to use for the public.

But yeah, what I really would like is a way to set a model on just 1 client, and then a way to remove it again.

And then also maybe in a future plugin a way to set models on all different weapons not only the knife :p would really like a plugin like this, but guess this should go in the request forum if you are not going to make this ^^

something like

akc_player_model_view "steamid/userid" "weapon" "view model path"

akc_player_model_world "steamid/userid" "weapon" "world model path"

or just 1 cvar akc_player_mode "steamid/userid" "weapon" "view model path" "world model path"

etc.

akc_player_model_view "STEAM_0:1:231414514" "weapon_knife" "models/weapons/v_knife_t.mdl"

akc_player_model_world "STEAM_0:1:231414514" "weapon_knife" "models/weapons/w_knife_t.mdl"

or akc_player_mode "STEAM_0:1:231414514" "weapon_knife" "models/weapons/v_knife_t.mdl" "models/weapons/w_knife_t.mdl"


again :p it's just an idea
OK. I understanded.
When i go home. Update the plugin.

Explain my idea.
Using a different mode on cvar
If cvar value is 0. Everyone can use model.
Otherwise cvar value is 1. particular people that were registered on KeyValue can use model.
What do you think?
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TheLastRevenge
Junior Member
Join Date: Mar 2013
Location: Korea Republic Of
Old 03-27-2013 , 02:17   Re: [CS:S]Advanced Knife Customizer v2.0.1
Reply With Quote #13

Quote:
Originally Posted by OcC View Post
nice but when you see a plugin that can replace the knife skins with a particular model we choose
example in the picture below (Attach Files)
would be nice if
I didnt understand what you say.
And, I dont know how to attach image. It's my first post.

Sorry for my bad english.
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Blowst
Senior Member
Join Date: Feb 2011
Location: Korea, Republic of
Old 03-27-2013 , 02:25   Re: [CS:S]Advanced Knife Customizer v2.0.1
Reply With Quote #14

How about letting a client choose 1 model he want with a command and flags?

e.x) sm_knifesettings

Then, you may need to use Keyvalue for adding knife model items.
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Sorry about my poor English


Last edited by Blowst; 03-27-2013 at 02:28.
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TheLastRevenge
Junior Member
Join Date: Mar 2013
Location: Korea Republic Of
Old 03-29-2013 , 13:51   Re: [CS:S]Advanced Knife Customizer v2.0.2
Reply With Quote #15

UPDATED 2.0.2
2.0.2
(EN) Fixed duplication config file
(KR) 콘픽 파일이 중복 생성되는 버그를 수정했습니다.

(EN) Added ConVar that support different mode(0 = everyone, 1 = only admin(specific flags), 2 = Terrorist, 3 = CT) if you used mode 1, you should use ConVar admin flag
(KR) 다른 모드를 지원하는 콘바를 추가했습니다.(0 = 모두, 1 = 오로지 어드민(특정 플래그), 2 = 테러리스트, 3 = 대테러리스트) 만약 당신이 모드 1을 사용한다면, 당신은 admin flag 콘바를 사용해야한다.
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angel635
Senior Member
Join Date: Apr 2011
Old 04-21-2013 , 15:11   Re: [CS:S]Advanced Knife Customizer v2.0.2
Reply With Quote #16

log error ^^


Code:
L 04/21/2013 - 19:37:04: SourceMod error session started
L 04/21/2013 - 19:37:04: Info (map "cs_militia") (file "errors_20130421.log")
L 04/21/2013 - 19:37:04: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 557/fish)
L 04/21/2013 - 19:37:04: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:37:04: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:43:59: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 557/fish)
L 04/21/2013 - 19:43:59: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:43:59: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:46:09: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 557/fish)
L 04/21/2013 - 19:46:09: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:46:09: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:46:48: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 570/fish)
L 04/21/2013 - 19:46:48: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:46:48: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:49:26: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 556/fish)
L 04/21/2013 - 19:49:26: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:49:26: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:57:30: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 557/fish)
L 04/21/2013 - 19:57:30: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:57:30: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:57:32: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 555/fish)
L 04/21/2013 - 19:57:32: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:57:32: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 19:57:34: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 556/fish)
L 04/21/2013 - 19:57:34: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 19:57:34: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 20:02:30: [SM] Native "GetEntPropEnt" reported: Property "m_hOwnerEntity" not found (entity 552/fish)
L 04/21/2013 - 20:02:30: [SM] Displaying call stack trace for plugin "AKC.smx":
L 04/21/2013 - 20:02:30: [SM]   [0]  Line 218, AKC.sp::SoundCallBackHook()
L 04/21/2013 - 20:02:53: Error log file session closed.
angel635 is offline
XHeadHunterX
Member
Join Date: Aug 2013
Old 10-16-2013 , 14:40   Re: [CS:S]Advanced Knife Customizer v2.0.2
Reply With Quote #17

Is it possible to make this work for CS:GO?
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TheLastRevenge
Junior Member
Join Date: Mar 2013
Location: Korea Republic Of
Old 10-26-2013 , 20:57   Re: [CS:S]Advanced Knife Customizer v2.0.2
Reply With Quote #18

Quote:
Originally Posted by XHeadHunterX View Post
Is it possible to make this work for CS:GO?
not worked at CS:GO.
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mickael002
Senior Member
Join Date: Jul 2010
Old 10-30-2013 , 16:05   Re: [CS:S]Advanced Knife Customizer v2.0.2
Reply With Quote #19

Hello,

Good plugin but lot of bug.

For the admin mode fix the problem :

Only the view models are reset to defaut knife.

The world models are show all time to the custom.



-

When you cut the wall whis the default knife you see the impact of the knife in the wall, with the custom you see anything.

can you fix it ? please thanks
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alencore
Senior Member
Join Date: Oct 2011
Old 12-04-2014 , 23:05   Re: [CS:S]Advanced Knife Customizer v2.0.2
Reply With Quote #20

Yeah it needs some further finetunning I'm getting some errors to.
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