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[CS:S/CS:GO] GunGame


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Author
Xp3r7
SourceMod Donor
Join Date: Jul 2006
Plugin ID:
918
Plugin Version:
1.2.16.0
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    126 
    Plugin Description:
    GunGame for CS:S and CS:GO
    Old 06-06-2009 , 11:30   Re: GunGame:SM
    Reply With Quote #1

    Quote:
    Originally Posted by Xp3r7 View Post
    Thank you!

    May want to add that by the command in your post so others will see it easier and you wont be asked 1,000,000 times! lol




    EDIT: Got this error.



    It doesnt exist because GG5 saves their database as winnersdata.db.

    GG4 saves theirs as es_gg_database.sqldb btw.

    So that has to be from GG3 or earlier!
    Quote:
    Originally Posted by altex View Post
    Updated first post. Thank you.
    Thanks man!

    Can we get support for importing GG4 and GG5 databases considering they are the 2 most recent versions and GG3 is like 2+ years old and there probably isnt a lot of GG3 servers out there?

    I dont want to come off as nagging to you.

    I just am suggesting some things that would definitely help this plugin out.

    http://www.game-monitor.com/search.p...&type=variable
    795 GG5 servers

    http://www.sourcemod.net/newstats.php
    2064 ES GG servers total and I bet 90% or more are GG4 and GG5 servers.
    __________________
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    rjk83
    New Member
    Join Date: Jun 2009
    Old 06-29-2009 , 19:25   Re: GunGame:SM
    Reply With Quote #2

    Awesome plugin and it works great. One question and maybe I'm just not understanding....

    The Handicap... It seems that the in game handicap isn't really working. When users join, they get the correct handicap, but when crappy players are in game they wont get a handicap?

    Is this intentional or is there a fix for this?

    Here are the options I see in the config currently...

    /**
    * Gives joining players the avg level of all other players when they join late.
    * If you're in the top10, you do not get this handicap even if it is turned on.
    * 0 - Disable
    * 1 - Avg level
    * 2 - Min level
    */
    "HandicapMode" "1"

    /**
    * Allow players in the top10 to receive a handicap with the rest of the players.
    * Handicap must also be turned on above for this to work.
    */
    "Top10Handicap" "1"
    rjk83 is offline
    altex
    Veteran Member
    Join Date: May 2009
    Location: Russia
    Old 06-30-2009 , 01:51   Re: GunGame:SM
    Reply With Quote #3

    Quote:
    Originally Posted by rjk83 View Post
    Awesome plugin and it works great. One question and maybe I'm just not understanding....

    The Handicap... It seems that the in game handicap isn't really working. When users join, they get the correct handicap, but when crappy players are in game they wont get a handicap?

    Is this intentional or is there a fix for this?
    I did not understand what do you mean. That is crappy players and why they should affect handicap? Enhance your description with example for sure.
    altex is offline
    rjk83
    New Member
    Join Date: Jun 2009
    Old 06-30-2009 , 08:53   Re: GunGame:SM
    Reply With Quote #4

    Well, maybe the handicap feature that I'm looking for doesn't really exist...

    Basically, in other version of GG Mod (ES Version), the handicap doesn't just affect players that are just joining. Players in the game would get brought up to the handicap level if they weren't there already.

    So, what is happening currently is that a player who can't keep up with the good players can end up being on level 3 when the majority of players are level 15+.... Also, if you join the game or are in the game at map change and you are afk for 10 minutes, you would spawn in at level 1, regardless of the handicap level.

    In each of those cases, if the player leaves and re-joins they would be brought up to the appropriate handicap (avg player level)...

    Hopefully that clears up the issue... Just trying to see if there is an in-game handicap system that should be working or if I have something messed up. I'd like to make it so that it's not beneficial if players leave and come back in.

    Thank You.
    rjk83 is offline
    ChronJT
    New Member
    Join Date: May 2010
    Old 05-07-2010 , 04:22   Re: GunGame
    Reply With Quote #5

    see down

    Last edited by ChronJT; 05-07-2010 at 04:24.
    ChronJT is offline
    bigbrain911
    BANNED
    Join Date: Jul 2009
    Old 05-21-2010 , 03:18   Re: GunGame
    Reply With Quote #6

    Have a question, I use gg + dm why, after three murders is not given the following weapons, but only after death?
    Here are my settings, tell me what is wrong.


    "GunGame.Config"
    {
    "Config"
    {
    /* ===== [GUNGAME MAIN CONFIG] ===== */

    /* ----- [main] ----- */

    /* Enables/Disables GunGame Mod */
    "Enabled" "1"

    /**
    * Show players level message in hint box instead of chat.
    * If enabled then multikill chat messages will be shown
    * in hint box too (requres "MultiKillChat" "1").
    */
    "ShowSpawnMsgInHintBox" "1"

    /**
    * Show leader level info in hint box
    * (requires "ShowSpawnMsgInHintBox" to be "1")
    */
    "ShowLeaderInHintBox" "1"

    /* Show leader's weapon name in chat with leading message */
    "ShowLeaderWeapon" "1"

    /* Strip dead players weapon */
    "StripDeadPlayersWeapon" "0"

    /* Show levels in scoreboard */
    "LevelsInScoreboard" "1"

    /**
    * When shows levels in scoreboard it will
    * clear deaths (requires "LevelsInScoreboard" "1")
    */
    "ScoreboardClearDeaths" "0"

    /* Restore level on player reconnect */
    "RestoreLevelOnReconnect" "1"

    /* Allow level up after round end */
    "AllowLevelUpAfterRoundEnd" "1"

    /* Show multikill hints in chat */
    "MultiKillChat" "1"

    /* Set sv_alltalk 1 after player win */
    "AlltalkOnWin" "1"

    /* Start voting if leader level is less maximum level by this value */
    "VoteLevelLessWeaponCount" "1"

    /* Display a join message, popup giving players instructions on how to play */
    "JoinMessage" "1"

    /**
    * Level down playr if they kill themself by WorldSpawn Suicide.
    * 0 - Disable
    * 1..N - Levels to loose
    */
    "WorldspawnSuicide" "1"

    /**
    * Level down players if they use the "kill" command
    * 0 - Disable
    * 1..N - Levels to loose
    */
    "CommitSuicide" "1"

    /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
    "BotsCanWinGame" "0"

    /* How many levels they can gain in 1 round (0 - disabled) */
    "MaxLevelPerRound" "30"

    /* Turbo Mode */
    "TurboMode" "1"

    /* Knife Elite force them to only have a knife after they level up.
    They will get a normal weapon again next round */
    "KnifeElite" "0"

    /**
    * How many kills they need to with the weapon to get the next level
    * Kills will count across all rounds so that you don't have to get them in one round.
    */
    "MinKillsPerLevel" "3"

    /* Enabled friendly fire automatically when a player reaches hegrenade level */
    "AutoFriendlyFire" "0"

    /**
    * FFA DM mode.
    *
    * If you are using CSSM with FFA mode enabled,
    * then you should set this variable to "1".
    *
    * 0 - Disabled
    * 1 - Enabled
    */
    "FFA" "1"

    /**
    * Enable friendly fire on defined level. 0 - disabled.
    */
    "EnableFriendlyFireLevel" "0"

    /**
    * Disable rtv on defined level. 0 - disabled.
    */
    "DisableRtvLevel" "1"

    /* ----- [knifepro] ----- */

    /* Turn Knife Pro allow stealing a player level by killing them with a knife */
    "KnifePro" "1"

    /* Enables Knife Pro when a player is on hegrenade level */
    "KnifeProHE" "1"

    /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
    "KnifeProMinLevel" "12"

    /* If enabled then knife kill will also affect points */
    "KnifeProRecalcPoints" "1"

    /* Maximum level difference between players to allow steal level
    * 0 - Disabled
    * 1..N - Level difference between killer and victim
    */
    "KnifeProMaxDiff" "10"

    /* ----- [objectives] ----- */

    /* Give x number of level by completing the bomb planting/defusing objectives.
    * Amount giving base on the value setting.
    */
    "ObjectiveBonus" "1"

    /* Enables objective bonus on last level */
    "ObjectiveBonusWin" "0"

    /**
    * Gives objective bonus on exploding the bomb instead of planting
    * 0 - bonus on planting
    * 1 - bonus on exploding
    */
    "ObjectiveBonusExplode" "0"

    /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
    "RemoveObjectives" "3"

    /* ----- [handicap] ----- */

    /**
    * Maximum level that handicap can give.
    * 0 - Disable restriction
    * 1..N - Max level
    */
    "MaxHandicapLevel" "1"

    /* Substract handicap level by this value */
    "HandicapLevelSubstract" "1"

    /**
    * Gives joining players the avg/min level of all other players when they join late.
    * 0 - Disable
    * 1 - Avg level
    * 2 - Min level
    */
    "HandicapMode" "1"

    /**
    * Allow players in the top rank to receive a handicap with the rest of the players.
    *
    * Handicap must also be turned on above for this to work.
    * See also "HandicapTopRank" to set rank limit for tp rank.
    *
    * 0 - Do not give handicap to the top rank players.
    * 1 - Give handicap to all players.
    */
    "TopRankHandicap" "1"

    /**
    * Gives handicap level automaticaly every defined number of seconds.
    * This only works for players that is on very minimum level from
    * all the players.
    * Handicap must also be turned on for this to work.
    */
    "HandicapUpdate" "1"

    /**
    * Dont use bots levels for handicap calculation.
    * Dont give handicap level to bots too.
    */
    "HandicapSkipBots" "0"

    /**
    * Give handicap not more then given number of times per map.
    * 0 - disabled
    */
    "HandicapTimesPerMap" "0"

    /**
    * Do not give handicap to the top rank players.
    *
    * See also "TopRankHandicap" to allow all players to receive handicap.
    *
    * 0 - Give handicap to all players.
    * N - Do not give handicap for the first N players.
    */
    "HandicapTopRank" "0"

    /* ----- [equip] ----- */

    /* Auto reload current level weapon on kill */
    "ReloadWeapon" "1"

    /* Give player armor on spawn */
    "ArmorKevlar" "1"
    "ArmorHelmet" "1"

    /* Remove additional ammo in bonus weapon on the nade level */
    "RemoveBonusWeaponAmmo" "1"

    /**
    * This gives the player a weapon with 50 bullets on nade level.
    * Example:
    * "NadeBonus" "glock" - gives glock
    * "NadeBonus" "deagle" - gives deagle
    * "NadeBonus" "" - feature disabled
    */
    "NadeBonus" "deagle"

    /* Gives a smoke grenade on nade level */
    "NadeSmoke" "0"

    /* Gives a Flash grenade on nade level */
    "NadeFlash" "0"

    /* Gives a smoke grenade on knife level */
    "KnifeSmoke" "0"

    /* Gives a Flash grenade on knife level */
    "KnifeFlash" "0"

    /* Gives an extra hegrenade to the player if they get a kill */
    "ExtraNade" "1"

    /* Gives unlimited hegrenades to the player if he is on nage level */
    "UnlimitedNades" "0"

    /**
    * Enable UnlimitedNades depending on the number of players in team.
    *
    * If UnlimitedNades is off and the number of players in one team less or
    * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
    * When it will be more players on both teams, turn UnlimitedNades back to off.
    *
    * 0 - Disable
    * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
    */
    "UnlimitedNadesMinPlayers" "1"

    /**
    * Number of nades on the nade level.
    *
    * This option is disabled
    * if less then 2.
    */
    "NumberOfNades" "0"

    /* ----- [multi level] ----- */

    /* Milti Level Bonus */
    "MultiLevelBonus" "0"

    /* Enable God Mode when multi leveled */
    "MultiLevelBonusGodMode" "0"

    /**
    * Custom speed and gravity value multiplier for multi level bonus.
    * 0 - Disabled
    */
    "MultiLevelBonusGravity" "0.5"
    "MultiLevelBonusSpeed" "1.5"

    /* How much levels is needed to get bonus */
    "MultiLevelAmount" "3"

    /* ----- [warmup] ----- */

    /* Enables Warmup Round*/
    "WarmupEnabled" "1"

    /**
    * Decides when warmup round starts.
    * 1 = When each team has a player.
    * 2 = At the start of map load finish.
    * 3 = Both.
    */
    "WarmupStartup" "2"

    /* Warmup time length */
    "WarmupTimeLength" "15"

    /**
    * Gives unlimited hegrenades to the player if warmup is enabled.
    * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
    */
    "WarmupNades" "1"

    /**
    * Give random weapon on warmup.
    * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
    *
    * 0 - Disable
    * 1 - Random weapon every map
    * 2 - Random weapon every round
    * 3 - Random weapon every spawn
    */
    "WarmupRandomWeaponMode" "1"

    /**
    * Weapon for warmup.
    * Use only one from list: WarmupNades, WarmupRandomWeaponMode, WarmupWeapon.
    */
    "WarmupWeapon" ""

    /* ===== [GUNGAME TK CONFIG] ===== */

    /**
    * How much levels to loose after TK
    * 0 - Disable
    * 1..N - Levels to loose
    */
    "TkLooseLevel" "0"

    /* ===== [GUNGAME AFK CONFIG] ===== */

    /* Enables or disables built in Afk management system */
    "AfkManagement" "1"

    /* Kick player on x number of afk deaths. */
    "AfkDeaths" "5"

    /**
    * What action to deal with the player when the maximum is reach?
    * 0 = Nothing, 1 = Kick, 2 = Move to spectate,
    */
    "AfkAction" "2"

    /* ===== [GUNGAME STATS CONFIG] ===== */

    /**
    * Prune player from player win database after numbers of days if they
    * havn't been in the server in awhile. This occur during map change.
    * It it recommended that you set a value to this setting. Over time as
    * the player win database get filled up. It can cause long map changes.
    * 0 = off otherwise the value is the number of days.
    */
    "Prune" "366"

    /* ===== [GUNGAME DISPLAY WINNER CONFIG] ===== */

    /* Display winner in MOTD window. */
    "DisplayWinnerMotd" "1"

    /* URL to display in MOTD window. */
    "DisplayWinnerUrl" "http://gungame5.com/gg5_win.php"

    /* Show player rank on win in chat */
    "ShowPlayerRankOnWin" "1"
    }

    "Sounds"
    {
    "IntroSound" "gungame/gungame2.wav"
    "KnifeLevel" "gungame/knife_level.wav"
    "NadeLevel" "gungame/nade_level.wav"
    "LevelSteal" "gungame/smb3_1-up.wav"
    "LevelUp" "gungame/woohoo.wav"
    "LevelDown" "gungame/smb3_powerdown.wav"
    "Triple" "gungame/smb_star.mp3"
    "Autoff" "gungame/smb_warning2.mp3"
    "MultiKill" "common/stuck1.wav"
    /* Put each song filename in this list seperated by commas */
    "Winner" "gungame/walkwithme.mp3"
    "WarmupTimerSound" "ambient/tones/floor1.wav"
    }
    }
    bigbrain911 is offline
    altex
    Veteran Member
    Join Date: May 2009
    Location: Russia
    Old 05-21-2010 , 04:26   Re: GunGame
    Reply With Quote #7

    Quote:
    Originally Posted by bigbrain911 View Post
    Have a question, I use gg + dm why, after three murders is not given the following weapons, but only after death?
    Here are my settings, tell me what is wrong.
    In this config all is OK.
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    Pinger
    Junior Member
    Join Date: May 2010
    Old 05-25-2010 , 22:17   Re: GunGame
    Reply With Quote #8

    Um How come there isnt a vote map at the last 2 level or something?
    Pinger is offline
    DrunkenKoZ
    Greetings, mortal.
    Join Date: Aug 2008
    Old 06-24-2010 , 09:46   Re: GunGame
    Reply With Quote #9

    How do I lower the warmup timer?
    DrunkenKoZ is offline
    {cDS} Blue Ape
    Junior Member
    Join Date: Jun 2010
    Old 06-24-2010 , 10:15   Re: GunGame
    Reply With Quote #10

    Is this confirmed to be working on Linux? I am running on Linux with MMS 182 and SM 133 and the correct gungame.games.txt and as soon as someone joins the game it crashes.
    {cDS} Blue Ape is offline
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