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far esp send all obeservers


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TwOzCaR
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Join Date: Jul 2010
Old 04-05-2012 , 15:37   Re: far esp send all obeservers
Reply With Quote #11

Quote:
Originally Posted by TheAvengers2 View Post
What do you think of it?
it works like a charm but my modified anti wh module

did the trick also i just removed the:

rev: r421 : 3fef75a606ec
Send all player data to all observers.

but i use ur version cuz u added more fixes right ?
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TheAvengers2
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Old 04-05-2012 , 16:16   Re: far esp send all obeservers
Reply With Quote #12

You mean this one, right? I hope you're not using the really old one here. Anyways, yeah, mine has spectator mirroring which is a feature GoD-Tony doesn't want to implement until he's sure m_iObserverMode is consistent across all games.

Last edited by TheAvengers2; 04-05-2012 at 16:17.
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TwOzCaR
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Old 04-05-2012 , 16:20   Re: far esp send all obeservers
Reply With Quote #13

Quote:
Originally Posted by TheAvengers2 View Post
You mean this one, right? I hope you're not using the really old one here. Anyways, yeah, mine has spectator mirroring which is a feature GoD-Tony doesn't want to implement until he's sure m_iObserverMode is consistent across all games.
yes the new one u did send me ;) we use it now on our war server.
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TwOzCaR
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Old 04-05-2012 , 19:05   Re: far esp send all obeservers
Reply With Quote #14

if m_iObserverMode isen't consistent across all games,

then it could be made CS-S only like the FarESP code is in the anti wh module

because its very much needed in CS-S so the cheaters cant relay enemy positions to teammates.

edit: it looks like it confuses a lil bit with the rader when dead, spotted enemies dont show up on radar

and sometimes it renders (alive) teammates location a bit wrong, but its not that much.
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Last edited by TwOzCaR; 04-06-2012 at 03:08. Reason: after more testing of ur version anti wh
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GoD-Tony
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Old 04-06-2012 , 05:07   Re: far esp send all obeservers
Reply With Quote #15

Quote:
Originally Posted by TwOzCaR View Post
but the problem is when the cheating player is dead,

he receive the location of whole enemy team,

and can tell our position to his non cheating teammates
By disabling FarESP you are allowing alive players to cheat again, which I'm sure is much worse than spectators.

Quote:
Originally Posted by TheAvengers2 View Post
Anyways, yeah, mine has spectator mirroring which is a feature GoD-Tony doesn't want to implement until he's sure m_iObserverMode is consistent across all games.
I'm thinking the value for first-person is the same across the popular mods. Should probably run a quick test though.

Quote:
Originally Posted by TwOzCaR View Post
it looks like it confuses a lil bit with the rader when dead, spotted enemies dont show up on radar

and sometimes it renders (alive) teammates location a bit wrong, but its not that much.
Sounds like the exact bug that was fixed in the revision in your first post. It will really take some fine-tuning to properly simulate the spectator radar without being generous. Good luck Avengers.
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Last edited by GoD-Tony; 04-06-2012 at 05:10.
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TwOzCaR
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Old 04-06-2012 , 06:01   Re: far esp send all obeservers
Reply With Quote #16

Quote:
Originally Posted by GoD-Tony View Post
By disabling FarESP you are allowing alive players to cheat again, which I'm sure is much worse than spectators.

Sounds like the exact bug that was fixed in the revision in your first post. It will really take some fine-tuning to properly simulate the spectator radar without being generous. Good luck Avengers.
i never did disable FarESP hehe only this revision: r421 : 3fef75a606ec/Send all player data to all observers.

yes and that revision fixes the issue with radar inaccurate dead/alive

but its too generous and reveals enemy location to cheaters when they are spectating

but atm we are testing the modified module, and the bug occurrence seems rare
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TheAvengers2
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Old 04-06-2012 , 20:34   Re: far esp send all obeservers
Reply With Quote #17

Quote:
Originally Posted by TwOzCaR View Post
it looks like it confuses a lil bit with the rader when dead, spotted enemies dont show up on radar
That's actually the normal behavior when mp_forcecamera is set to 1. You can try it out yourself with SMAC entirely disabled.

I was actually sending the spotted information in the version I gave you, but seeing as the client filters it out client-side, it's pointless and will only help cheaters. So it's been removed in my updated code.

Quote:
Originally Posted by TwOzCaR View Post
and sometimes it renders (alive) teammates location a bit wrong, but its not that much.
I actually noticed that in a prior scrim. I'm not sure what would cause this to occur. I'm thinking it might be due to the buggy offset optimizations which were removed in my updated code.

Try out the new attachment below. This is the updated code I gave to GoD-Tony on the tracker.

Edit: Okay, I fixed the problem I think. Apparently, it bugs out if you're not including the coordinates of dead players in the radar updates. I didn't think you'd need to include them, but doing so seems to have fixed the problem. I also found a problem with my duplicate emit fix and fixed that too.

Quote:
Originally Posted by GoD-Tony View Post
Good luck Avengers.
Oh why thank you.
Attached Files
File Type: zip smac_wallhack.zip (27.8 KB, 45 views)
File Type: zip css_modules.zip (12.3 KB, 47 views)
File Type: zip antiflash.zip (7.0 KB, 46 views)

Last edited by TheAvengers2; 04-16-2012 at 22:52. Reason: Added modified smac_css modules for linking to. :)
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TwOzCaR
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Old 04-07-2012 , 02:51   Re: far esp send all obeservers
Reply With Quote #18

Quote:
Originally Posted by TheAvengers2 View Post
That's actually the normal behavior when mp_forcecamera is set to 1. You can try it out yourself with SMAC entirely disabled.

I was actually sending the spotted information in the version I gave you, but seeing as the client filters it out client-side, it's pointless and will only help cheaters. So it's been removed in my updated code.

I actually noticed that in a prior scrim. I'm not sure what would cause this to occur. I'm thinking it might be due to the buggy offset optimizations which were removed in my updated code.

Try out the new attachment below. This is the updated code I gave to GoD-Tony on the tracker.

Edit: Okay, I fixed the problem I think. Apparently, it bugs out if you're not including the coordinates of dead players in the radar updates. I didn't think you'd need to include them, but doing so seems to have fixed the problem. I also found a problem with my duplicate emit fix and fixed that too.

Oh why thank you.
thanks for taking your time to update the module, TheAvengers2

I'm testing it ATM. so far it's looking very good. await further notes
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Last edited by TwOzCaR; 04-07-2012 at 03:11. Reason: edit
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TheAvengers2
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Old 04-08-2012 , 07:25   Re: far esp send all obeservers
Reply With Quote #19

Have you noticed any issues yet? Have all the radar issues seemingly gone away?
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TwOzCaR
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Old 04-08-2012 , 13:47   Re: far esp send all obeservers
Reply With Quote #20

Quote:
Originally Posted by TheAvengers2 View Post
Have you noticed any issues yet? Have all the radar issues seemingly gone away?
it works very well theres only a little lag on the radar sometimes rare.

but here later today, we will test it with a hacker on both teams and the rest clean.

just to see how good it will do the things it designed for =D
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