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UNregister clcmd


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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 01-03-2012 , 18:12   Re: UNregister clcmd
Reply With Quote #11

Quote:
Originally Posted by extreem View Post
Exolent[jNr], how I can do that ?
It's what I told you. Unless Exolent has some other method.
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Last edited by fysiks; 01-03-2012 at 18:13.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 01-03-2012 , 18:23   Re: UNregister clcmd
Reply With Quote #12

You can use automatons if you want.
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extreem
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Old 01-03-2012 , 18:30   Re: UNregister clcmd
Reply With Quote #13

hmm...will read about that, thank you
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fysiks
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Old 01-03-2012 , 19:12   Re: UNregister clcmd
Reply With Quote #14

Quote:
Originally Posted by Exolent[jNr] View Post
You can use automatons if you want.
Oh right! I totally never would have remembered that myself. I do remember Joaquim asking about them.
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Last edited by fysiks; 01-03-2012 at 19:12.
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Erox902
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Join Date: Jun 2009
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Old 01-03-2012 , 22:36   Re: UNregister clcmd
Reply With Quote #15

You could create an array storing how many times each player has used the cmd.
If they have used it to many times simply abort the function.
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fysiks
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Old 01-03-2012 , 23:11   Re: UNregister clcmd
Reply With Quote #16

Quote:
Originally Posted by Erox902 View Post
You could create an array storing how many times each player has used the cmd.
If they have used it to many times simply abort the function.
I'm confused. I don't remember anyone asking about number of times a command was used.
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Erox902
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Old 01-04-2012 , 06:16   Re: UNregister clcmd
Reply With Quote #17

Quote:
Originally Posted by fysiks View Post
I'm confused. I don't remember anyone asking about number of times a command was used.
Sorry was reading this really late and seemed as it was something like this he wanted

Last edited by Erox902; 01-04-2012 at 06:16.
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