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[CSS]Tactical Gun(Updated at 2012/12/09[yy/mm/dd])


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pa1nq3
Junior Member
Join Date: Aug 2010
Old 08-06-2010 , 01:47   Re: Tactical Gun
Reply With Quote #11

I'm no coder at all but is their a way to add cvars to turn things on and off? Also is their a way to limit the ammount of mines to say 30 total or 15 per player? It seems to work the server really hard when more then 50 are placed on the map. I think this mod is really good but it needs a config of options so you can limit the suite options like {Strength} <--.. This makes maps that have a function to be beaten easy as it gives too much speed or way to much jump. It allows players to gain access to place out side of maps and makes the mod not fun for others. Thanks for the plugin .. wish I knew how to code I would tweak it for my needs as you have this for yours.

Last edited by pa1nq3; 08-11-2010 at 22:54.
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javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Old 08-06-2010 , 09:04   Re: Tactical Gun
Reply With Quote #12

u can set ammo amount to need fo gun skill.
and u can set enable/disable of suit fucntion too.
and suit energy amount that need for suit skill.

all is done by editing TGM2consts.inc file.
u can find all compile time options on there.

after changed that file,
plz resave main sp file and comfile it.

sorry but there is no limit for mine or sensors per player or per round.
but by setting mine to take lots of ammo, it will be not so bad.
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javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Old 08-06-2010 , 09:11   Re: Tactical Gun
Reply With Quote #13

and u can set jump power or max speed of suit fucntion or cooltime of weaponskills
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javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Old 08-06-2010 , 09:13   Re: Tactical Gun
Reply With Quote #14

if u are not mind, can u let me know ip of that server?
i want to play my mod on other country`s server!!! wow!
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pa1nq3
Junior Member
Join Date: Aug 2010
Old 08-06-2010 , 14:04   Re: Tactical Gun
Reply With Quote #15

Well see thats my issue. I run a zombie server with unlimited ammo plugin. A limit of mines would be really great. I figured out how to take out the strength option but the coding to get the limit is something thats way out of my league.

My ip is 174.37.214.249 with default port. The server has only been up 1 1/2 weeks so its not too popular right now. I do however get 20-30 players on at a time for a new server and they love the plugin just not the lagg that comes from all the mines and sensors.

Last edited by pa1nq3; 08-11-2010 at 22:54.
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javalia
Senior Member
Join Date: May 2009
Location: korea, republic of
Old 08-06-2010 , 23:30   Re: Tactical Gun
Reply With Quote #16

i will update mine/sensor limit about per player`s spawn.
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pa1nq3
Junior Member
Join Date: Aug 2010
Old 08-07-2010 , 12:57   Re: Tactical Gun
Reply With Quote #17

Sounds great. I disabled the sensors on my server since people can use them to block zombies.. It was a big issue in crouch areas and tight walkways but I think this plugin is great and the players on the server are loving it.

Last edited by pa1nq3; 08-11-2010 at 22:55.
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Annihilator
Senior Member
Join Date: Nov 2006
Location: Lithuania
Old 08-07-2010 , 15:05   Re: Tactical Gun
Reply With Quote #18

It would be nice if you edited you description and make it easier to read and add a changelog :)

Edit: Add a cvar to turn off the low hp/armor sounds, after some time they become a bit annoying :)

Edit2: EMP missile on awp doesnt work, I press shift and nothing happens, I only get these error messages
L 08/08/2010 - 15:59:19: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 08/08/2010 - 15:59:19: [SM] Native "PrintToChat" reported: Language phrase "sensorlimitexceed" not found
L 08/08/2010 - 15:59:19: [SM] Displaying call stack trace for plugin "TacticalGunMod2.smx":
L 08/08/2010 - 15:59:19: [SM] [0] Line 2636, TacticalGunMod2.sp::sensorattack()
L 08/08/2010 - 15:59:19: [SM] [1] Line 1196, TacticalGunMod2.sp::specialattack()
L 08/08/2010 - 15:59:19: [SM] [2] Line 330, TacticalGunMod2.sp::PreThinkHook()

Last edited by Annihilator; 08-08-2010 at 10:20.
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pa1nq3
Junior Member
Join Date: Aug 2010
Old 08-07-2010 , 22:09   Re: Tactical Gun
Reply With Quote #19

After setting up the mod I love it. Thanks for coming on my server and helping me tweak the mod.

Last edited by pa1nq3; 08-11-2010 at 22:55.
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pa1nq3
Junior Member
Join Date: Aug 2010
Old 08-08-2010 , 15:00   Re: Tactical Gun
Reply With Quote #20

Quote:
Originally Posted by Annihilator View Post
It would be nice if you edited you description and make it easier to read and add a changelog

Edit: Add a cvar to turn off the low hp/armor sounds, after some time they become a bit annoying

Edit2: EMP missile on awp doesnt work, I press shift and nothing happens, I only get these error messages
L 08/08/2010 - 15:59:19: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 08/08/2010 - 15:59:19: [SM] Native "PrintToChat" reported: Language phrase "sensorlimitexceed" not found
L 08/08/2010 - 15:59:19: [SM] Displaying call stack trace for plugin "TacticalGunMod2.smx":
L 08/08/2010 - 15:59:19: [SM] [0] Line 2636, TacticalGunMod2.sp::sensorattack()
L 08/08/2010 - 15:59:19: [SM] [1] Line 1196, TacticalGunMod2.sp::specialattack()
L 08/08/2010 - 15:59:19: [SM] [2] Line 330, TacticalGunMod2.sp:reThinkHook()
Works fine on my server... Maybe try re-compiling it with the new update he released yesterday. The new download is in his post.

Last edited by pa1nq3; 08-11-2010 at 22:54.
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