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Biohazard v2.00 Beta 3b (Zombie Mod)


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Dr. Jan Itor
Veteran Member
Join Date: Mar 2008
Location: there.
Old 06-24-2008 , 13:20   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1951

Quote:
Originally Posted by dekken View Post
Making CT have more Advantage then they already have.
Really lame.

ok but what does it do really? make ct be able to plant a lasermine or something?
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jowy77
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Join Date: Nov 2006
Location: Vigo, Spain
Old 06-24-2008 , 13:29   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1952

thx r013x works well the lasermines.

I have the misc from here

http://forums.alliedmods.net/showpos...11&postcount=2

and needed to know how to do that bh_zombie_radar
are the last 3 survivors on the radar of the zombies

I need to do as well as in the plugin bio_longjump can jump more than one.

thx for help

there plugin lightning with thunder outside misc?
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Last edited by jowy77; 06-24-2008 at 13:36.
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warzarmz
Member
Join Date: Feb 2008
Old 06-24-2008 , 14:19   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1953

Quote:
Originally Posted by jowy77 View Post
there plugin lightning with thunder outside misc?


for weather effects I use the Rainy Snowy Plugin:

http://forums.alliedmods.net/showthread.php?t=42151
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warzarmz
Member
Join Date: Feb 2008
Old 06-24-2008 , 17:56   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1954

Is there anyway to give Survivors HE Grenades when they get infected and turn into zombies?
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kenwelo
Member
Join Date: May 2008
Old 06-25-2008 , 02:50   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1955

Hi all . I have one answer . How can i change the models in bh_classes ? . Please tell me . . But how can i have 5 zombie not 4 zombie ? . with BH CLASSES

Last edited by kenwelo; 06-25-2008 at 02:53.
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r013x
Member
Join Date: Feb 2008
Location: Russian Federation
Old 06-25-2008 , 04:01   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1956

Small update bio_lasermine:
now you can +USE for PlantLaserMine
some bug fix
add bio_candle
http://forums.alliedmods.net/showpos...postcount=1949
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Last edited by r013x; 06-25-2008 at 07:19.
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Duster
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Join Date: Jul 2007
Old 06-25-2008 , 04:34   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1957

Quote:
Originally Posted by kenwelo View Post
Hi all . I have one answer .
rofl
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marcellus
Senior Member
Join Date: Mar 2004
Old 06-25-2008 , 05:01   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1958

Quote:
Originally Posted by kenwelo View Post
Hi all . I have one answer . How can i change the models in bh_classes ? . Please tell me . . But how can i have 5 zombie not 4 zombie ? . with BH CLASSES
edit bio_classiczombie.sma, bio_fastzombie.sma etc... you will see a line like this one :
PHP Code:
#define D_PLAYER_MODEL "models/player/classiczombie_v2/classiczombie_v2.mdl" 
change classiczombie_v2 to the name of your model then recompile.

Each classe has its own model. If you have 4 zombie classes then you can only have 4 models.
If you want 4 classes and 5 models ... the only way is to duplicate a classe, change its name, set your model like above, recompile and add it to plugins-bio.ini.
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Last edited by marcellus; 06-25-2008 at 05:04.
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sashow
New Member
Join Date: Jun 2008
Old 06-25-2008 , 09:20   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1959

good...
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Swuifti
Senior Member
Join Date: Mar 2008
Location: Bulgaria/Sofia
Old 06-25-2008 , 13:15   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1960

I have an idea for plugin it sounds realy freaky ...
You know that their is a plugin for eating corps
I want a plugin when zombie infects a human the human turns in to a zombie but his human skin to fel down on the ground and when it infects alote of blood more realistic so this human body on the ground It is for zombies ... a zombie can go to the body and eat his corps and regane health what do you think ?
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