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VSH VSH, old thread (v1.42) - Information/etc.


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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 09-16-2011 , 03:15   Re: [TF2] VS Saxton Hale Mode
#1941

I think VSH only starts on arena now...i might be wrong.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-16-2011 , 03:24   Re: [TF2] VS Saxton Hale Mode
#1942

It generally only works properly in arena, BUT!
addons/sourcemod/configs/saxton_hale_maps.cfg
will let you force it onto other maps and map types.
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Mev
Senior Member
Join Date: Apr 2011
Old 09-16-2011 , 04:17   Re: [TF2] VS Saxton Hale Mode
#1943

Quote:
Originally Posted by MisterTickles View Post
Hey!

First of all, I'd like to apologize if this was already answered, but there are like 150 pages to this thread and I can't read through the mall. Search wasn't fruitful either. As an apology in case this was already answered, here's some bacon;

Anyways! I extracted SDK Hooks in my /sourcemod directory and installed TF2 items and VHS.

I then restarted my server, set the map to koth_sawmill and started the server. When I join my server however, the gamemode doesn't seem to start. Why is that? Am I supposed to activate it somewhere?

Sorry if this is a retarded question, not very experienced with TF2 hosting. Yet again, here's some bacon;

Any help much appreciated.
Saxton hale map cfg needs to be edited to run on Koth maps.
Its designed for Arena + vsh
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kim_perm
Member
Join Date: Sep 2007
Location: Perm, Russia
Old 09-16-2011 , 05:11   Re: [TF2] VS Saxton Hale Mode
#1944

funny glitch on our shm server
PS: It's a Heavy!
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-16-2011 , 08:38   Re: [TF2] VS Saxton Hale Mode
#1945

Indeed.

Is anybody up to remaking the VSH models to have proper bone structure, etc, to mirror the classes they're based on? For instance, saxton's "head" attachment appears to be in his right foot as of now, and his weapon_bone for rocket launchers and such is literally in his crotch.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 09-16-2011 , 09:56   Re: [TF2] VS Saxton Hale Mode
#1946

Quote:
Originally Posted by Unreal1 View Post
yah so just compile it. Yay! I remembered to upload the source too! thanks FlaminSarge!
You're so cool!
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Mev
Senior Member
Join Date: Apr 2011
Old 09-16-2011 , 10:48   Re: [TF2] VS Saxton Hale Mode
#1947

Quote:
Originally Posted by FlaminSarge View Post
Indeed.

Is anybody up to remaking the VSH models to have proper bone structure, etc, to mirror the classes they're based on? For instance, saxton's "head" attachment appears to be in his right foot as of now, and his weapon_bone for rocket launchers and such is literally in his crotch.
Wait...his head hitbox is in his right foot?
HAHAHAHA
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sideeffect
Junior Member
Join Date: Sep 2011
Old 09-16-2011 , 10:56   Re: [TF2] VS Saxton Hale Mode
#1948

I have used a translator
I apologize if uncomfortable reading
Airblast is a big problem on my server but I'm sorry if this is happening only to me
If do not block all pyro, It becomes a big problem
So I need 1.35_3 or more Less version
If you have please upload for me

I'll apologize if that offends you
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MisterTickles
Member
Join Date: Sep 2011
Old 09-16-2011 , 15:21   Re: [TF2] VS Saxton Hale Mode
#1949

Hey peeps,

Thanks a lot for the reply! Have some more bacon.

I've edited my saxton_hale_maps.cfg so it says "arena_" and set the server map to arena_well however Saxton Hale gamemode still doesn't seem to start.

Might I have forgotten anything else?

Also, the server doesn't seem to be reading server.cfg anymore even though it's set in the exec command line. Example; the hostname keeps going to default "Team Fortress 2 Arena server" even though I changed the hostname is server.cfg Why is that? Does the gamemode alter which cfg file is executed?

Last edited by MisterTickles; 09-16-2011 at 15:23.
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 09-16-2011 , 15:42   Re: [TF2] VS Saxton Hale Mode
#1950

If you check the server console when it starts, does the mode's startup message appear? Is it in the list if you do "sm plugins list" from the server console?
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