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[TF2] TFDodgeball


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marcusx
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Join Date: Aug 2007
Old 06-30-2010 , 07:16   Re: [TF2] TFDodgeball
Reply With Quote #181

Update to 1.2 server still planting :/
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 06-30-2010 , 07:29   Re: [TF2] TFDodgeball
Reply With Quote #182

Crashing? Got any dumps?
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marcusx
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Join Date: Aug 2007
Old 06-30-2010 , 07:53   Re: [TF2] TFDodgeball
Reply With Quote #183

Then

The server crash when I use a cvar through hlsw "no matter what the"
The server crashes when we blast the rockets.

I had to go back in v1.1: /
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Old 06-30-2010, 08:08
marcusx
This message has been deleted by marcusx. Reason: i'm noob
marcusx
Member
Join Date: Aug 2007
Old 06-30-2010 , 08:19   Re: [TF2] TFDodgeball
Reply With Quote #184

Ohh damnnn I'm fucking noob i've forget to delete sidewinder extention -_-

Server is now run
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-01-2010 , 15:01   Re: [TF2] TFDodgeball
Reply With Quote #185

Woo, more updates.
  • Removed automatic config file creation, as it misses quite a few cvars now.
  • Made the plugin autoload the extension instead of requiring an autoload file.
  • Changed how sm_dodgeball_enabled is handled in the plugin, now controls all aspects instead of only rocket spawning.
  • Fixed the extension not obeying the value of sm_dodgeball_enabled.

Make sure to remove tfdodgeball.autoload from addons/sourcemod/extensions
I also advise delteing any dodgeball related config files from cfg/sourcemod and putting the cvars somewhere else.

Now sm_dodgeball_enabled is handled properly, you can put sm_dodgeball_enabled 0 in server.cfg and sm_dodgeball_enabled 1 in map specific config files for your dodgeball maps and it'll work properly now.
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Last edited by asherkin; 07-01-2010 at 15:04.
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Eternal Rebel
Junior Member
Join Date: May 2010
Old 07-01-2010 , 20:40   Re: [TF2] TFDodgeball
Reply With Quote #186

so this no longer requires TF2 Items?
and could you possibly give a step by step explanation of what to add to the map in order for this to work?.....as in entities because I looked at ur example maps and there are errors on all of them stating there is NO dodgeball_spawner. What exactly do you have to add and/or do?
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StrelokAU
New Member
Join Date: Jun 2010
Old 07-02-2010 , 05:16   Re: [TF2] TFDodgeball
Reply With Quote #187

A new map for you all to enjoy, and it's Harvest Event in Dodgeball form! I've had this map sitting on Newsworthy's server for a long time now, unable to be played because of the entity bug. But now that its fixed I can actually release to the public.

Just a few notes, it is the 4th Alpha of the map whist they're aren't any huge problems with it you might run into some minor glitches. But the only one I've found is that sometimes the ghost won't appear for a whole round or two. Other than that it is completely playable. I would only recommend it for a 16-18 player server. Anything too high and the map might seem a tad bit cramped.

Other than that, let me know if you run into any problems and have fun! You can grab the map here.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-02-2010 , 07:43   Re: [TF2] TFDodgeball
Reply With Quote #188

Quote:
Originally Posted by Eternal Rebel View Post
so this no longer requires TF2 Items?
and could you possibly give a step by step explanation of what to add to the map in order for this to work?.....as in entities because I looked at ur example maps and there are errors on all of them stating there is NO dodgeball_spawner. What exactly do you have to add and/or do?
Two or more info_target entities with the targetname rocket_spawn_blue and rocket_spawn_red depending on team. Rockets are spawned at the info_target's location facing towards the angles.
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Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 07-04-2010 , 06:31   Re: [TF2] TFDodgeball
Reply With Quote #189

Guys, I've got a critical bug that I need someone else to test, to see if its just my dodgeball server or not.

If someone spawns as a pyro, then changes class to a spy before the round starts, the server crashes. I have no idea why.

Could someone else with a TFDB server test this for me please? Many thanks.

On another matter, I can confirm that Streloks map kicks arse, and is a lot of fun with the ghost.

Last edited by Newsworthy; 07-04-2010 at 07:09.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-04-2010 , 11:55   Re: [TF2] TFDodgeball
Reply With Quote #190

Quote:
Originally Posted by Newsworthy View Post
Could someone else with a TFDB server test this for me please? Many thanks.
Does this only happen with the latest update or also with previous versions?
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