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[L4D2] Standardized Revamp Structure 1.0 RTW


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Author
lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Plugin ID:
1413
Plugin Version:
1.0 RTW
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    A set of changes for the gameplay to make it more suitable for league/tournament play.
    Unapprover:
    Reason for Unapproving:
    continued here: http://forums.alliedmods.net/showthread.php?t=128578
    Old 02-25-2010 , 16:14   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #1

    is possible to have pills instead of medkits in first aid cabinets? theres nothing at all when srsmod active
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    kwski43
    Senior Member
    Join Date: Mar 2009
    Old 02-25-2010 , 16:20   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #2

    Quote:
    Originally Posted by lexantis View Post
    is possible to have pills instead of medkits in first aid cabinets? theres nothing at all when srsmod active
    stripper source is the solution I think
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 02-25-2010 , 18:38   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #3

    Quote:
    Originally Posted by lexantis View Post
    is possible to have pills instead of medkits in first aid cabinets? theres nothing at all when srsmod active

    You mean NOTHING in the cabinets? That shouldnt happen, ever.


    Set

    srs_debug 1
    srs_debug_in 1
    srs_debug_out 2

    and start a map for debug logging. What convars do you use, do you use other plugins manipulating medkits?
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    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 02-26-2010 , 04:45   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #4

    Quote:
    Originally Posted by AtomicStryker View Post
    You mean NOTHING in the cabinets? That shouldnt happen, ever.




    and start a map for debug logging. What convars do you use, do you use other plugins manipulating medkits?

    I also thought that was normal . my cabinets are always empty i only use srs and these 3 cvars. I only find pills scattered across the map, never ever in a cabinet.

    sm_cvar director_convert_pills 0
    sm_cvar director_convert_pills_critical_health 0
    sm_cvar director_convert_pills_to_defib_health 0
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    lexantis
    Senior Member
    Join Date: Jun 2009
    Location: CZ
    Old 02-26-2010 , 22:22   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #5

    Quote:
    Originally Posted by AtomicStryker View Post
    You mean NOTHING in the cabinets? That shouldnt happen, ever.


    Set

    srs_debug 1
    srs_debug_in 1
    srs_debug_out 2

    and start a map for debug logging. What convars do you use, do you use other plugins manipulating medkits?
    here are the cvars what i have:

    //Item Removal Configuration
    srs_remove_chainsaw "1"
    srs_remove_defib "1"
    srs_remove_explosive "1"
    srs_remove_grenade_launcher "1"
    srs_remove_incendiary "1"
    srs_remove_laser "1"
    srs_remove_medkits "1"
    srs_remove_saferoom_medkits "0"
    srs_remove_unreplaced_pills "1"

    in the cevo l4d2 config there is also:

    //Turn almost all spawnable medkits into pills
    sm_cvar director_convert_pills 0
    sm_cvar director_convert_pills_critical_health 0
    sm_cvar director_convert_pills_to_defib_health 0

    i dont have any other plugins manipulating medits, yeah its very strange that the cabinets are always empty, i dont get it

    its too hard, not for our team but ppl rage quitting when find nothing in cabinests :O
    it wasnt like that before in cevo at l4d1, and there were medkits at finales, but i dont mind that when there are pills

    Last edited by lexantis; 02-26-2010 at 22:33.
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    iNFiNiTeX
    Senior Member
    Join Date: Dec 2009
    Old 02-25-2010 , 23:03   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #6

    Hey atomic I recently upgraded to the last version you posted and now I'm getting a bunch of this

    Code:
    L 02/25/2010 - 21:00:57: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:00:57: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:00:57: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:00:57: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    L 02/25/2010 - 21:00:57: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:00:57: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:00:57: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:00:57: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    L 02/25/2010 - 21:00:57: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:00:57: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:00:57: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:00:57: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    wutupz.G.T: no
    *DEAD* wutupz.G.T: oops
    *DEAD* wutupz.G.T: go to finale see if works fine
    L 02/25/2010 - 21:01:31: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:01:31: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:01:31: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:31: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:32: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:01:32: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:01:32: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:32: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:32: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:01:32: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:01:32: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:32: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:59: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:01:59: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:01:59: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:01:59: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
    L 02/25/2010 - 21:02:03: [SM] Native "SDKHook" reported: Invalid hook type specified
    L 02/25/2010 - 21:02:03: [SM] Displaying call stack trace for plugin "srs.main.smx":
    L 02/25/2010 - 21:02:03: [SM]   [0]  Line 73, srs.finaleghostspawnrange.sp::FR_OnClientPostAdminCheck()
    L 02/25/2010 - 21:02:03: [SM]   [1]  Line 88, srs.main.sp::OnClientPostAdminCheck()
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 02-26-2010 , 03:49   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #7

    Youre not using SDKHooks 1.3
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 02-26-2010 , 07:03   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #8

    Well, did you try removing those director_convert cvars and using srsmod?
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    GanjaStar
    Senior Member
    Join Date: Jun 2009
    Old 02-26-2010 , 10:56   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #9

    i don't mind having nothing in the cabinets. I actually prefer it that way. i was just confirming that the guy who posted is not the only one who has empty cabinets.
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    AtomicStryker
    Veteran Member
    Join Date: Apr 2009
    Location: Teutonia!!
    Old 02-27-2010 , 06:29   Re: [L4D2] Standardized Revamp Structure 1.0 RTW
    Reply With Quote #10

    srs_remove_unreplaced_pills "1"


    You realize this cvar removes pills from cabinets.
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