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Counter-Strike Deathmatch 2.1 (CSDM) Released!


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scope14
New Member
Join Date: Jun 2007
Old 06-27-2007 , 16:33   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#181

i downloaded the plugin but i think u have to turn it on or something i restarted the server to see if it worked but it didnt show the screen so what do i have to do after i download the plugin
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BlackMilk
Veteran Member
Join Date: Jun 2007
Old 07-01-2007 , 11:19   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#182

Quote:
Originally Posted by scope14 View Post
i downloaded the plugin but i think u have to turn it on or something i restarted the server to see if it worked but it didnt show the screen so what do i have to do after i download the plugin
Make sure all the .amxx files are in your plugins folder and enabled in your plugins.ini

Also see to it the configuration files are in the right place and that the plugins-csdm file enables the individual plugin files.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-04-2007 , 13:42   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#183

Quote:
Originally Posted by BlackMilk View Post
I have major issues with disabling CSDM. I want plugins to be COMPLETELY disabled/inoperative when I comment them in my plugins.ini - the csdm mod seems to disagree. Wether I comment them out in the plugins.ini, comment them out in the plugins-csdm file, and/or even remove the .amxx files from my plugins folder, it's still there, I mean, the mod. This interferes greatly with other things I run.
Try this:
http://forums.alliedmods.net/showthread.php?t=50656
Next time please open the new topic instead make this topic un-readable at all if it's too long because of posting things not related to the version releasing info.
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The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Weed
Senior Member
Join Date: Jul 2007
Old 07-10-2007 , 11:40   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#184

yo bail

ur csdm plugin can we like turn it off?

cuz i need csdm for bf2 ranks and dont want it to be death match
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 07-10-2007 , 15:01   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#185

Um, no you don't. BF2 rank mod doesn't require the CSDM module or plugin.
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MagusCoronia
Junior Member
Join Date: Jul 2007
Old 07-12-2007 , 09:03   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#186

Hey there is a problem with me csdm config, perhaps somone can help! Its a lag causer that i cant seem to fix i think its to do with strip weapons.
Below is the config file i use, when a person dies they respawn "duh" and the weapons get stipped but the wepon it strips (start pistol) dosnt dissapear. So after a good few kills these pile up and cause a fair bit of lag, is there anyway of fixing this please? Also isnt there a way to increase the amount of health you can spawn with? (Btw im running it on CZ)

Code:
;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 1

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients 
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = preset

;Sets whether the bomb is removed
remove_bomb = 1

;Sets the spawn waiting time
spawn_wait_time = 0.75

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd

;Blocks people from using all buy commands
block_buy = 1

;Auto-refills ammo when it gets depleted
ammo_refill = 0

;Says a radio command to a player when they respawn
spawn_radio_msg = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 0

;Number of times a team can have players respawn before they stop
; being able to respawn
tickets = 150


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 125 255 1000"

;Number of seconds someone is respawned for.
time = 2


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = 

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = 

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = 

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 


;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things 
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 1
m249 M249 1
g3sg1 G3SG1 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp

[botprimary]
ak47
m4a1
galil
aug
mp5navy
m3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 1

;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 1

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 50

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20

;Remove semicolons to restrict any of the following items
; or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...)
[item_restrictions]
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor

Last edited by MagusCoronia; 07-12-2007 at 09:05.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-12-2007 , 11:18   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#187

Quote:
Originally Posted by MagusCoronia View Post
Hey there is a problem with me csdm config, perhaps somone can help! Its a lag causer that i cant seem to fix i think its to do with strip weapons.
Below is the config file i use, when a person dies they respawn "duh" and the weapons get stipped but the wepon it strips (start pistol) dosnt dissapear. So after a good few kills these pile up and cause a fair bit of lag, is there anyway of fixing this please? Also isnt there a way to increase the amount of health you can spawn with? (Btw im running it on CZ)
Please try CSDM 2.1h beta and let me know if it helps with these weapons and lags.
About max health the player is spawned with, I need to talk with Bailopan. Tell me what are other Your mods (Superhero , WC3FT or whatever) You may need that health above 100?
Next time please open the new topic dedicated to Your topic - this one is dedicated to inform the people about the released version only. We do have the whole forum to support CSDM - there is no need to make one thread as a monster - not readable if it keeps increasing...
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
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The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Tupok
New Member
Join Date: Jul 2007
Old 07-27-2007 , 13:02   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#188

Hey guys!, im new here and i wounder a thing where do i install this?, sorry for my noobishness ;)
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 07-27-2007 , 15:14   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#189

http://www.bailopan.net/csdm/index.php?page=install
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Lordi
Junior Member
Join Date: May 2007
Location: Hell
Old 09-09-2007 , 10:55   Re: Counter-Strike Deathmatch 2.1 (CSDM) Released!
#190

Hi all! I was wondering if anyone could help me with one thing about CSDM.
Let me first tell you the thing I saw. Once I used amx_revive command. Yup, it revived me, but it sent me into Spectators team, like no team. Everyone was my enemy, it was kinda cool. And now my point, there's function in DM ffa, it makes "everyone" enemy, but still you choose team and some of my plugins still count players as in teams. Plugins like War3ft and ATAC. Yeah, it's stupid to use DM and War3ft, but it's kinda fun. Anyway, I would like to ask you guys to make such thing like when I set ffa 1, that everyone would be joining Spectators(alive). I hope it's possible. Thanks in advance!
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