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[L4D(2)] Ready Up! 0.17.3


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shewolf
New Member
Join Date: Sep 2009
Old 09-24-2009 , 04:09   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #181

I'm VERY new to modding my server, and this is going to be a really stupid question.

I've installed the Downtown extension, then put the ready.smx in the plugin folder as instructed. Now, how do I use it?
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LiquidSnake
Junior Member
Join Date: Aug 2009
Old 09-26-2009 , 23:25   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #182

hi guys, iam usin a cevo config in my server and need at least 4 spectators. how do i do that? please advise me on this. thank you.
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shewolf
New Member
Join Date: Sep 2009
Old 09-27-2009 , 05:59   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #183

Quote:
Originally Posted by LiquidSnake View Post
hi guys, iam usin a cevo config in my server and need at least 4 spectators. how do i do that? please advise me on this. thank you.
Do you have a 12 slot server? That's the first thing. After that, I don't know.
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LiquidSnake
Junior Member
Join Date: Aug 2009
Old 09-27-2009 , 11:33   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #184

Quote:
Originally Posted by shewolf View Post
Do you have a 12 slot server? That's the first thing. After that, I don't know.
No i jus have 8 slot server. Anyone who knows abt this please advise.
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Frus
Senior Member
Join Date: Aug 2009
Old 09-27-2009 , 11:53   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #185

Contact your GSP and ask for more slots.
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Genesis_
New Member
Join Date: Sep 2009
Old 09-29-2009 , 23:46   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #186

It seems this plugin is causing crashes since the latest patch. I have Sourcemod 1.2.3 and the latest Left4Downtown and the server runs stable with both enabled. Adding l4dready.smx to the mix causes a seg fault when trying to connect.

Anyone else experiencing this?
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 09-30-2009 , 03:04   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #187

Quote:
Originally Posted by Mexfrag View Post
Downtown, i was using this on a public server to allow swap and spectate, but i just realized that the multiple infected exploit using the !spectate command is back.

Could you add a check to see if the player spawned the infected before going to spectate and kill the respawned infected bot?
Use http://forums.alliedmods.net/showthread.php?t=87759 for player swaps instead. Use http://forums.alliedmods.net/showthread.php?p=736328 if you want spectate without the infected exploit. Ready mod's spectate functionality is designed purely for the competitive environment so I didn't feel the need to duplicate functionality existing in another plugin.

Quote:
Originally Posted by Genesis_ View Post
It seems this plugin is causing crashes since the latest patch. I have Sourcemod 1.2.3 and the latest Left4Downtown and the server runs stable with both enabled. Adding l4dready.smx to the mix causes a seg fault when trying to connect.

Anyone else experiencing this?
Can you reproduce this crash without the ready mod but with the extension only?

Post up a minidump from with the latest SM stable version of the crash.
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ZeeBOB
Junior Member
Join Date: Jul 2009
Old 09-30-2009 , 04:34   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #188

I've got a core dump for this problem if it helps?
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ZeeBOB
Junior Member
Join Date: Jul 2009
Old 10-01-2009 , 21:25   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #189

New snapshot of SM got it all going again.

Linux - http://www.sourcemod.net/smdrop/1.2/...-hg2790.tar.gz

Windows - http://www.sourcemod.net/smdrop/1.2/...2.4-hg2790.zip

Also make sure you are running the latest Left 4 Downtown 0.3.1 found here - http://forums.alliedmods.net/showthread.php?t=91132
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PLAY3R
Junior Member
Join Date: Sep 2009
Old 10-07-2009 , 23:03   Re: [L4D] Ready Up! 0.16.3
Reply With Quote #190

"Plugin failed to compile! Please try contacting the author." Thats what i get when i tried to download the RUP plugin
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