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[TF2] Freak Fortress 2


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zyrphon
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Join Date: Jan 2010
Location: Chicago, IL, USA
Old 04-12-2012 , 15:41   Re: [TF2] Freak Fortress 2
#181

Does anyone have any Rainbow Dash models that work (as scout) in FF2? I'm having a hard time with the one I downloaded and would like some help so I can finish up my Rainbow Dashinscoot boss. If possible I need one that has the shape of the scout. The one I got from GB crashed my server lol.
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P4CM4N
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Join Date: Feb 2012
Old 04-12-2012 , 16:19   Re: [TF2] Freak Fortress 2
#182

Quote:
Originally Posted by zyrphon View Post
Does anyone have any Rainbow Dash models that work (as scout) in FF2? I'm having a hard time with the one I downloaded and would like some help so I can finish up my Rainbow Dashinscoot boss. If possible I need one that has the shape of the scout. The one I got from GB crashed my server lol.
I think that for now there is only this one : http://www.gamebanana.com/tf2/skins/112533
Also, I wanted to ask how to put a non custom hat on a model. I'm working on GentleSpy, and he needs a Fancy Fedora. Also, have you got an item attribute or code to make that the boss can't pick up ammo ?
Thank you in advance

Btw nice plugin Eggman

Last edited by P4CM4N; 04-12-2012 at 16:27.
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zyrphon
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Location: Chicago, IL, USA
Old 04-12-2012 , 16:32   Re: [TF2] Freak Fortress 2
#183

Quote:
Originally Posted by P4CM4N View Post
I think that for now there is only this one : http://www.gamebanana.com/tf2/skins/112533
Also, I wanted to ask how to put a non custom hat on a model. I'm working on GentleSpy, and he needs a Fancy Fedora. Also, have you got an item attribute or code to make that the boss can't pick up ammo ?
Thank you in advance

Btw nice plugin Eggman
I tried that it didnt work. That is the model im using and it is invisible.
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Powerlord
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Old 04-12-2012 , 16:32   Re: [TF2] Freak Fortress 2
#184

Quote:
Originally Posted by P4CM4N View Post
Also, I wanted to ask how to put a non custom hat on a model. I'm working on GentleSpy, and he needs a Fancy Fedora. Also, have you got an item attribute or code to make that the boss can't pick up ammo ?
Thank you in advance
Pretty sure Valve blocks that.
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Last edited by Powerlord; 04-12-2012 at 16:32.
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MasterOfTheXP
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Old 04-12-2012 , 16:41   Re: [TF2] Freak Fortress 2
#185

Quote:
Originally Posted by P4CM4N View Post
Also, have you got an item attribute or code to make that the boss can't pick up ammo ?
"37 ; 0" if it's a primary weapon, "25 ; 0" if it's a secondary.
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FlaminSarge
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Join Date: Jul 2010
Old 04-12-2012 , 16:47   Re: [TF2] Freak Fortress 2
#186

Quote:
Originally Posted by hkkelvin1995 View Post
umm...
It's a little hard to explain......
OK My friend and I created a new character, Creeper from Minecraft.
It's number 15 in characters.cfg.
We chose a Creeper model for it, but it's a prop.
The model cannot rotate(Although the player is looking at different places, other players see that the model is fixed, cannot rotate, Spys are difficult to stab its back)
It keeps looking to an angle.
This problem was in VS Saxton Hale, but we have successfully made it rotatable.
It is because in VSH, we could instruct the plugin to run some script while the specified character spawned.
But It doesn't work now in FF2.
Now the question is simple.
How to instruct the plugins to automatically run the following script when Character 15(We set Creeper as No.15 in characters.cfg) appear?
PHP Code:
SetEntProp(Boss[index], Prop_Send"m_bCustomModelRotates",1); 
Sorry about spending your time to read my long question and my bad English
Wherever SetCustomModel is for the creeper model, you'd add the lines right afterwards.
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Powerlord
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Old 04-12-2012 , 16:49   Re: [TF2] Freak Fortress 2
#187

Quote:
Originally Posted by MasterOfTheXP View Post
"37 ; 0" if it's a primary weapon, "25 ; 0" if it's a secondary.
Unfortunately, such as an attribute doesn't exist for cloaking devices... it's rolled into attribute 48, which also makes the cloaking device a Cloak & Dagger.
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FlaminSarge
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Old 04-12-2012 , 16:51   Re: [TF2] Freak Fortress 2
#188

You could always try the 'ammo = health' one. Not sure if it affects cloaking (it doesn't appear to affect Engy metal).
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You will be fed to javalia otherwise.
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Powerlord
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Old 04-12-2012 , 17:23   Re: [TF2] Freak Fortress 2
#189

I know I replied to this once, but...

Quote:
Originally Posted by PMAvers View Post
More random thoughts:

Any chance for a option that always forces it to choose from all available characters instead of having that "vote for a pack" vote to happen?

Also I'm assuming that vote probably shouldn't need to happen if there's only one category, since if "Random" and "FF2" are the only choices, there isn't really a choice.
That bugged me, too. It seemed odd that the vote appeared even when only one set was active. It's just as odd that Saxton Hale and the HHH Jr. aren't enabled in the FF2 bosses.

Quote:
Originally Posted by PMAvers View Post
In this version's maps.cfg, it's enabled by default for koth and cp maps. Should they really be on by default if you need to use a separate mod to make them work?
I already addressed cp maps, but... I just looked through the code, and tf_logic_koth isn't mentioned anywhere in it. Why is koth enabled by default if it doesn't work without Stripper: Source installed and configured to replace tf_logic_koth with tf_logic_arena?
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P4CM4N
Junior Member
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Old 04-12-2012 , 17:29   Re: [TF2] Freak Fortress 2
#190

Quote:
Originally Posted by MasterOfTheXP View Post
"37 ; 0" if it's a primary weapon, "25 ; 0" if it's a secondary.
Worked, thanks
Quote:
Quote:
Originally Posted by P4CM4N
Also, I wanted to ask how to put a non custom hat on a model. I'm working on GentleSpy, and he needs a Fancy Fedora. Also, have you got an item attribute or code to make that the boss can't pick up ammo ?
Thank you in advance


Pretty sure Valve blocks that.
Then how did ninja spy get his fez ?
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