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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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jgridlock
Junior Member
Join Date: Sep 2015
Old 11-25-2015 , 09:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1811

Well, you learn something new everyday. I'm sorry for being a noob at this. Thank you for your quick responses. I had to use the linux download instead of the windows one. All is working correctly now, thanks again!
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 11-25-2015 , 09:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1812

No problem, nobody was born an expert.
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 11-30-2015 , 14:10   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1813

Hi, could you add this plugin to your as the option to disable the Ctrl?
https://forums.alliedmods.net/showth...45223?t=145223
It would be very cool
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 11-30-2015 , 15:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1814

Hum I don't understand your need.
Just drop that plugin too on your server and both should run just fine.
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 12-01-2015 , 18:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1815

Quote:
Originally Posted by h3bus View Post
Hum I don't understand your need.
Just drop that plugin too on your server and both should run just fine.
Simply wanted not a bunch of plugins to use and one with all such functions)
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-02-2015 , 02:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1816

This make sense for some features. However that duck modifier is a bit too specific to be integrated in the DM plugin.

Moreover this wouldn't give any any particular advantages.
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 12-02-2015 , 10:52   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1817

Quote:
Originally Posted by h3bus View Post
This make sense for some features. However that duck modifier is a bit too specific to be integrated in the DM plugin.

Moreover this wouldn't give any any particular advantages.
I've installed this plugin and people really liked it, said that with this idea the server to become exactly AIM , so please think about implementing in your plugin, thank you
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keko
Junior Member
Join Date: Dec 2014
Old 12-06-2015 , 12:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1818

Hey h3bus,

Is there a way to have this plugin only enabled on a certain map, or type of maps? I got a new 10man server, and would like for this plugin to be active on aim maps, but disabled on any competitive de_ maps.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 12-08-2015 , 22:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1819

– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 12-08-2015 , 22:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1820

Quote:
Originally Posted by Ejziponken View Post
– Added a new secondary weapon, the R8 Revolver, which occupies the Desert Eagle loadout slot.
Link please ?
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