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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 11-23-2015 , 11:25   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1801

Ok it's from SM super commands
Code:
sm_showdamage 0
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Earanak
New Member
Join Date: Nov 2015
Old 11-23-2015 , 11:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1802

Quote:
Originally Posted by h3bus View Post
No it's not.

Pls give me the output of
Code:
sm plugins list
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h3bus
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Join Date: Nov 2013
Old 11-23-2015 , 11:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1803

Yup it's definitely SM super commands
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Earanak
New Member
Join Date: Nov 2015
Old 11-23-2015 , 12:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1804

Quote:
Originally Posted by h3bus View Post
Yup it's definitely SM super commands
Thanks for researching, i am appreciated
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jgridlock
Junior Member
Join Date: Sep 2015
Old 11-25-2015 , 09:11   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1805

The spawns seem to be not working in my server. It is a FFA DM server. I have updated the gamedata and hooks extension. When I execute the dm_spawns_stats command I get this:

Quote:
Spawns stats for current Map:
Player Spawned: 0
Player Spawned in other player LOS: 0 (NaN%)
Average LOS traced per spawn: NaN
Average spawn position tested for LOS per spawn: NaN
I have this in my configs:

Quote:
// Spawn system (requires DHooks
"dm_randomspawn_internal" "1"
"dm_normalspawn_internal" "1"
// Use LOS for non random spawn
"dm_normalspawn_los" "0"
// Median spawn distance ratio between enemies an teammates
"dm_spawn_median_distance_ratio" "0.2"
"dm_spawn_min_team_distance_ratio" "0.2"

mp_randomspawn 1
mp_randomspawn_los 1
What am I doing wrong?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 11-25-2015 , 09:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1806

Do you have Dhooks extension running? (sm exts list)
Any error in sourcemod logs?

On which map? DO you have custom spawn point for this map (in sourcemod/data/deathmatch_spawn/)?
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jgridlock
Junior Member
Join Date: Sep 2015
Old 11-25-2015 , 09:21   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1807

Well that is a useful command that I didn't know existed, thank you. Anyway here is the output:

Quote:
"Automatic Updater" (1.7.3-dev+5253) by AlliedModders LLC: Updates SourceMod gamedata files
"Webternet" (1.7.3-dev+5253) by AlliedModders LLC: Extension for interacting with URLs
"CS Tools" (1.7.3-dev+5253) by AlliedModders LLC: CS extended functionality
"BinTools" (1.7.3-dev+5253) by AlliedModders LLC: Low-level C/C++ Calling API
"SDK Tools" (1.7.3-dev+5253) by AlliedModders LLC: Source SDK Tools
"Top Menus" (1.7.3-dev+5253) by AlliedModders: Creates sorted nested menus
"SDK Hooks" (1.7.3-dev+5253) by AlliedModders LLC: Source SDK Hooks
"Client Preferences" (1.7.3-dev+5253) by AlliedModders: Saves client preference settings
"SQLite" (1.7.3-dev+5253) by AlliedModders LLC: SQLite Driver
I'm assuming I should see DHooks in here right? It is defaults spawns on Dust2.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 11-25-2015 , 09:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1808

Yup, seems like it's not installed (if it failed to load, you'll still see it with an error).
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jgridlock
Junior Member
Join Date: Sep 2015
Old 11-25-2015 , 09:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1809

Well this is strange. I have all the files downloaded from the latest dhooks windows build and they are all in their respective folders..
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 11-25-2015 , 09:35   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1810

Assuming you are on linux, try
Code:
sm exts load dhooks.ext.so
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