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Sm_Skinchooser


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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 06-19-2014 , 14:39   Re: Sm_Skinchooser
Reply With Quote #1791

One feature, I would like to see added if possible is "Disable Skin Menu Popup on Team Change"
When playing ZombieMOD and the player turns into a Zombie the Skin Menu Popsup, allowing them to select a regular playerskin over the Zombie skin? I do not know how to disable this feature?
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paludan95
Junior Member
Join Date: Jun 2014
Old 07-03-2014 , 09:13   Re: Sm_Skinchooser
Reply With Quote #1792

How do i remove the option "None" within the menu?
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 07-06-2014 , 15:57   Re: Sm_Skinchooser
Reply With Quote #1793

there really a concern with this plugin ... when I turn off the permissions "admin" of a member, it can no longer choose skins, but we still see visually with skins.

Can you corrected this problem ?

Game : CS:S

[EDIT] Apparently the problem is file:

skinchooser_playermodels.ini


He recorded the parameters of players ... it's normal that it does not automatically purge ?





cfg :
Quote:
// This file was auto-generated by SourceMod (v1.5.1)
// ConVars for plugin "sm_skinchooser.smx"


// -
// Default: "1"
sm_skinchooser_admingroup "1"

// -
// Default: "0"
sm_skinchooser_adminonly "1"

// -
// Default: "1"
sm_skinchooser_autodisplay "1"

// -
// Default: "30"
sm_skinchooser_closemenutimer "30"

// How many times users should be able to use the !models command.
// -
// Default: "1"
sm_skinchooser_commandcounts "1"

// Enables the CommandCounter.
// -
// Default: "0"
sm_skinchooser_commandcountsenabled "0"

// -
// Default: "0"
sm_skinchooser_displaytimer "0"

// -
// Default: "1"
sm_skinchooser_enabled "1"

// -
// Default: "0"
sm_skinchooser_forceplayerskin "0"

// -
// Default: "5.0"
sm_skinchooser_menustarttime "5.0"

// -
// Default: "0"
sm_skinchooser_playerspawntimer "0"

// -
// Default: "0"
sm_skinchooser_skinadmin "0"

// -
// Default: "0"
sm_skinchooser_skinbots "0"

// SM SKINCHOOSER VERSION
// -
// Default: "2.7"
sm_skinchooser_version "2.7"
skins.ini :

Quote:
"Models"
{
"Admin Models"
{
"Admin" "b"
"Team1"
{
"Umbrella Leet"
{
"path" "models/player/kirby/regular/umbrella_leet.mdl"
}
"Kirby Robber Admin"
{
"path" "models/player/kirby/admin/kirby_admin.mdl"
}
}

"Team2"
{
"CT Admin"
{
"path" "models/player/ics/fin_m91_v2/urban.mdl"
}
"Kirby Urban Admin"
{
"path" "models/player/kirby/admin/kirby_urban.mdl"
}
}
}
}

Last edited by CenT; 07-06-2014 at 16:05.
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-07-2014 , 12:51   Re: Sm_Skinchooser
Reply With Quote #1794

Quote:
Originally Posted by paludan95 View Post
How do i remove the option "None" within the menu?
Turn it off for the Regular Players, so they don't see the menu:

// Default: "0"
sm_skinchooser_adminonly "1"
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 07-07-2014 , 12:52   Re: Sm_Skinchooser
Reply With Quote #1795

Quote:
Originally Posted by Blakes7 View Post
I have created sm_skinchooser sets (sm_skinchooser_StarWars, sm_skinshooser_LOTR, sm_skinchooser_Admins etc)
When I make one of them the default, the skins no longer show on my client?
Is there a limit to the number of skins, skinshooser can handle?
Is there a way to control and choose "Skin Sets?"
This was working for the Lord of the Rings Skins a week ago, but when I switched back from the Star Wars skins, all of my models on my client are now invisible, and the game quickly crashes on my PC, although the server continues to run with those skin sets selected?
I removed the skinsdownload.ini file and recreated it and this problem appears to have been corrected.

Is there still a way to control and choose "Skin Sets?", that would be fantastic, as it is, I just rename the folders each time to switch sets and restart the server, turn the skins off/on.

Last edited by Blakes7; 07-07-2014 at 12:54.
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Sketchy
Senior Member
Join Date: Nov 2010
Old 07-09-2014 , 03:59   Re: Sm_Skinchooser
Reply With Quote #1796

Does this mod support arm models for CSGO and if so, how does one go about using them with their player models ?
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 07-11-2014 , 16:07   Re: Sm_Skinchooser
Reply With Quote #1797

PHP Code:
L 07/11/2014 12:50:23SourceMod error session started
L 07
/11/2014 12:50:23Info (map "surf_legends_lite") (file "errors_20140711.log")
L 07/11/2014 12:50:23: [SMNative "GetClientTeam" reportedClient 28 is not in game
L 07
/11/2014 12:50:23: [SMDisplaying call stack trace for plugin "sm_skinchooser.smx":
L 07/11/2014 12:50:23: [SM]   [0]  Line 762D:\e\Plugins Sourcemod\sourcemod-1.5 neu -windows\addons\sourcemod\scripting\sm_skinchooser.sp::Timer_Menu()
L 07/11/2014 13:01:58: [SMPlugin encountered error 15: Array index is out of bounds 
This is pretty much a cause off two things, 1 we run a dm surf server, so first the gun menu appears, they choose a gun then, mid fight they have no time to choose a skin.
Menu times out and that causes this error.
So cause off that we get this error, and I do not like errors, I have tried messing with timer etc, but it has been to no avail, any one have any ideas?

Last edited by checkster; 07-11-2014 at 16:09.
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LinK00875
New Member
Join Date: Aug 2013
Old 07-12-2014 , 05:01   Re: Sm_Skinchooser
Reply With Quote #1798

L 07/12/2014 - 15:56:00: [SM] Native "ReadFileLine" reported: Invalid file handle 0 (error 4)
L 07/12/2014 - 15:56:00: [SM] Displaying call stack trace for plugin "sm_skinchooser.smx":
L 07/12/2014 - 15:56:00: [SM] [0] Line 995, sm_skinchooser.sp::LoadModels()
L 07/12/2014 - 15:56:00: [SM] [1] Line 235, sm_skinchooser.sp::OnMapStart()
L 07/12/2014 - 15:56:20: [SM] Native "KvGotoFirstSubKey" reported: Invalid key value handle 0 (error 4)
L 07/12/2014 - 15:56:20: [SM] Displaying call stack trace for plugin "sm_skinchooser.smx":
L 07/12/2014 - 15:56:20: [SM] [0] Line 305, sm_skinchooser.sp::BuildMainMenu()
L 07/12/2014 - 15:56:20: [SM] [1] Line 819, sm_skinchooser.sp::Command_Model()

???

sm version
SourceMod Version Information:
SourceMod Version: 1.5.4-dev+9257d7b
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.4-dev+9257d7b)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Jun 19 2014 11:585
Built from: https://github.com/alliedmodders/sou...commit/9257d7b
Build ID: 4088:9257d7b
http://www.sourcemod.net/

ini files are valid... (edited in Notepad++)

Last edited by LinK00875; 07-12-2014 at 05:07.
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xLiaMz
Member
Join Date: Sep 2012
Old 07-13-2014 , 10:35   Re: Sm_Skinchooser
Reply With Quote #1799

Is there anyway to get this plugin working for CS:GO, I can't find other plugins that work as they seem to just make my skins go invisible?
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2NASTY4U
Senior Member
Join Date: Mar 2014
Old 07-13-2014 , 11:08   Re: Sm_Skinchooser
Reply With Quote #1800

Quote:
Originally Posted by xLiaMz View Post
Is there anyway to get this plugin working for CS:GO, I can't find other plugins that work as they seem to just make my skins go invisible?
Forum search ftw: Skinchooser CS:GO.
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