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Steam GameServer Accounts and new TF2 QuickPlay Rules


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Happy DODs player
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Old 08-14-2015 , 16:18   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #171

What must i do to check if my gameservers ar good registerd.?

Got sv_setsteamaccount TOKEN HERE in my autoexec so need only to check if it is oke now . So i can switch my current provider for a diffrent one.


------------

UPDATE <------- stupid me just type : status in console and you ll get the info.

Gameservers ar all oke [G]

Last edited by Happy DODs player; 08-15-2015 at 05:15.
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Horsedick
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Old 08-29-2015 , 12:20   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #172

Just curious but what is the method to find all the tokens you've created with the API key?
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Powerlord
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Old 08-29-2015 , 13:23   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #173

Quote:
Originally Posted by Horsedick View Post
Just curious but what is the method to find all the tokens you've created with the API key?
Code:
https://api.steampowered.com/IGameServersService/GetAccountList/v0001/?key=
and then put your API key after the =.
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Horsedick
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Old 08-29-2015 , 13:37   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #174

Thanks

Edit: Just curious PL but how long do you reckon it takes before a persons favorite becomes active once you change IP# or servers from just moving the token from one server to another?

Last edited by Horsedick; 08-29-2015 at 14:11.
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Dr. McKay
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Old 08-29-2015 , 17:58   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #175

Quote:
Originally Posted by Horsedick View Post
Thanks

Edit: Just curious PL but how long do you reckon it takes before a persons favorite becomes active once you change IP# or servers from just moving the token from one server to another?
Up to 24 hours, provided that you had the server at the old IP logged into the account for a long enough time.

What happens is, when clients favorite a server that's logged into an account, they save both the IP and the SteamID. If not logged in, just the IP.

When the user refreshes the browser after at least 24 hours have passed, they ask Steam for SteamIDs for their favorited IPs that aren't linked to a SteamID, and for updated IPs for the favorited SteamIDs.

Moving the ID to a new server is instant. Clients seeing the change can take anywhere from 0-24 hours, depending on the client.
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Horsedick
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Old 08-29-2015 , 21:15   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #176

Edit: no wait... ok so yeah I added them on one account before I did the SteamID... they won't change but the others do as in on an alt account. Ok well so far its working but that sucks it doesn't back track to those added before Id id the change.

Last edited by Horsedick; 08-29-2015 at 21:17.
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Potato Uno
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Old 08-29-2015 , 21:18   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #177

When I used sv_setsteamaccount and then moved my server physically from Atlanta to Philadelphia it never updated the IPs on my favorites list. asherkin said it would take 24 hours to update, so maybe I was too hasty to judge?

If anyone can confirm it DOES change I'd appreciate that, since after some hassle I just outright unregistered my servers with my steam account.

Last edited by Potato Uno; 08-29-2015 at 21:19.
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DarkDeviL
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Old 08-29-2015 , 21:42   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #178

Quote:
Originally Posted by Potato Uno View Post
When I used sv_setsteamaccount and then moved my server physically from Atlanta to Philadelphia it never updated the IPs on my favorites list. asherkin said it would take 24 hours to update, so maybe I was too hasty to judge?

If anyone can confirm it DOES change I'd appreciate that, since after some hassle I just outright unregistered my servers with my steam account.
A CS:S server running with the account stuff set -

While playing around with something else on the same box, my firewall rules made the CS:S server broadcast itself to the Steam network using another IP address on that server.

I can't say how long exactly - but less than 12 hours after that testing, the other IP address was showing up on my favorites.
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Dr. McKay
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Old 08-30-2015 , 14:26   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #179

Quote:
Originally Posted by Horsedick View Post
Edit: no wait... ok so yeah I added them on one account before I did the SteamID... they won't change but the others do as in on an alt account. Ok well so far its working but that sucks it doesn't back track to those added before Id id the change.
It does. People who have non-registered servers in their favorites will sync to save the ID if the server becomes registered.
Quote:
Originally Posted by Potato Uno View Post
When I used sv_setsteamaccount and then moved my server physically from Atlanta to Philadelphia it never updated the IPs on my favorites list. asherkin said it would take 24 hours to update, so maybe I was too hasty to judge?

If anyone can confirm it DOES change I'd appreciate that, since after some hassle I just outright unregistered my servers with my steam account.
It works fine for me. There's no reason to not login if you have a token already.
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Powerlord
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Old 08-30-2015 , 14:30   Re: Steam GameServer Accounts and new TF2 QuickPlay Rules
Reply With Quote #180

Quote:
Originally Posted by Dr. McKay View Post
It works fine for me. There's no reason to not login if you have a token already.
For part of June; all of July; and most of August, logging into a TF2 server using sv_setsteamaccount and then telling the server to download workshop maps with tf_workshop_map_sync would make your server immediately crash.

However... that was finally fixed in one of the most recent updates (well, crashing was fixed in one update, tf_workshop_map_sync was fixed to get the content servers to stop tossing 403 Forbidden errors in a different update).
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