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[CS:S/CS:GO] GunGame


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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 08-29-2009 , 08:29   Re: GunGame:SM
Reply With Quote #171

You are a god among men. I am all fixed too.
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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
Old 08-29-2009 , 08:31   Re: GunGame:SM
Reply With Quote #172

Quote:
Originally Posted by DoPGaming View Post

Also would it be possible to have !buylevel and also have it log levelups and leveldowns for hlstats.
The Logging for HLstats woudl be sweet as well as !buylevel for those of us who started on GG5 on Eventscripts both of those things were nice to have.

THanks
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-29-2009 , 08:48   Re: GunGame:SM
Reply With Quote #173

Quote:
Originally Posted by BDeep View Post
The Logging for HLstats woudl be sweet as well as !buylevel for those of us who started on GG5 on Eventscripts both of those things were nice to have.

THanks
Already in todo list.
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santaclaus
Senior Member
Join Date: Dec 2008
Old 08-29-2009 , 13:29   Re: GunGame:SM
Reply With Quote #174

Hi,

Thx for this plugin and the active support.

I'm interested in settings a GG server.

It's been a while i haven't played GG but what is the turbomode already ?


If i define only 23 "weapon level" in gungame.equip.txt , do i have to change GUNGAME_MAX_LEVEL to 23 ?
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Last edited by santaclaus; 08-29-2009 at 13:39.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-29-2009 , 13:42   Re: GunGame:SM
Reply With Quote #175

Quote:
Originally Posted by santaclaus View Post
what is the turbomode already ?
sorry, i do not understand your question
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NinjaPirateAssassin
Junior Member
Join Date: Aug 2009
Old 08-29-2009 , 13:55   Re: GunGame:SM
Reply With Quote #176

Quote:
Originally Posted by santaclaus View Post
It's been a while i haven't played GG but what is the turbomode already ?
Turbomode lets players level per every kill they get in a round, rather than just once. So you get a kill, it switches you to the next weapon immediately rather than on your next spawn.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-29-2009 , 14:02   Re: GunGame:SM
Reply With Quote #177

Quote:
Originally Posted by santaclaus View Post
If i define only 23 "weapon level" in gungame.equip.txt , do i have to change GUNGAME_MAX_LEVEL to 23 ?
of course _not_
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PStar
Veteran Member
Join Date: Mar 2008
Old 08-29-2009 , 17:22   Re: GunGame:SM
Reply With Quote #178

Quote:
Originally Posted by altex View Post
Hah, and here is a solution -
https://forums.alliedmods.net/showth...ultiplayerGame

Change in addons\sourcemod\gamedata\gungame.games.txt
"EndMultiplayerGame"
{
"windows" "101"
"linux" "102"
}
to
"EndMultiplayerGame"
{
"windows" "102"
"linux" "103"
}
This causes segfaluts and the server restarts.

Quote:
./srcds_run: line 344: 23565 Segmentation fault $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 08-29-2009 , 18:14   Re: GunGame:SM
Reply With Quote #179

Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem

I think that other offsets may be changed too.
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Stitllams
Junior Member
Join Date: May 2009
Location: New Zealand
Old 08-29-2009 , 18:28   Re: GunGame:SM
Reply With Quote #180

Quote:
Originally Posted by santaclaus View Post
If i define only 23 "weapon level" in gungame.equip.txt , do i have to change GUNGAME_MAX_LEVEL to 23 ?
I an guessing the majority of server admins don't alter the amount of weapons in gungame.equip.txt.

Personally I do for different maps, but it took me a while to figure out how, mainly because I didn't understand how it worked, possibly due to not enough information.

It would have been helpful to know that you can have any number of weapons in the list up to the max defined in GUNGAME_MAX_LEVEL.

Just my thoughts.
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