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[TF2] PropHunt 1.93


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wasder
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Join Date: Oct 2009
Location: That country
Old 12-02-2009 , 15:41   Re: [TF2] PropHunt 1.3
Reply With Quote #171

Can't compile because it asks for stats.inc.
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wasder
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Old 12-02-2009 , 16:15   Re: [TF2] PropHunt 1.3
Reply With Quote #172

And why hats are dissabled?
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Geit
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Old 12-02-2009 , 16:24   Re: [TF2] PropHunt 1.3
Reply With Quote #173

Quote:
Originally Posted by wasder View Post
Can't compile because it asks for stats.inc.
Comment out the line that defines STATS (line 2 and it will compile fine.

Quote:
Originally Posted by wasder View Post
And why hats are dissabled?
Because Dark hasn't bothered to limit removal to the Prop team only (Hats show on top of props), It's not that much of a problem, and doesn't affect gameplay, Live with it.
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Darkimmortal
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Join Date: Aug 2008
Old 12-02-2009 , 16:35   Re: [TF2] PropHunt 1.3
Reply With Quote #174

Quote:
Originally Posted by Geit View Post
Because Dark hasn't bothered to limit removal to the Prop team only (Hats show on top of props), It's not that much of a problem, and doesn't affect gameplay, Live with it.
That is a lot easier said than done, unless someone knows how to go from a tf_wearable_item entity index to a client id.

Also reuploaded the source with #define STATS commented out by default.
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psychonic

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Join Date: May 2008
Old 12-02-2009 , 17:59   Re: [TF2] PropHunt 1.3
Reply With Quote #175

Quote:
Originally Posted by Darkimmortal View Post
unless someone knows how to go from a tf_wearable_item entity index to a client id.
m_hOwnerEntity
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Darkimmortal
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Old 12-02-2009 , 18:01   Re: [TF2] PropHunt 1.3
Reply With Quote #176

Quote:
Originally Posted by psychonic View Post
m_hOwnerEntity
Wow, thanks, never knew that one
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wasder
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Old 12-03-2009 , 07:59   Re: [TF2] PropHunt 1.3
Reply With Quote #177

Also "message blu" and "message red" don't seem to appear.
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Darkimmortal
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Old 12-03-2009 , 10:29   Re: [TF2] PropHunt 1.3
Reply With Quote #178

Quote:
Originally Posted by wasder View Post
Also "message blu" and "message red" don't seem to appear.
Should appear as an onscreen instructional game_text unless you have them disabled through the minimal hud thing or something similar.
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wasder
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Location: That country
Old 12-03-2009 , 14:28   Re: [TF2] PropHunt 1.3
Reply With Quote #179

Oh, sorry it's my fault, I really used minimal hud and so the instructions didn't appear.
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wyn10
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Join Date: Sep 2009
Old 12-04-2009 , 22:31   Re: [TF2] PropHunt 1.3
Reply With Quote #180

I have been running prophunt on one of are server's for a while now. I am having one problem though. The maps won't rotate. I have mp_winlimit 3 in my server.cfg and all the prophunt maps in the mapcycle. What can I do to fix this?
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