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[CS:GO] Hats (with editor menu and 3rd person)


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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 10-18-2016 , 04:22   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #161

Quote:
Originally Posted by controlsuz123 View Post
its showing with 3rd camera just when we used !editor command.. does anybody can update this plugin ? I need to use when I write to sm_hats commands.
Its remove because cause that you can see enemies in radar for that is set only for admins, but if you want it use a old version, in the github repository you can get previous versions. I will try to fix this bug when I have time
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P4R4DiSi4C
AlliedModders Donor
Join Date: Nov 2016
Old 11-28-2016 , 12:04   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #162

Hello,
Where can I get the folder with all the player skins you use on the config file ?
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fluffy bunny
New Member
Join Date: Dec 2016
Old 12-07-2016 , 20:26   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #163

Can you make hats default on all players when join game?
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Sebss
New Member
Join Date: Jan 2017
Old 01-23-2017 , 06:51   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #164

Hi! I'm new in this thing and I'm not used with what's working at a server about, and I have some trouble with this plugin.
I've done all of the steps, but /hats and sm_hats don't do anything, nothing appears. Otherwise, /editor and the other command work.
What should I do? Thank you!
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 06-19-2017 , 18:04   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #165

Version 3.3.2

-fix a bug when spectators have hats
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TrappaTroopa
Senior Member
Join Date: Feb 2016
Old 09-30-2017 , 02:09   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #166

Anybody have working positions for wings? They are all up above the models' heads for me.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-30-2017 , 10:01   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #167

Quote:
Originally Posted by TrappaTroopa View Post
Anybody have working positions for wings? They are all up above the models' heads for me.
Use the !editor command for adjust it as you prefer.
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3axap
Member
Join Date: Dec 2012
Old 10-02-2017 , 03:48   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #168

Hello Franc1sco! Thanx for great and working plugin! Can you add $texturegroup for alternative skin? Some models have many skins.

micro error:
Code:
L 10/03/2017 - 06:00:35: [SM] Blaming: franug_hats.smx
L 10/03/2017 - 06:00:35: [SM] Call stack trace:
L 10/03/2017 - 06:00:35: [SM]   [1] Line 187, E:\franugcompiler\include\smartdm.inc::Downloader_AddFileToDownloadsTable
L 10/03/2017 - 06:00:35: [SM]   [2] Line 381, E:\Github\Franug-hats\scripting\franug_hats.sp::OnMapStart

Last edited by 3axap; 10-03-2017 at 01:45.
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3axap
Member
Join Date: Dec 2012
Old 10-04-2017 , 01:23   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #169

Quote:
Originally Posted by Sebss View Post
Hi! I'm new in this thing and I'm not used with what's working at a server about, and I have some trouble with this plugin.
I've done all of the steps, but /hats and sm_hats don't do anything, nothing appears. Otherwise, /editor and the other command work.
What should I do? Thank you!
Yeah, also waiting for the fix of a very wonderful plugin ;) from guru plugins creator.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 10-05-2017 , 13:41   Re: [CS:GO] Hats (with editor menu and 3rd person)
Reply With Quote #170

Quote:
Originally Posted by sneaK View Post
In theory how well would this work with custom player models? Nice plugin!
I'm no CSGO expert, but IIRC the current player models all have a mask-specific bone in the facial area to parent the mask model to.

Side note; Similar idea was put in place in that TF2 Classic mod when the GRN and YLW teams were added. The Spy already had way too many skins for just RED/BLU (Red, Blue, Red Ubered, Blue Ubered, Red w/ Scout mask, Blue w/ Scout mask, etc). My suggestion was to separate the mask from the Spy and use CSGO's halloween mask method. Ended up decreasing the # of skins on the Spy to like...8 I think? (RED, BLU, GRN, YLW, RED/BLU/GRN/YLW Ubered).

As long as a custom player model also has the mask bone, I assume it'd work. Again, I'm not a CSGO expert, nor do I play or make plugins for the game, so I'm not 100% sure. I'm just going off of what I remember reading about their Halloween update when masks were added.

Last edited by 404UserNotFound; 10-05-2017 at 14:12.
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