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CS:GO support for MM:S and SM


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kdawgmaster
Member
Join Date: Jul 2009
Old 08-17-2012 , 18:07   Re: CS:GO support for MM:S and SM
#161

I pluged in sourcemod and i cant get any admin to work soliutions?
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 08-17-2012 , 18:37   Re: CS:GO support for MM:S and SM
#162

Why is the menu so big, why the exit button is 9 and not 0???
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 08-17-2012 , 19:23   Re: CS:GO support for MM:S and SM
#163

Quote:
Originally Posted by kdawgmaster View Post
I pluged in sourcemod and i cant get any admin to work soliutions?
not enough information to help you, sorry... other than: http://wiki.alliedmods.net/Installing_SourceMod

Quote:
Originally Posted by DorCoMaNdO View Post
Why is the menu so big, why the exit button is 9 and not 0???
Valve adjusted the size of some of the GUIs... CS:GO doesn't pass zero, so SM was reworked and if CS:GO is the game, the highest the menus will go is 9.
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Whist
Member
Join Date: Sep 2010
Old 08-17-2012 , 19:49   Re: CS:GO support for MM:S and SM
#164

Thank you to the team working on the GO builds. You all did a wonderful job. Running smoothly on my server at the moment.
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 08-17-2012 , 19:50   Re: CS:GO support for MM:S and SM
#165

Quote:
Originally Posted by TnTSCS View Post
not enough information to help you, sorry... other than: http://wiki.alliedmods.net/Installing_SourceMod



Valve adjusted the size of some of the GUIs... CS:GO doesn't pass zero, so SM was reworked and if CS:GO is the game, the highest the menus will go is 9.
Thats sucks...
Sourcemod is using slotX commands to detect the selections right? I saw there is slot0 (If I am wrong so use it, use the slotX commands)
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 08-17-2012 , 19:52   Re: CS:GO support for MM:S and SM
#166

something about go not passing slot0
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Meow Mix
Member
Join Date: Mar 2009
Old 08-18-2012 , 14:11   Re: CS:GO support for MM:S and SM
#167

Quote:
Originally Posted by psychonic View Post
EmitSound works fine, but all sounds need to be added to the audio cache on the client, which currently requires shipping them in an addon vpk with a premade cache or having the client execute snd_rebuildaudiocache (which cannot be executed by the server and takes ages to run).
Does anyone know if clients able to download *.vpk files to their addons folder via connecting to the server using AddFileToDownloadsTable, or would they have to manually install the vpk addon themselves? I would test this myself, however I'm unable to until mid next week.

Also does anyone know how to go about making your own premade cache of sounds?
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tripc
Senior Member
Join Date: Aug 2006
Old 08-19-2012 , 10:58   Re: CS:GO support for MM:S and SM
#168

Quote:
Originally Posted by tripc View Post
I cant install sourcemod..
metamod works geart but when I run the server he get stuck when load the map

any help?
can anyone please anwser me about that?

I have tried to install 3610 snapshot or later (using lastest metamod snapshot)
but doesn't matter which version I choose server stop in (1.5 dev versions)
Code:
Host_NewGame on map de_dust2
L 08/17/2012 - 17:02:26: -------- Mapchange to de_dust2 --------
I'm using Linux - CentOS 6.2(x32)

Last edited by tripc; 08-19-2012 at 11:02.
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HoRRoR [CSM]
Member
Join Date: May 2009
Old 08-19-2012 , 10:58   Re: CS:GO support for MM:S and SM
#169

I'm tried install latest snapshots to csgo, because i want to test my plugins ingame. But when i started any map - game crashes. I never used sourcemod before. SM working only on deticated servers or i doing something wrong? When i disable SM and only use metamod - it's works.
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psychonic

BAFFLED
Join Date: May 2008
Old 08-19-2012 , 11:02   Re: CS:GO support for MM:S and SM
#170

Quote:
Originally Posted by HoRRoR [CSM] View Post
ISM working only on deticated servers or i doing something wrong?
For CS:GO, it only works on dedicated servers due to copy protection in the client.
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