Raised This Month: $ Target: $400
 0% 

[TF2] Force Holidays - 1.10.2, Updated 2015-10-07


Post New Thread Reply   
 
Thread Tools Display Modes
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-16-2012 , 14:19   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #161

Quote:
Originally Posted by Horsedick View Post
can you post the tf2.inc that you used? I edit the source for the halloween cvar so I need it to compile.
It's a modified version of 1.4.5-hg3537's tf2.inc.

Honestly, it's just a one line change. You can edit the tf2.inc you already have and change this

PHP Code:
        TFHoliday_MeetThePyro,
        
TFHoliday_FullMoon
to this
PHP Code:
        TFHoliday_MeetThePyro,
        
TFHoliday_MannVsMachine,
        
TFHoliday_FullMoon
Attached Files
File Type: inc tf2.inc (11.1 KB, 170 views)
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 08-16-2012 at 14:20.
Powerlord is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 08-16-2012 , 15:40   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #162

power, it seems to be working for me now... im testing on windows and linux
BBG_Theory is offline
SwampyTroll
Junior Member
Join Date: Aug 2012
Old 08-17-2012 , 20:23   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #163

I've never been able to use this plugin, pre and post MvM. I'm simply trying to apply Halloween hats to my server; but no dice. Actually, I can't even have the website compile the file; it simply doesn't work.
SwampyTroll is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-17-2012 , 20:24   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #164

Quote:
Originally Posted by SwampyTroll View Post
I've never been able to use this plugin, pre and post MvM. I'm simply trying to apply Halloween hats to my server; but no dice. Actually, I can't even have the website compile the file; it simply doesn't work.
The SMX file attached to the first post is the compiled plugin. The Get Plugin link doesn't work because this plugin has external dependencies, specifically an optional dependency on Updater.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
SwampyTroll
Junior Member
Join Date: Aug 2012
Old 08-17-2012 , 20:34   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #165

Quote:
Originally Posted by Powerlord View Post
The SMX file attached to the first post is the compiled plugin. The Get Plugin link doesn't work because this plugin has external dependencies, specifically an optional dependency on Updater.
I'm glad you've responded so quickly, but that too doesn't work. It's in my plugins folder, the cfg's set up, but I cannot see my Sniper set.
SwampyTroll is offline
Sreaper
髪を用心
Join Date: Nov 2009
Old 08-17-2012 , 20:38   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #166

@Powerlord, does this mean we can spawn the tank_boss entity with tfh_mannvsmachine enabled? I'm currently in the MvM gamemode so now's not a really good time for me to check.
Sreaper is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-17-2012 , 20:41   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #167

Quote:
Originally Posted by SwampyTroll View Post
I'm glad you've responded so quickly, but that too doesn't work. It's in my plugins folder, the cfg's set up, but I cannot see my Sniper set.
I haven't put 1.7.0 in the main post, although you can find it a few posts up from here. I'm trying to figure out why Updater doesn't appear to be working properly for this plugin on my test server, but the developer for Updater was inconsiderate enough to make me have to compile Updater itself (and thus have all its dependent .inc files set up) to use the Debug version to see what's happening.

Edit: It's working, it just didn't bother telling me it was working.

Quote:
Originally Posted by Sreaper View Post
@Powerlord, does this mean we can spawn the tank_boss entity with tfh_mannvsmachine enabled? I'm currently in the MvM gamemode so now's not a really good time for me to check.
No idea.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 08-17-2012 at 20:48.
Powerlord is offline
SwampyTroll
Junior Member
Join Date: Aug 2012
Old 08-17-2012 , 20:43   Re: [TF2] Force Holidays - 1.6.0, Updated 2012-06-29
Reply With Quote #168

Quote:
Originally Posted by Powerlord View Post
I haven't put 1.7.0 in the main post, although you can find it a few posts up from here. I'm trying to figure out why Updater doesn't appear to be working properly for this plugin on my test server, but the developer for Updater was inconsiderate enough to make me have to compile Updater itself (and thus have all its dependent .inc files set up) to use the Debug version to see what's happening.
Using it right now, edited my tf2.inc...

But like I said, my problem's been around since Meet the Pyro, when I first discovered this plugin.
SwampyTroll is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-17-2012 , 20:52   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #169

Turns out my Updater problem were it not telling me that it updated and for whatever reason, me still seeing the old version cvar when I checked it. *rolls eyes*

Updated on first post.
__________________
Not currently working on SourceMod plugin development.
Powerlord is offline
SwampyTroll
Junior Member
Join Date: Aug 2012
Old 08-17-2012 , 21:16   Re: [TF2] Force Holidays - 1.7.0, Updated 2012-08-17
Reply With Quote #170

Quote:
Originally Posted by Powerlord View Post
Turns out my Updater problem were it not telling me that it updated and for whatever reason, me still seeing the old version cvar when I checked it. *rolls eyes*

Updated on first post.
Still nothing. This is very odd; the server recognizes the commands. It has no problem loading the plugin. It just will not change the holiday mode for whatever reason. I tried both Full Moon and Halloween.
SwampyTroll is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:50.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode