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AMXx EntMod/Stripper2 Update


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Timoses
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Join Date: Mar 2006
Location: Germany, NRW
Old 05-13-2006 , 03:38  
Reply With Quote #161

Nothing?
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pGurk3
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Join Date: May 2006
Old 05-13-2006 , 07:10  
Reply With Quote #162

how to define admins for the entmod commands?
i dont have access
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pGurk3
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Join Date: May 2006
Old 05-14-2006 , 04:37  
Reply With Quote #163

heelp pleaase ;( i just want to god an entinity
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Jabba
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Join Date: May 2004
Location: Austin, TX
Old 05-15-2006 , 16:27  
Reply With Quote #164

Great plugin Suzuka. A couple of questions:

The Stripper2 documentation attached to this thread says to add a sprite, you must first open precache2.cfg, add a new line starting with PRECACHE_MODEL, and then "4. Add the model/sprite path you want to precache."

What path is assumed for this? For instance, if I have /hlds/cstrike/sprites/example.spr, what does the line in step 4 read? The documentation isn't clear on this.

Also, the documentation doesn't show how to add a sprite within the add brackets... I've checked the Stripper2 documentation you included and also botman's website. Botman specifies, but I'm not sure if it is the same.

The closest thing I can find after search the .sma is SetModel, but once again, I don't know the proper path. Thanks in advance for your help.

This is my current setup:

precache2.cfg
Quote:
PRECACHE_MODEL models/pwnz0r1.spr
mapname_stripper2.cfg
Quote:
ADD
{
classname env_sprite
wduration 1
wextraclip 0
spawnflags 1
origin.x 0
origin.y 50
origin.z 0
SetModel models/pwnz0r1.spr
}
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 07-26-2006 , 22:05   Re: AMXx EntMod/Stripper2 Update
Reply With Quote #165

(about version 1.20)
Correct me if I’m wrong;
I don’t know about other features (ADD is working properly), but I found some problems with REMOVE command. As a test, I was trying to remove one of de_aztec’s bomb target:
Code:
REMOVE
{
model	func_bomb_target	*92
chance	100
}
It won't work so I checked the sma to see if I missed something in documentation, and I found this:

Code:
public stripper2_remove(stripper_file[],line,endline){     // […]     if(containi(currkey,"model")){         new model[100]         strtok(currdata,currdata,99,model,99,'  ',1); // split into parts         remove_by_model(currdata,model,chance)     }     //[…] }

Since contain/containi function is supposed to return the string position if it exists (otherwise -1), it will return 0 for something like that:
Code:
contain("model", "model")
So, remove_by_model is not called and the model won’t be removed.

Last edited by commonbullet; 07-26-2006 at 22:11.
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george7004
Member
Join Date: Jul 2006
Old 07-27-2006 , 14:28   Re: AMXx EntMod/Stripper2 Update
Reply With Quote #166

great plugin! I used your old one and loved it! keep up the good work!
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fatalshot
Junior Member
Join Date: Mar 2005
Location: Los Angeles, Cali
Old 07-29-2006 , 02:50   Re: AMXx EntMod/Stripper2 Update
Reply With Quote #167

Crap for some reason when I try to unprecache a sprite and the sprite 'xsmoke2.spr' it doesn't unprecache it and the line is in perfect format being.

UNPRECACHE_MODEL sprites/xsmoke2.spr
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JCobra
Senior Member
Join Date: Mar 2006
Location: Canada
Old 07-31-2006 , 01:20   Re: AMXx EntMod/Stripper2 Update
Reply With Quote #168

fatalshot...

Copy sprites/xmoke.spr...


and I think Melanie has unofficially disowned this plugin.

But incase anyone can give me some help, I'd like to know how I could load an enity I copied, rotated, and rendered with entmod (The metamod plugin).

I undestand that

Code:
ADD
{
classname	func_door
targetname	hotel_new
origin.x	0.036987
origin.y	-561.297974
origin.z	-0.049454
health	-1
maxdamage	-1
}
I'm actually trying to this this for a friend, and I'm wondering if it works. If I can get it to work, I'll be sure to post back here and give help for those that need it.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 07-31-2006 , 01:29   Re: AMXx EntMod/Stripper2 Update
Reply With Quote #169

I thought it was being updated by Suzuka.
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JCobra
Senior Member
Join Date: Mar 2006
Location: Canada
Old 07-31-2006 , 01:34   Re: AMXx EntMod/Stripper2 Update
Reply With Quote #170

Yeah but Suzuka hasn't replied for 2 pags worth.

So I think it's been disowned.
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