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[TF2] Freak Fortress 2


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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 04-12-2012 , 01:14   Re: [TF2] Freak Fortress 2
#161

Quote:
Originally Posted by war100ck View Post
the text file vagineer_hale.сfg written in mirror reverse.
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Eggman
Senior Member
Join Date: Jan 2010
Old 04-12-2012 , 01:46   Re: [TF2] Freak Fortress 2
#162

Quote:
Originally Posted by MasterOfTheXP View Post
Speaking of music, the FF2_StopMusic() native appears to be broken.
Oops, my bad.
Code:
/**
 * Stops boss' music for all players
 *
 * @param index			Client's index. 0 is "for all".
 * @noreturn
 */
native FF2_StopMusic( client = 0 );

Last edited by Eggman; 04-12-2012 at 02:03.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 04-12-2012 , 02:34   Re: [TF2] Freak Fortress 2
#163

Eggman, I have to ask: Do you *want* me to look at FF2 and fix things? Or do you want to fix it yourself?

Forum, I have to ask: Do you *want* me to look at FF2 and fix things? Or do you want Eggman to fix it himself?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
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moraeske
New Member
Join Date: Apr 2012
Old 04-12-2012 , 02:45   Re: [TF2] Freak Fortress 2
#164

I did my Boss and everything but the model doesnt appear i have it on my FASTDL
And Sv_pure 0
I dont know what to do anymore If someone can help me
He uses the same line for vaginner
If someone can correct what i've done wrong..
Attached Files
File Type: cfg Furpit.cfg (6.1 KB, 118 views)
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serpentine
I don't have a problem
Join Date: Feb 2011
Location: Madison, WI
Old 04-12-2012 , 02:57   Re: [TF2] Freak Fortress 2
#165

Quote:
Originally Posted by FlaminSarge View Post
Forum, I have to ask: Do you *want* me to look at FF2 and fix things? Or do you want Eggman to fix it himself?
I want that dancing animation replacement for the high five you are working on. Then support for this awesome plugin.
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moraeske
New Member
Join Date: Apr 2012
Old 04-12-2012 , 03:08   Re: [TF2] Freak Fortress 2
#166

Quote:
Originally Posted by FlaminSarge View Post
Eggman, I have to ask: Do you *want* me to look at FF2 and fix things? Or do you want to fix it yourself?

Forum, I have to ask: Do you *want* me to look at FF2 and fix things? Or do you want Eggman to fix it himself?
Well if you can Fix things if u cant them dont fix simple as that
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Aggamemnon
SourceMod Donor
Join Date: Dec 2011
Location: Australia
Old 04-12-2012 , 03:09   Re: [TF2] Freak Fortress 2
#167

Is there things that need fixing? I just downloaded this to install it on one of my servers!

I will wait now, until I know that all this issues are solved.


Love all your work though, both of you!


Best Regards
Aggamemnon
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moraeske
New Member
Join Date: Apr 2012
Old 04-12-2012 , 03:11   Re: [TF2] Freak Fortress 2
#168

Well i need help on my boss i need to find what i've done wrong D:
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hkkelvin1995
Senior Member
Join Date: Jun 2009
Location: Hong Kong
Old 04-12-2012 , 04:29   Re: [TF2] Freak Fortress 2
#169

Need some help~~~~
My friend and I created a character "Creeper" in Minecraft.
Everything goes well, including the sounds and abilities.
But the model doesn't.
We found a model but it is a prop.
We discover that the model cannot rotate so we thought to use the following code to fix it
PHP Code:
if (Boss[index]==15)
{
SetEntProp(Boss[index], Prop_Send"m_bCustomModelRotates",1);
SetEntProp(Boss[index], Prop_Send"m_bUseClassAnimations",0);

But the plugin doesn't run it automatically.
How to make it runs well?
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moraeske
New Member
Join Date: Apr 2012
Old 04-12-2012 , 05:31   Re: [TF2] Freak Fortress 2
#170

Quote:
Originally Posted by hkkelvin1995 View Post
Need some help~~~~
My friend and I created a character "Creeper" in Minecraft.
Everything goes well, including the sounds and abilities.
But the model doesn't.
We found a model but it is a prop.
We discover that the model cannot rotate so we thought to use the following code to fix it
PHP Code:
if (Boss[index]==15)
{
SetEntProp(Boss[index], Prop_Send"m_bCustomModelRotates",1);
SetEntProp(Boss[index], Prop_Send"m_bUseClassAnimations",0);

But the plugin doesn't run it automatically.
How to make it runs well?
Hey i have a question My model for FF2 boss doesnt work i installed it on the fast dl And sv_pure Can you help me?
And can you give me a info how to make custom abilities i dont know sourcepawn :I
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