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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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Steell
SourceMod Donor
Join Date: Mar 2009
Old 01-29-2011 , 13:50   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #161

Features in the next release:
  • Runoff voting - until a map has a majority vote (> 50%) it will keep running votes of all the winners.
  • Ability to turn off group weighting
  • Cvar specifying how many slots to block.
  • Tiered voting - players first vote for a group, then vote for a map from the winning group.
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away000
Veteran Member
Join Date: Sep 2010
Old 01-29-2011 , 16:10   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #162

How can i define for this situation:

Are runing a Jail map X with 20 players on sv;
The max capacity for this map is 22;
How i can set to when join more than 22 to automaticaly call a vote ONLY with maps who suport more players?

And thanks for tiered votes, will be very nice.

Last edited by away000; 01-29-2011 at 16:11. Reason: Gretings for suport.
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 01-29-2011 , 18:57   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #163

Looking forward to the new release and thanks for answering my question about the slot offset. Perfect!!
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 01-29-2011 , 20:28   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #164

Quote:
Originally Posted by away000 View Post
Are runing a Jail map X with 20 players on sv;
The max capacity for this map is 22;
How i can set to when join more than 22 to automaticaly call a vote ONLY with maps who suport more players?
Code:
// Specifies what action to take when the number of players on the server is
// more than what the current map allows.
//  0 - Do Nothing,
//  1 - Pick a map and change to it,
//  2 - Pick a map and run a yes/no vote to change to it,
//  3 - Run a full mapvote and change to the winner.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
sm_umc_playerlimit_maxaction "3"
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away000
Veteran Member
Join Date: Sep 2010
Old 01-29-2011 , 20:43   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #165

And in the file who define the maplist? how to configure the maps in there?

is like this?

"mg_map_x" { }
maxplayers "10"

"mg_map_y" { }

"mg_map_z" { }
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 01-29-2011 , 21:05   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #166

Quote:
Originally Posted by away000 View Post
And in the file who define the maplist? how to configure the maps in there?

is like this?

"mg_map_x" { }
maxplayers "10"

"mg_map_y" { }

"mg_map_z" { }
Code:
"umc_rotation"
{
    "MAPGROUP" //You can name this anything
    {
        "mg_map_x"
        {
            "max_players"  "10"
        }

        "mg_map_y" { }
        "mg_map_z" { }
    }
}
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forbisc
New Member
Join Date: Dec 2008
Old 01-30-2011 , 16:49   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #167

Can you make it so when a player types nextmap, sourcemod will display [SM] Pending Vote if the endvotes are enabled. Just like how it is with the stock mapchooser.
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away000
Veteran Member
Join Date: Sep 2010
Old 01-30-2011 , 17:24   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #168

Steel, one more PM to read...
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 01-30-2011 , 18:04   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #169

Quote:
Originally Posted by forbisc View Post
Can you make it so when a player types nextmap, sourcemod will display [SM] Pending Vote if the endvotes are enabled. Just like how it is with the stock mapchooser.
I'll see what I can do.
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Steell
SourceMod Donor
Join Date: Mar 2009
Old 01-30-2011 , 21:42   Re: Ultimate Mapchooser v1.5.1 (Updated 1/26/11) [Now with vote sounds!]
Reply With Quote #170

There's a problem with making the plugin display "[SM] Pending Vote" when "nextmap" is typed in chat. It would be one thing if that was handled by mapchooser, nextmap, or some other plugin because it could just be disabled. However, that functionality is supplied by basetriggers.smx, which handles all client commands (timeleft, nextmap, ff, etc.) I'll see if there's a way to block basetriggers in the case of "nextmap", but if I end up needing to rewrite all of basetriggers' functionality into UMC to make this behavior work as intended, I'm not going to do it.

Long story short, SM coded the "nextmap" feature in a way such that I can't modify it in my plugin, and I may not be able to handle your request.
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