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PokeMod v1.2.3 RC for Public (June 25, 2008)


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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-08-2011 , 01:32   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1611

Quote:
Originally Posted by luki1412 View Post
pokemod is still bugged... why did Emp stop work on pokemod? Many things need to be resolved...
I have been busy with many things. One small project has turned into a very large project that is still not complete yet.

And I will say again, I plan to come back to PokeMod eventually, but it will require a complete rewrite and will take a long time.

If enough people are willing to donate to me, I would be able to start the process, but as there is no money in it for me, it is very low on my list of things to do.
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Melisko
Senior Member
Join Date: Feb 2010
Old 01-08-2011 , 06:01   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1612

Quote:
Originally Posted by Emp` View Post
I have been busy with many things. One small project has turned into a very large project that is still not complete yet.

And I will say again, I plan to come back to PokeMod eventually, but it will require a complete rewrite and will take a long time.

If enough people are willing to donate to me, I would be able to start the process, but as there is no money in it for me, it is very low on my list of things to do.
rewriting??? RC2 has been working perfect... That "ditto" transformation into guns,etc... was cool
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liinuus
Senior Member
Join Date: Apr 2010
Old 01-08-2011 , 14:15   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1613

Quote:
Originally Posted by Emp` View Post
I have been busy with many things. One small project has turned into a very large project that is still not complete yet.

And I will say again, I plan to come back to PokeMod eventually, but it will require a complete rewrite and will take a long time.

If enough people are willing to donate to me, I would be able to start the process, but as there is no money in it for me, it is very low on my list of things to do.
Can we get an hint wat that project was?
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 01-09-2011 , 07:35   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1614

I mean bugs:
-spore from paras wont disappear sometimes
-rock from ninetales bugs itself and jumps on player and he´s burning players around him
-exeggcute's not giving any grenades even on max level
-leech seed is buggged shit which steals hp from spawn tu spawn omg or through walls even with flags bl where u need to look at someone to steall hp
-cloyster was totally bugged but tnx for repair liinuus
-abra can sometimes port on the top of the map omg (digglet can go there too)
-nidoking's strengh can be used on player from own team and players can be stucked in the floor so no one can find him and kill him
.... many skills just crash server without trace
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Last edited by luki1412; 01-09-2011 at 07:38.
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 01-09-2011 , 18:39   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1615

his project was making the pokemod more interactive like the game...he wanted to add powerpoints (pp) and healing...

he made it so u can give ur pokemon nicknames, he made skills customizable...

pokemon had 4 skills each..and u would get a new one the more u leveled and etc.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-09-2011 , 19:50   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1616

Quote:
Originally Posted by lobopack23 View Post
his project was making the pokemod more interactive like the game...he wanted to add powerpoints (pp) and healing...

he made it so u can give ur pokemon nicknames, he made skills customizable...

pokemon had 4 skills each..and u would get a new one the more u leveled and etc.
That isn't the project that side tracked me though.
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liinuus
Senior Member
Join Date: Apr 2010
Old 01-10-2011 , 03:42   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1617

k wats the project that sidetracked you? (but the poke thing seemed rly nice)
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lobopack23
Senior Member
Join Date: Jun 2009
Location: California , United Stat
Old 01-10-2011 , 15:47   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1618

whoops...im guessing it was um party palooza... i forgot that i was helping u make spawnpoints for that xD

*Two Thumbs Up* for that mod
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- Steam: Lobopack23 - Link
Contact me if you need any help with Pokemod.
- 2nd Generation Pokemod - Link
(new skills, items, and pokemons)
- Buy Xp - Link
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liinuus
Senior Member
Join Date: Apr 2010
Old 01-11-2011 , 03:01   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1619

okay
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Steak243
Senior Member
Join Date: May 2009
Old 01-11-2011 , 08:30   Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Reply With Quote #1620

Yea i was kinda wondering wat happen to party palooza lol.

What kinda donation you need Emp?
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