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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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JustMadMan
Member
Join Date: Feb 2023
Old 08-14-2023 , 02:53   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1611

Hello. I have a question. Should Flashbanger Tank itself be stunned by its own ability?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 08-15-2023 , 00:21   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1612

Quote:
Originally Posted by JustMadMan View Post
Hello. I have a question. Should Flashbanger Tank itself be stunned by its own ability?
Yes, that's intentional.
PHP Code:
// The Mutant Tank is staggered along with survivors when a flashbang is triggered.
// Note: This is ignored when the "Combo Ability" setting is set to "1".
// Note: This setting only applies if the "Blind Mode" setting is set to "1".
// Note: This setting can be overridden for specific players.
// --
// 0: OFF
// 1: Stagger survivors only.
// 2: Stagger the Mutant Tank only.
// 3: Stagger both.
"Blind Stagger"                "3" 
Quote:
Originally Posted by xcd222 View Post
Hello I'd like to report a bug. So this is my "8.cfg" in the "playercount_configs". The settings I made for the "Plugin Settings" works fine but for all settings for Tank 117 and below no longer works.
Try this and let me know if it works.
PHP Code:
// This config file was auto-generated for and by "[L4D & L4D2] Mutant Tanks" (v8.91)

"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Health"
        
{
            
"Display Health Type"            "1"
            "Health Percentage Multiplier"        "2.0"
            "Human Multiplier Mode"            "1"
            "Minimum Humans"            "1"
            "Multiply Health"            "1"
        
}
        
"ConVars"
        
{
            
"tank_burn_duration_expert"        "300"
            "tank_burn_duration_hard"        "300"
            
//"tank_burn_duration_normal"        "300" // L4D1 only
            
"tank_burn_duration"            "300" // L4D2 only
            
"z_burn_max"                "1.0"
        
}
    }
    
"117-120"
    
{
        
"Boss"
        
{
            
"Boss Health Stages"            "7500,5000,2500"
        
}
    }
    
"129-133"
    
{
        
"Boss"
        
{
            
"Boss Health Stages"            "10000,7500,5000,2500"
        
}
    }
    
"134"
    
{
        
"Absorb Ability"
        
{
            
"Absorb Bullet Divisor"            "6"
            "Absorb Explosive Divisor"        "6"
            "Absorb Hittable Divisor"        "6"
            "Absorb Melee Divisor"            "6"
        
}
    }

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xcd222
Member
Join Date: Mar 2022
Old 08-15-2023 , 18:59   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1613

Quote:
Originally Posted by Psyk0tik View Post
Try this and let me know if it works.
PHP Code:
// This config file was auto-generated for and by "[L4D & L4D2] Mutant Tanks" (v8.91)

"Mutant Tanks"
{
    
"Plugin Settings"
    
{
        
"Health"
        
{
            
"Display Health Type"            "1"
            "Health Percentage Multiplier"        "2.0"
            "Human Multiplier Mode"            "1"
            "Minimum Humans"            "1"
            "Multiply Health"            "1"
        
}
        
"ConVars"
        
{
            
"tank_burn_duration_expert"        "300"
            "tank_burn_duration_hard"        "300"
            
//"tank_burn_duration_normal"        "300" // L4D1 only
            
"tank_burn_duration"            "300" // L4D2 only
            
"z_burn_max"                "1.0"
        
}
    }
    
"117-120"
    
{
        
"Boss"
        
{
            
"Boss Health Stages"            "7500,5000,2500"
        
}
    }
    
"129-133"
    
{
        
"Boss"
        
{
            
"Boss Health Stages"            "10000,7500,5000,2500"
        
}
    }
    
"134"
    
{
        
"Absorb Ability"
        
{
            
"Absorb Bullet Divisor"            "6"
            "Absorb Explosive Divisor"        "6"
            "Absorb Hittable Divisor"        "6"
            "Absorb Melee Divisor"            "6"
        
}
    }

Still the same. It didn't override the settings inside mutant_tanks.cfg. I tested it on 1.cfg but it didnt work. The HP was doubled but the boss health stages wasn't overriden.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-15-2023 , 20:01   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1614

Quote:
Originally Posted by xcd222 View Post
Still the same. It didn't override the settings inside mutant_tanks.cfg. I tested it on 1.cfg but it didnt work. The HP was doubled but the boss health stages wasn't overriden.
Okay send me your config files and I’ll test with them.
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PVNDV
Junior Member
Join Date: Mar 2015
Old 08-16-2023 , 11:50   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1615

Quote:
Originally Posted by Psyk0tik View Post
This will be fixed in the next update. There was a line of code I forgot to add for that setting. Thanks for reporting.
Thanks. Also last time that i testing witch ability with settings something like
Code:
		"Witch Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"1"
			"Ability Enabled"			"1"
			"Ability Message"			"1"
			"Witch Amount"				"3"
			"Witch Chance"				"90.0"
			"Witch Damage"				"5.0"
			"Witch Lifetime"			"0.0"
			"Witch Range"				"1200.0"
			"Witch Remove"				"1"
		}
and tank spawn only 1 witch on own spawn thats all
Should it work like that?

Last edited by PVNDV; 08-16-2023 at 11:50.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 08-16-2023 , 14:04   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1616

Quote:
Originally Posted by PVNDV View Post
Thanks. Also last time that i testing witch ability with settings something like
Code:
		"Witch Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"1"
			"Ability Enabled"			"1"
			"Ability Message"			"1"
			"Witch Amount"				"3"
			"Witch Chance"				"90.0"
			"Witch Damage"				"5.0"
			"Witch Lifetime"			"0.0"
			"Witch Range"				"1200.0"
			"Witch Remove"				"1"
		}
and tank spawn only 1 witch on own spawn thats all
Should it work like that?

Are you sure you don't have another plugin that affects witches?
For example:
https://forums.alliedmods.net/showpo...postcount=1704
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Voevoda
Senior Member
Join Date: Aug 2016
Old 08-16-2023 , 15:27   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1617

@Psyk0tik HI

How can I change these settings on different maps?

Quote:
"Waves"
{
"Limit Extras" "On"
"Extras Delay" "Default"
"Regular Amount" "2"
"Regular Delay" "10.0"
"Regular Interval" "40.0"
"Regular Limit" "1"
"Regular Mode" "1"
"Regular Type" "1-127"
"Regular Wave" "True"
"Finale Amount" "2"
"Finale Types" "1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127"
"Finale Waves" "2,2,2,2,2,2,2,2,2,2,2"
}
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SpannerV2
Member
Join Date: Jun 2019
Old 08-16-2023 , 15:50   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1618

Quote:
Originally Posted by Psyk0tik View Post
Looking at the code, there might be a problem with the logic for the "Clone Type" setting. I might have to rework it specifically for cases where the minimum and maximum type are the same number (i.e. 37-37). I think that's why your tank keeps cloning itself instead of different types.

In regards to both bosses forcing their last forms during the rescue event, what do you have "Type Range" set to?
the last PHP set has the entirety of one of the boss tanks i have so the answer is there. On General Plugin Settings, its range is set to 0-500

EDIT: When testing with current boss settings, i have a dedicated server i set to private to test them without anyone joining, all settings work as intended (i.e. Boss tank clones correctly, changes form correctly, behaves correctly, and rescue tank is correct which is just another boss tank.), however when playing with an open lobby aka a full match of players, thats when it does not work as intended.

Last edited by SpannerV2; 08-16-2023 at 15:55. Reason: Possible testing correction related bug.
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PVNDV
Junior Member
Join Date: Mar 2015
Old 08-16-2023 , 16:02   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1619

Quote:
Originally Posted by Mi.Cura View Post
Are you sure you don't have another plugin that affects witches?
For example:
https://forums.alliedmods.net/showpo...postcount=1704
Testing without any plugins


Edit:
Also Crasher
Code:
	"Tank #106"
	{
		"General"
		{
			"Tank Name"				"Tremor Tank"
			"Tank Enabled"				"1"
			"Tank Chance"				"100.0"
			"Tank Note"				"1"
			"Skin Color"				"130,65,0,255"
			"Requires Humans"			"1"
		}
		"Glow"
		{
			"Glow Enabled"				"0"
			"Glow Color"				"130,65,0"
		}
		"Human Support"
		{
			"Human Support"				"1"
		}
		"Props"
		{
			"Light Color"				"20,20,20,255"
			"Oxygen Tank Color"			"20,20,20,255"
			"Flame Color"				"20,20,20,180"
			"Rock Color"				"20,20,20,255"
			"Tire Color"				"20,20,20,255"
			"Propane Tank Color"			"20,20,20,255"
			"Flashlight Color"			"20,20,20,255"
			"Crown Color"				"20,20,20,255"
		}
		"Health"
		{
			"Extra Health"				"19280"
		}
		"Spawn"
		{
			"Spawn Type"				"4"
		}
		"Combo"
		{
			"Combo Chance"				"0.0,70.0"
			"Combo Damage"				"1.0"
			"Combo Duration"			"0.0"
			"Combo Interval"			"1.9"
			"Combo Radius"				"-1.25;1.25"
			"Combo Set"				"Rock,Track"
			"Combo Speed"				"800.0,900.0"
			"Combo Type Chance"			"0.0,0.0,60.0"
		}
		"Rock Ability"
		{
			"Combo Ability"				"1"
			"Human Ability"				"1"
			"Human Ammo"				"2"
			"Human Duration"			"5"
			"Ability Enabled"			"1"
			"Ability Message"			"1"
		}
		"Track Ability"
		{
			"Combo Ability"				"1"
			"Human Ability"				"1"
			"Human Ammo"				"3"
			"Ability Enabled"			"1"
			"Ability Message"			"1"
			"Track Mode"				"1"
			"Track Speed"				"900.0"
		}
Here the "Combo Speed" speed of the second ability doesnt work for me, but added "Track Speed" in the "Track Ability" working fine if this important

Last edited by PVNDV; 08-16-2023 at 16:15.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 08-16-2023 , 18:13   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1620

maps c13m2_southpinestream

only spawn 1 tank and the settings are like this. Should be 2 tanks

Quote:
"Waves"
{
"Limit Extras" "On"
"Extras Delay" "Default"
"Regular Amount" "2"
"Regular Delay" "10.0"
"Regular Interval" "40.0"
"Regular Limit" "1"
"Regular Mode" "1"
"Regular Type" "1-127"
"Regular Wave" "True"
"Finale Amount" "2"
"Finale Types" "1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127,1-127"
"Finale Waves" "2,2,2,2,2,2,2,2,2,2,2"
}
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