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blockmaker_v4.01 [BM]


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pwned.
Senior Member
Join Date: Jan 2007
Location: Germany
Old 11-15-2007 , 10:24   Re: blockmaker_v3.51 [BM]
Reply With Quote #151

He's right... you can change the model and then u just can replace the name model. But i've made it with a 3D Prog, because the block had a little bug :O the image on it wasnt the right sizem so i changed it.

Its just a offer for the others who dont like the green Blocks, and who dont know how to change the model.

Greetings
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hugz`
Veteran Member
Join Date: Jul 2007
Location: In a house
Old 11-15-2007 , 15:24   Re: blockmaker_v3.51 [BM]
Reply With Quote #152

pwned.. can you make a glass block to this bm?
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pwned.
Senior Member
Join Date: Jan 2007
Location: Germany
Old 11-15-2007 , 16:09   Re: blockmaker_v3.51 [BM]
Reply With Quote #153

You can post or PM me an 64 x 64 Bitmap image... I can do a Block then.

But i can just make the model! And i dont know weather its "glass" so donno maybe its solid then. But ill try

Greetings
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minimiller
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Join Date: Aug 2007
Location: United Kingdom
Old 11-15-2007 , 16:55   Re: blockmaker_v3.51 [BM]
Reply With Quote #154

Surely the invisible block will do for your idea hugz...thats what i use on my server. If not u would need a sprite rather than a skin but i dont know how to make em. soz
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hugz`
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Join Date: Jul 2007
Location: In a house
Old 11-15-2007 , 19:19   Re: blockmaker_v3.51 [BM]
Reply With Quote #155

Yeah I want something like the invisible block but with no affect on the player.. or actually pwned, can you make a transparent model and replace the platform with it?
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pwned.
Senior Member
Join Date: Jan 2007
Location: Germany
Old 11-16-2007 , 10:23   Re: blockmaker_v3.51 [BM]
Reply With Quote #156

I have tested it ... I can just edit the Border from the Stealth Plateau ... Donno how to work with Milkshape to do a "Invisible" Platform.

But you can just edit the .sma and use the stealth Platform for your Normal platform


Stealth :

Code:
new const gszBlockModelDefault[] = "models/blockmaker/bm_block_default.mdl";
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nr1lolz
Junior Member
Join Date: Sep 2007
Location: Sweden
Old 11-17-2007 , 15:11   Re: blockmaker_v3.51 [BM]
Reply With Quote #157

The sound when you enter a teleport doesn't get downloaded when joining the server :/

Please can you fix that necro,
Thanks ^^
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 11-17-2007 , 15:17   Re: blockmaker_v3.51 [BM]
Reply With Quote #158

Quote:
Originally Posted by nr1lolz View Post
The sound when you enter a teleport doesn't get downloaded when joining the server :/

Please can you fix that necro,
Thanks ^^
Only you can fix that by placing the sounds on the server. The sounds are already precached so the plugin is trying to send them to the client but if they are not on the server it wont do it.

Code:
new const gszTeleportSound[] = "warcraft3/blinkarrival.wav"
It's not in the main download so upload it from your files.
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nr1lolz
Junior Member
Join Date: Sep 2007
Location: Sweden
Old 11-17-2007 , 15:55   Re: blockmaker_v3.51 [BM]
Reply With Quote #159

Oh so that's why it didn't work, it wasn't in the .zip file.
Thank you for the help
Is there any other sound that's not included in the .zip file then?
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Claw
Member
Join Date: Sep 2004
Old 11-18-2007 , 10:27   Re: blockmaker_v3.51 [BM]
Reply With Quote #160

Is it possible to make the bhop blocks appear solid faster then the normal "cooldown" there is now?
Im thinking like in HNS Servers using this plugin, when T blocks, then CT could be able to jump back one step on a bhop block, which they cant now because it has just a bit too long "cooldown" before the bhop block gets solid.
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