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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 07-15-2017 , 12:06   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #151

Quote:
Originally Posted by EMINEM_FB View Post
Good work But you need edit position of weapon

Without edit position ---> https://www.youtube.com/watch?v=TA6X8OPzh3w
Edited position ---> http://gamebanana.com/skins/155923 or https://www.youtube.com/watch?v=8hxfPTcCNyM
whats the difference between edited and not edited
sorry noob here can't tell...
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EMINEM_FB
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Join Date: Dec 2010
Location: Czech republic
Old 07-15-2017 , 15:01   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #152

Quote:
Originally Posted by 8guawong View Post
whats the difference between edited and not edited
sorry noob here can't tell...
Without edit position ---> https://www.youtube.com/watch?v=TA6X8OPzh3w
Edited position ---> http://gamebanana.com/skins/155923 or https://www.youtube.com/watch?v=8hxfPTcCNyM

For example of position:
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-15-2017 , 15:52   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #153

Quote:
Originally Posted by Dacia_Logan View Post
Gubka, im good in modeling. If you need something model i give you model, for impruve you mod.
Like new zombie class, new extra items with full model. Look my first 2 model.
1.https://www.youtube.com/watch?v=2SiYvTQlh6I
2.https://www.youtube.com/watch?v=UEzSJjyLqr0
3.https://www.youtube.com/watch?v=jbeF...ature=youtu.be
I edit this post for new model.
Just fix models from mod, like player model of sheriff
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EMINEM_FB
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Old 07-15-2017 , 16:04   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #154

Quote:
Originally Posted by gubka View Post
Just fix models from mod, like player model of sheriff
Eh... sheriff isnt fixed ? sherif_fix.mdl eh ? And what bug have?
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-15-2017 , 16:06   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #155

Quote:
Originally Posted by EMINEM_FB View Post
Eh... sheriff isnt fixed ? sherif_fix.mdl eh ? And what bug have?
I think some player models have problems with bone, but I am not sure
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Last edited by gubka; 07-15-2017 at 16:07.
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inklesspen
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Join Date: Nov 2015
Location: Russia, Moscow
Old 07-16-2017 , 03:32   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #156

Quote:
Originally Posted by BLaZeD_Z View Post
3) all standard weapons have 2-10 damage
Maybe some of this problems only on my server, i dont know, but i think that its plugin bug.
Disable Level-System. It's multiply Damage * Level * 0.1 (or not 0.1.... I forget)
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albisse
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Join Date: Jun 2017
Old 07-16-2017 , 13:15   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #157

Plz how can i know the CT classe and if the ct classe is "test123" for exemple do a code , i test :

Quote:

in onpluginstart : HookEvent("round_start", RoundStart);

public RoundStart(Handle:event, const String:name[], bool:dontBroadcast, int clientIndex)
{
// Verify that the client is human
if(ZP_GetClientHumanClass(clientIndex) == gHumanNewclasse)
{
PrintToChat(clientIndex, "OK");
}
}
But for sure, my console tell me to change the style of declarations and i think will don't know clientIndex becose he don't know the man who choose the classe :/

And if it's possible beacause you reply to my answer but i was no precise , it is possible to set speed and inifite ammo of a player , not all ZM or survivor

Last edited by albisse; 07-16-2017 at 15:39.
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inklesspen
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Location: Russia, Moscow
Old 07-16-2017 , 18:42   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #158

Quote:
Originally Posted by albisse View Post
Plz how can i know the CT classe and if the ct classe is "test123" for exemple do a code , i test :



But for sure, my console tell me to change the style of declarations and i think will don't know clientIndex becose he don't know the man who choose the classe :/

And if it's possible beacause you reply to my answer but i was no precise , it is possible to set speed and inifite ammo of a player , not all ZM or survivor
Please, shortly: What you need get? I'll quicky give answer

If you want get humanclass-name, you need edit source

Last edited by inklesspen; 07-16-2017 at 18:48.
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albisse
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Join Date: Jun 2017
Old 07-16-2017 , 19:01   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #159

i want to do someting when round start and player have XYZ classe , like round start X player have Testclasse CT so do something for this players ( who have the testclass ) .

So Round start --> analyse of players CT classe --> if you are "FlowerClasse" ( for exemple) -- > run code

And if its possible, it is possible to change the speed of a player or infinite ammo of a player ?
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inklesspen
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Join Date: Nov 2015
Location: Russia, Moscow
Old 07-16-2017 , 19:08   Re: [CS:GO] Release: Zombie Plague 6.7
Reply With Quote #160

Edit from zbm3_hclasses_classic:
Spoiler


"And if its possible, it is possible to change the speed of a player or infinite ammo of a player ?"

For speed use it: SetEntPropFloat(client, Prop_Data, "m_flLaggedMovementValue", int speed) // 1.0 - normal, 10.0 - LOL, 0.1 - slooooowly

For infinite ammo:
PHP Code:
#include <sourcemod>
#include <sdktools_functions> // for GetPlayerWeaponSlot

public void OnPluginStart()
{
    
HookEvent("weapon_fire"EventFire);
}

public 
void EventFire(Event eventchar[] namebool dbc)
{
    
int client GetClientOfUserId(event.GetInt("userid"))
    if(!
client)
        return;
    
    
int weapon GetEntPropEnt(clientProp_Send"m_hActiveWeapon");
    if(
weapon == -1// Check validate
        
return;
    if(
GetPlayerWeaponSlot(client0) != weapon && GetPlayerWeaponSlot(client1) != weapon// if weapon is knife, grenade, etc. - stop code
        
return;
    
int index GetEntProp(weaponProp_Send"m_iItemDefinitionIndex")
    if(
index == ||    // Check glock
    
index == 10)            // Check Famas
        
SetEntProp(weaponProp_Send"m_iClip1"20)
    else
        
SetEntProp(weaponProp_Send"m_iClip1"GetEntProp(weaponProp_Send"m_iClip1")+1)

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Last edited by inklesspen; 07-16-2017 at 19:20.
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