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Engine Bug: "Physical Mayhem" Discussion


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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 06-22-2011 , 17:52   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #151

Quote:
Originally Posted by Paparazziv2 View Post
ATENTION: SOURCEMOD BUG????-
L 06/15/2011 - 13:41:29: [SM] Native "SetEntProp" reported: Entity 1098936058 (109893605 is invalid
L 06/15/2011 - 13:41:29: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 06/15/2011 - 13:41:29: [SM] [0] Line 309, env/include/entity_prop_stocks.inc::SetEntityRenderMode()
L 06/15/2011 - 13:41:29: [SM] [1] Line 137, src/zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha( )
L 06/15/2011 - 13:41:29: [SM] [2] Line 111, src/zr/weapons/weaponalpha.inc::WeaponAlphaDrop()
L 06/15/2011 - 13:42:03: [SM] Native "SetEntProp" reported: Entity 1098936058 (109893605 is invalid
L 06/15/2011 - 13:42:03: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 06/15/2011 - 13:42:03: [SM] [0] Line 309, env/include/entity_prop_stocks.inc::SetEntityRenderMode()
L 06/15/2011 - 13:42:03: [SM] [1] Line 137, src/zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha( )
L 06/15/2011 - 13:42:03: [SM] [2] Line 111, src/zr/weapons/weaponalpha.inc::WeaponAlphaDrop()
L 06/15/2011 - 13:42:21: [SM] Native "SetEntProp" reported: Entity 1098936058 (109893605 is invalid
L 06/15/2011 - 13:42:21: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 06/15/2011 - 13:42:21: [SM] [0] Line 309, env/include/entity_prop_stocks.inc::SetEntityRenderMode()
L 06/15/2011 - 13:42:21: [SM] [1] Line 137, src/zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha( )
L 06/15/2011 - 13:42:21: [SM] [2] Line 111, src/zr/weapons/weaponalpha.inc::WeaponAlphaDrop()
L 06/15/2011 - 13:42:22: [SM] Native "SetEntProp" reported: Entity 1098936058 (109893605 is invalid

OMG! [SM] ..
Issue is SDKHooks here. Try the beta. That's supposed to have fixed this.

Sorry for the offtopic content.



There's no real solution to this. There are workarounds with Stripper:Source to change prop types so they don't bounce (weapons and the like still will). All you can do is hope it doesn't happen to you. If it does, just restart the SRCDS instance.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 06-22-2011 , 18:30   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #152

If it's happening on any map then it's not just the maps causing it.

ZR MAY be causing it, but we don't know. Normally disabling antistick (zr_antistick 0) fixes it. But I have a feeling it's not the actual cause, it's more like a catalyst.

It's interesting that map changes don't fix the problem. That could be a very important piece of information if Valve ever tried to pin this down.
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Paparazziv2
Senior Member
Join Date: Feb 2011
Location: Chile, La Serena
Old 06-22-2011 , 18:53   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #153

i install the sdkhooks hg120-linux.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 06-24-2011 , 20:32   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #154

I just now saw strontiumdog's suggestion. Thank you for the suggestion! I'll definitely try to use this. I hope using it while they are already colliding doesn't bring us back to square 1 with the bouncing props thing.
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xEchOxEmbeRx
New Member
Join Date: Jul 2011
Old 07-07-2011 , 07:28   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #155

I have found a solution to our bouncy problem! i have tested it out for at least 6 hours and still no bouncy!
What this script basically does is sets sv_bounce and sv_turbophysics to 0 EVERY MAP START AND EVERY ROUND, Fixing our bounce props problem

http://code.eventscripts.com/93970
This was created by "sicman_adrian"

Instructions
1. goto http://code.eventscripts.com/93970 and hit download
2. create a folder named 93970
3. IMPORTANT! rename the .TXT to es_93970
4. move the txt into the folder
5. put your folder into addons/eventscripts/
6. in ur autoexec.cfg add the line "es_load 93970" and save
7. restart your server!

AND FIXED!
If you need help please contact me somehow. steam name is "xEchOxEmbeRx"

ALL THANKS TO http://www.gamebanana.com/members/510603

P.S. There are a lot of people out there that are having the same problem and i have only posted it here. please help me by spreading this script so that bouncy is no more a problem. TY!

Last edited by xEchOxEmbeRx; 07-07-2011 at 07:51.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 07-07-2011 , 09:18   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #156

glad the above worked for you

but bah at ES - I've never even tried using it due to all of the reported issues when it is used. I have only MM, SM, DAF, and ZR - never had bouncing props issue (knock on wood)
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 07-07-2011 , 09:25   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #157

Heres the sourcemod version, let me know if it really works http://neogames.eu/bouncefix.sp http://neogames.eu/bouncefix.smx
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-07-2011 , 10:12   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #158

I've seen this issue both with sv_turbophysics on and off, so that one can't be one of the reasons it happens.

What's interesting is that no one have mentioned sv_bounce before. If someone get bouncing props, check it and tell us what it's set to. Also try setting it to 0 (even if it's already 0), either from the server console or using sm_cvar.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-08-2011 , 05:17   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #159

I don't think sv_bounce is related. It just sounds like it is. It's really interesting that works for you. Keep testing it.
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Paparazziv2
Senior Member
Join Date: Feb 2011
Location: Chile, La Serena
Old 07-09-2011 , 10:34   Re: Engine Bug: "Physical Mayhem" Discussion
Reply With Quote #160

Having had this problem, download and upload a new server after so angry ... and then the solution appears to have done this. . that unfair! .. anyway your work is very much appreciated.
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