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Blunted1
Senior Member
Join Date: Jun 2004
Old 09-13-2004 , 15:58  
Reply With Quote #151

Durrr I like flameing hoops h'yuck

*Blunted1 jumps through hoop over and over until he forgets all about JONGO (or catches on fire whichever comes first)*
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 09-13-2004 , 18:11  
Reply With Quote #152

lol. Nice.
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ClockworkOrange
Junior Member
Join Date: Aug 2004
Old 09-20-2004 , 10:27  
Reply With Quote #153

- hmmmm, hmmmmmm, hmmmmmmmmm .......
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ol
Senior Member
Join Date: Jul 2004
Old 09-28-2004 , 02:09  
Reply With Quote #154

i change code:

Code:
Radiusdamage(vOrigin, 10, 50)
to:

Code:
radius_damage(vOrigin, 10, 50)
so,it can compile for amxx0.2 rc6

but when i run it at cs1.6 server

i get some error info :

L 09/27/2004 - 22:26:16: [AMXX] Run time error 10 (native) (plugin "amx_tripmine.amxx") - debug not enabled

and


L 09/27/2004 - 2239: [Engine] Invalid Entity 105 ("cstrike\addons\amxmodx\plugins\amx_tripmine .amxx", line 510)
L 09/27/2004 - 2239: [AMXX] Run time error 10 (native) on line 510 (file "D:\game\Cs1.6\cstrike\addons\amxmodx\scripti ng\amx_tripmine.sma").
L 09/27/2004 - 2239: [AMXX] Debug Trace =>
L 09/27/2004 - 2239: [AMXX] [0] Line 462, File "D:\game\Cs1.6\cstrike\addons\amxmodx\scripti ng\amx_tripmine.sma"

and how to fix it?


[/code]
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Blunted1
Senior Member
Join Date: Jun 2004
Old 09-30-2004 , 14:40  
Reply With Quote #155

enable debug by writeing debug after the plugin name in the plugin.ini like so:
amx_tripmine.amxx debug


Radius damage has some serious issues, I would suggest useing just about anything else if you have any scripting knowledge.

That or wait for an update that may never occur....
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ol
Senior Member
Join Date: Jul 2004
Old 10-01-2004 , 01:06  
Reply With Quote #156

ok
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 10-04-2004 , 21:24  
Reply With Quote #157

Anyone want control of this plugin?
If so, feel free to repost it (It was unapproved for that reason)
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 10-05-2004 , 05:09  
Reply With Quote #158

Quote:
Originally Posted by Blunted1
Radius damage has some serious issues, I would suggest useing just about anything else if you have any scripting knowledge.

That or wait for an update that may never occur....
AMXX can take my source of the new radius_damage and/or take_damage when I release VexdUM v0.9.9a for AMX v0.9.9 (should be end of this week depending on Linux testing).
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ClockworkOrange
Junior Member
Join Date: Aug 2004
Old 10-29-2004 , 10:00  
Reply With Quote #159

Quote:
Originally Posted by Blunted1
@ClockworkOrange
You know I wont leave you stranded like this, so if Twilight Suzuka doesnt get around to it and wont respond to you then track me down and bug me alot
(PM, Email, Gamil, IM, whatever it takes )
ok, im bugging ya now...
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MattOG
Senior Member
Join Date: May 2005
Old 06-25-2005 , 00:33  
Reply With Quote #160

Sorry, but I gotta know if Twilight, blunted or anybody is still around who can take control of this plugin.

Errors below:


Quote:
L 06/25/2005 - 04:58:08: [AMXX] Run time error 10 (native) (plugin "amx_tripmine.amxx") - debug not enabled.
L 06/25/2005 - 04:58:08: [ENGINE] Invalid entity 152
L 06/25/2005 - 04:58:08: [AMXX] To enable debug mode, add " debug" after the plugin name in plugins.ini (without quotes)
Enabled debug, and narrowed it down to this error happening when you fire.

Quote:
L 06/25/2005 - 05:04:59: [AMXX] Native error in "entity_get_vector" on line 507 (plugin "amx_tripmine.amxx").
L 06/25/2005 - 05:04:59: [ENGINE] Invalid entity 278
L 06/25/2005 - 05:04:59: [AMXX] Debug Trace =>
L 06/25/2005 - 05:04:59: [AMXX] [0] Line 507, File "amx_tripmine.sma"
L 06/25/2005 - 05:04:59: [AMXX] [1] Line 459, File "amx_tripmine
as I have no knowledge of entity stuff yet, i can't fix it. though i'm gonna have to bloody learn if no-one wants to help, cos this plugin is tha bomb.
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